So what was the idea that became the basis for Splatoon?
A demo made by our Program Director Sato-san. At first there was a white cube in a maze...
Tofu?
Yes. (laughs) There was a white thing and a black thing shaped like blocks of tofu, and they were shooting ink and they had to steal each other's turf.
So at first it wasn't squid at all. It was black and white tofu shooting each other with ink. (laughs)
Right. (laughs)
But tofu is usually white.
The black one was sesame tofu! (laughs)
So the basis of Splatoon was a fight between a block of sesame tofu and a block of firm tofu.
(laugh)
In fact, much of the agonising over the core of the game was over characters; while the idea of using Mario has been mentioned before, another consideration that got relatively far was to use rabbits, as shown below.
With all of that in mind we're rather glad the team settled on Inklings.
Another section of interest relates to timelines; this appears to have been a rapid project, with just 10% completed at the point Splatoon was taken to E3 2014. At that point the team was still contemplating details such as weapons and how the single player mode would work.
Now let's move on to a totally different topic. To an outsider at last year's E3, it seemed as though Splatoon was already complete.
Yes.
It's taken about ten months from then to get to where the game is now, but I think there were a lot of people who were dying to play the game after E3. What were you all doing for ten months?The game was only about 10% complete at E3.
It was only 10% complete, or should we say, we still had about 90% left of the game to make.
You had your strong idea, you had the firm basis for the game, and you already had something that was actually fun to play. But you're saying it was still only 10% complete.
Right. At E3, we only had one weapon. We only had one stage, and only a mock-up of the sequence. So when we returned from E3, our big issue was figuring out how to turn all that into a product.
At E3, we already had the heart of the game, which was "it's fun to shoot ink", and "it would be fun to turn that into a turf claiming game," and we also had the play cycle of strategizing. But it wasn't something that would keep people playing yet. We decided we needed to add another larger cycle to this, so we made all sorts of things.
For example, we've made a lot of weapons in these ten months.
As is our tradition, we've picked out a humorous section to finish off; in this segment Satoru Iwata makes a brilliantly awful joke.
I just wanted to say one last thing…
Yes?
We've been using the word squid a lot today, but they are actually called Inklings.
It hasn't really caught on. (laughs)
No one was calling them anything but "squid." And we're never calling them anything but "squid," either.
Well, I guess ink-an't be helped. (laughs)
Ooh, I should have thought of that, I guess ink-an't be helped. (laughs)
(laughs)
We heartily recommend checking out the full Iwata Asks at the link below, for the (laughs) if nothing else.
[source iwataasks.nintendo.com]
Comments 28
Shooting blocks of tofa They must of been hungry when making the game
HAhahahahha very funny!
Give us tofu mode! Like the masterpiece section of smash bros!!!
Okay, now we're going to need some rabbit DLC! 😄
Good thing IA is back. This is a game I wanted to know a lot about.
I want a find the tofu easter egg hunt. Somewhere on each stage/store/inkopolis is a hidden pair of black/white tofu blocks.
Tofu? that is awesome. Goes to show the creative process is insane.
Well that explains why the game releasing next week isn't really complete yet considering it was so soon in development at E3 last year. I assed they were much farther along then that considering it had a playable demo
He must of played Resident Evil 2 or Resident Evil: Darkside Chronicles!
I really wish somebody somewhere would mention DeBlob. It was a 3rd person action platformer game about painting an open world. And it had a similar vs idea of whoever paints the most area wins. The first game was even a Wii exclusive. Nintnedo should remember the Wii, the system that sold over 100million units just last gen. The DeBlob game Wii exclusive was so good the sequel went everywhere.
But I've never once seen it mentioned.
2 player vs - who can cover the most area w/ paint:
https://www.youtube.com/watch?v=yLJjllmfkX0
4 player vs:
https://www.youtube.com/watch?v=ee8Qcqw-Aig
I really wish they released subtitled videos of Iwata Asks.
The rabbit looks like Max from Sam and Max.
@rjejr
DeBlob 1 & 2 are fantastic games! Still have to finish the 2nd one
@rjejr
Correct me if I am wrong, but wasn't De Blob a single player game with multiplayer modes added while Splatoon is the opposite?
I skipped that game because it relied so heavily in colour I would not be able to play it without help. Since Splatoon only uses two colours at a time and they differ so much (there is even help for color blind) I welcome it with open arms.
Mario with the FLUDD could be a nice add-on to the game...
@shredmeister
That would be amazing!
(laughs)
@sinalefa - "while Splatoon is the opposite"
Yes, it's the opposite in that regard, but the basic formula is similar enough. If you look at the screen shots of the square tofu it looks very similar to DeBlob.
I'm not saying it's the same game, but just as it's hard to make a 3D platformer w/o somebody saying "Super Mario 64", or a FPS w/o somebody mentioning COD I just would like to see somebody somewhere acknowledge that there has indeed been a game before abut covering buildings w/ color. Just a little acknowledgement.
I suppose since Splatoon is ink based and DeBlob was paint based they are compeltley different games though
@rjejr
Guess the premise is similar but not the genre, hence the lack of comparisons.
Since De Blob was dutch, I wonder if Japanese actually got to play it.
@sinalefa - It was so quirky, I would think it would have been a big hit in Japan. If not on the Wii then on the other 2. OK nobody actually bought an Xbox360 in Japan so just on the PS3 I guess.
@MegaMari0 I heard they're adding that post-launch, but you have to scan the tofu amiibo to unlock it...
I think it would be really cool to have a special where Mario comes out with F.L.U.D.D and cleans up enemy ink lol or a Frantic Mode where, every now and then Mario will appear and clean up any ink he sees regardless of color... lol Until someone takes him out lol
@rjejr I love de Blob, my daughter still likes to play it, really good game
Well part of the reason I'm excited for this is it reminds me of Ika Musume. Squid puns just sell it more. Thank you Iwata.
@rjejr I don't know if the team was inspired by that game, but if you mean "anyone" I've mentioned it several times, and it's been dismissed by gamers of all walks of life. It's pretty sad that game has largely been ignored because it's really fun and charming, but such is life.
HA! Hilarious. I could see how rabbits were an idea, due to the Inkling's amazing jumping skill. Cannot wait for the game!
@IronMan28 - "but if you mean "anyone" I've mentioned it several times,"
Well obviously you don't count.
No, had I seen you mention it I would have replied to you w/ a "thank god, somebody has a clue" comment.
Hope you enjoy S&S2. I'll be pestering you at some point in the future about it. We're still on the fence due to the price.
@rjejr "Hope you enjoy S&S2. I'll be pestering you at some point in the future about it. We're still on the fence due to the price."
I'll let you know relatively soon, things are crazy at home between school , my 14-month-old daughter and obvious responsibilities to my wife. If the wife lets me play soon, I'll be happy to let you know what it's like.
@C-Olimar
tofu amiibo, Price Chopper exclusive!
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