The rise and fall of Sega Enterprises is a classic tale of hard-won success being scuppered by a bewildering lack of focus and an incredible degree of overconfidence. The company scored an almost impossible victory by bloodying the nose of the all-powerful Nintendo in the early '90s and was arguably the first console maker to bring an edgy, mature vibe to its software output, but by the end of the decade Sega's reputation lay in tatters and it was forced to exit the home hardware arena, instead concentrating on software publishing.
The reasons for Sega's spectacular fall from grace are many, but for a lot of fans the rot began with the Mega CD - or Sega CD as it was branded in North America. Expensive to own and under-supported when it came to quality games, this add-on device was intended to combat the newly-released SNES and give the Mega Drive / Genesis a much-needed injection of processing power. Instead, it served to fracture the market and annoy those loyal Sega supporters who were keen enough to commit to the machine's massive price tag. Taking all of this into account, you might assume that the Mega CD is a poor choice for a Hardware Classics feature, but like any system, it still attracts a passionate following - and we're not ashamed to admit we consider ourselves to be among that number here at Nintendo Life.
Rumours regarding a CD-ROM attachment for Sega's 16-bit console started very early on in the decade, which is unsurprising when you consider that NEC and Hudson Soft had already performed the same trick with the PC Engine in 1988, the year the Mega Drive launched in Japan. At the time, CD-ROM tech was still seen as cutting-edge, offering an incredible storage advantage over expensive cartridges. Other benefits included CD-quality audio, speech and very basic FMV video - all things NEC included in its PC Engine CD-ROM² attachment. Sega began development on its own unit shortly after the launch of the Mega Drive, with NEC being the obvious rival. Taking inspiration from its range of popular arcade titles such as After Burner and OutRun, Sega incorporated scaling and rotational effects into the hardware - something that gave the system some degree of parity with Nintendo's 16-bit Super Famicom (SNES in North America), which hit Japanese stores at the end of 1990 and boasted "Mode 7" effects that would be used to excellent effect in titles like F-Zero and Pilotwings.
The Mega CD's Japanese launch in 1991 was a positive one, with systems selling briskly despite the rather lofty 49,800 Yen ($415 / £270 / €372) retail price. However, unlike North America and Europe - where Sega's install base was much higher - its Japanese audience was too small to maintain this momentum and sales dropped off rapidly - only 100,000 units were sold in the territory during its first year, whereas NEC shifted 80,000 PC Engine CD-ROM² units in half that time. It was clear to Sega that the West would be where the system's impact would be most important, and the US release duly took place in 1992. Retailing for $299, the rechristened Sega CD sold 200,000 units by the end of the year, with production issues preventing it from further commercial success. A European release took place the following year, with 60,000 systems finding their way into consumer's homes by August 1993.
With the launch out of the way, Sega's next task was to supply software that would not only pacify those who had shelled out a considerable amount of cash for the system, but also attract sceptical gamers still unconvinced by the merits of CD-ROM tech. Sega teamed with Digital Pictures - a company which specialised in FMV titles - to bring a series of games to the platform, the most infamous of which was Night Trap. Attacked at the time for its perceived presentation of violence against scantily-clad women, the game was vilified in US Congress and earned an 15 age rating in the UK. This turned the game into a hot property with players, but the fact that it was little more than a series of grainy video clips that boasted very limited interaction ensured that it was never destined to become a classic, but rather an interesting footnote in the history of video game age classification. Other FMV titles - such as Sewer Shark, Road Avenger and Time Gal - had their fans at the time, but they could hardly have been described as killer apps, even back in the early '90s. FMV was a cheap parlour trick that offered little in the way of gameplay innovation.
Sega would provide the most appealing reason to pick up a Mega CD in 1993 when it launched the sublime Sonic CD. Rightly regarded as one of the blue hedgehog's finest moments, this 2D platform adventure offered an amazing FMV intro, CD-quality music and massive levels which changed in appearance depending on what time zone you happened to occupy. Another big-name Sega release was Final Fight CD, a reprogrammed version of the Capcom's smash-hit arcade title that had launched alongside the Super Famicom in Japan. Final Fight CD gave Sega followers the ammo they needed to win playground arguments with their Nintendo-loving friends; the SNES edition of Final Fight lacked the two-player mode and was missing a character - Guy - as well as an entire level. Given the massive storage space afforded by CD, the Sega conversion suffered no such cuts, and even today is considered to be one of the best domestic ports of the game ever made. Sega also produced many other excellent titles for the system, such as Shining Force CD and Sega Arcade Classics Collection - a selection of classic Mega Drive titles packed onto a single CD which was bundled with some models of the add-on.
Elsewhere, third party titles like Lunar: The Silver Star, Popful Mail, Snatcher, Thunderhawk, Silpheed, Robo Aleste and Keio Flying Squadron were all well worth owning, but it was clear that publisher support for the system was nowhere near as robust as it should have been. The Mega CD suffered from a lack of truly essential titles, with many of its games being little more than the standard Mega Drive edition with added music and FMV sequences. Wolf Team's side-scrolling shooter Sol-Feace - a launch title in Japan and mooted as a true demonstration of the system's capabilities - would see a largely intact cartridge release shortly afterwards, and Batman Returns - arguably one of the Mega CD's best releases - was merely the cartridge version with special Batmobile driving sections thrown in.
Despite sluggish sales, Sega revised the Mega CD hardware twice during its lifespan - the Mega CD 2 launched alongside the remodelled Mega Drive 2 in 1993, while the all-in-one Multi-Mega (known as the Genesis CDX in North America) would combine the base console with the CD-ROM hardware, creating one of the most desirable - and insanely expensive - systems of the era. Sega also allowed tech firm JVC to produce its own all-in-one system in the shape of the Wondermega, which would be launched in North America as the X'Eye in 1994 to little commercial success.
No doubt you've built up a pretty negative picture of Sega's ill-fated CD-ROM add-on by now, but as ever, how a system performs in purely commercial terms isn't always a reflection on how beloved it is by its devoted fans. For many veterans of the 16-bit console war, Final Fight CD was practically reason enough to invest in the attachment; back in the early '90s there were many individuals who would have gladly donated vital organs in order to get a near-arcade perfect version of Capcom's brawling masterpiece in their home, and after the disappointment of the SNES version, this really did fit the bill in every way imaginable. Sonic CD is arguably one of the best 16-bit games ever - hence its conversion to a wide range of modern platforms, including Android and iOS - while the Mega CD edition of Konami's Snatcher - the brainchild of Metal Gear creator Hideo Kojima - remains the only English-language version of the game, and continues to be in high demand on the secondary market. Other games - like the visually stunning Silpheed and the Parodius-like Keio Flying Squadron - are perhaps less essential, but still made plenty of Mega CD owners feel a bit better about their purchase back in the '90s.
The Mega CD was unquestionably a poor move by Sega, but it was merely one mistake in a long line of catastrophic fumbles. The Mega Drive 32X add-on was arguably even more disastrous, and with the underpowered 32-bit Saturn, Sega effectively entered a console war that it simply could not win. By the time the underrated Dreamcast was launched in 1998, Sega Enterprises was already on life-support and with the dawn of a new millennium the company was forced to make drastic changes in order to survive. Sega's many missteps might look obvious given the benefit of hindsight, but that doesn't stop the Mega CD from effortlessly entering our Hardware Classics series. It might not have provided as many thrills and spills as the SNES or even its bolt-on companion the Mega Drive, but it still deserves a place in any discerning gamer's collection.
Thanks to Steve at Japan Retro Video Games and Pete at Genki Video Games for supplying the Mega CD games seen in this feature.
Comments 59
Not putting the video output pins into the Megadrive expansion port was the first big mistake. Maybe they should have done the passthrough thing for the Mega CD and put better video hardware in that.
The Saturn had plenty of power it was just under utilised (Seems to be a recurring theme to this day).
Lunar was the best!
My oldest brother bought one when it first came out. It took his whole paycheck from Mcdonalds (he was 15) to pay for it. We were blown away by the audio and video capabilities of games like robo aleste, sonic cd, wonder dog, time gal, and silpheed. Lunar the silver star story was the first game that brought me to tears with all the cinemas and Luna's descent from innocent country gal to evil sorceress. The first game where I felt I cared about the characters and it had to do with all those cinemas.
Still have my Multi Mega connected. Still play Sonic and Final Fight (just for the improved soundtrack)
Still have my Sega CD unit packed away in a closet. It was pretty neat for the time, but wow the load times on that thing. 1X CD..
Still have my Model 2 Sega Genesis & Model 2 Sega CD. Also own originals of Lunar, Vay, Popful Mail, Sonic CD, Ecco, 5-in-1 Arcade
Put these game as 3d classics for 3ds and vc for Wii and Wii u
Great article as always Damien! My MCD and Multimega are packed away and will likely never be hooked up again. Those ageing lasers are too delicate to risk modern day play. I have to admit that this is where emulation really comes in, its a safe way to play games that you may otherwise destroy via killing an OAP console.
I think we all know what the best Sega CD game was...
I miss those instruction booklets...
I already have a 32X, so now I just need a Sega CD to complete my Genesis! Then I can find and play a copy of Wild Woody!
I used to have a Sega CD with Sonic CD, Final Fight CD, Mortal Kombat, Lunar 1 & 2, Vay, Sol-feace, Popful Mail, Snatcher, and After Burner III. Of course the thing came bundle with Sewer Shark which was a crappy game imo but the rest of the games make up for it. Now if only the thing had not stopped reading disc, I would had kept it til this day.
I love my Sega CD. I keep it and the 32x plugged into my Genesis at all times. It looks like an unholy chimera, but it's a sexy unholy chimera. =P
Got a Mega CD 2 but i don't think i've ever used it to be honest... so many games, so little time
some of the best games I've ever played were Mega CD. So were some of the worst.
My classics list was Batman Returns (the driving scenes were amazing and the soundtrack perfect), Echo The Dolphin (same game as Megadrive with bonus levels but what a soundtrack), Dune, Earthworm Jim: Special Edition, Mickey Mania, Mortal Kombat, Pitfall: The Mayan Adventure, Snatcher
My hate list was Ground Zero: Texas, Night Trap, Road Avenger, the dreadful Sherlock Holmes games with American actors doing rubbish English accents and the dreary, dissapointing Shadow of the Beast II
My regret list was Sonic CD & the second Echo game, wish I'd picked those up
Sega needed to fight against NEC PC Engine in Asia. In Asia, PC Engine is more popular than Genesis despite worse graphics. WhenPC Engine announced CD rom, Sega had to follow.
I don't agree that Sega CD was worthless. At that time, CD games were big and buying a music CD player did not cost much less than buying a CD ROM player for game console. FMV games were very big back to old days too
you forgot to mention eternal champions CD
I wonder what kind of numbers they expected to do in Japan as the Mega Drive had not sold tremendously well there. I've heard that Sega of America was pleased with early sales, but they could not be sustained for various reasons. Oddly, while a CD attachment added a lot more power to the Mega Drive than PC Engine, Sega didn't use the add on nearly as well as NEC used theirs. I remember loading times were a surprising side effect of CD gaming when I got to try it back in the day.
Loved the Sega CD! I remember games like Hook having standard 16-bit graphics but then having awesome background music, and Silpheed having spoken dialogue. Many of the FMV games were cool too, for what they were, in the mid-1990's (Sewer Shark, Tomcat Alley, Prize Fighter). It wasn't a huge leap graphically, but the extra space on a CD definitely added to many games (if the developer bothered to make the effort).
I still have my model 2 Sega CD. I always liked the ports of Arcade games like Mortal Kombat, NBA Jam and of course Final Fight. Think I might pull mine out this weekend.
Working Designs is 99 percent of the reason I bought a Sega CD back then. I lucked out and found a copy of Shining Force CD for rent during one vacation to my grandma's house at the time, so I played through it and beat it. Then during that vacation, as i was with my folks traveling cross country, while I was sleeping, two of my cousins, around 10 years old, I was around 15, came into my room in my great aunt and uncle's house, took my sega cd, and dropped it while trying to take it downstairs to play it. It never worked since. I still have it, along with both Lunars, Popful Mail, and a few other games i can't remember right off hand.
While Final Fight was certainly a more complete port, one option they could've left in is the new CD music or the original arcade/SNES chiptune music? I think I liked the latter better.
I'm indebted to my wife for buying me a SEGA CD console this last Christmas, finalizing my Genesis/32X "tower of power."
I'm in love with the system and it's been a lot of fun digging up games at thrift stores and flea markets, all thanks to the SEGA CD's obscurity in the American market.
Sega was so cool back then, but too many devices were counter-productive.
I remember this coming out and it was pretty expensive, I had a Mega Drive and I faniced buying a Mega CD but I would have been saving up for it for years
Also at the time (all though I didn't think about it like I do nowadays) I could have saved up maybe £200:00 and bought a SNES with an in-pack game and another great title as I felt and still do the Mega CD wasn't a stand alone console and the Multi-Mega I remember seeing for about lots of money. I wish I had kept my M.D but I traded it in for a SNES, I don't regret getting the SNES but I do regret getting rid of the M.D as it was a great console. I would also like to pick up a Mega CD up one day but they sell for crazy prices, so I wont think I will bother. Also Nntendo Life the one you guys have in the picture looks like it's in great condition, oh how I wish Sega offically re-released the Mega Drive again some day.....
@unrandomsam
From what I've read, the Saturn actually did not have plenty of power--it was doubled to bring it closer to the Playstation in a rather half-assed manner that developers found extremely difficult to work with. The Saturn was originally designed to be a great 2-D console and became a "me-too" 3D system that handled awkwardly, saved game data awkwardly, and used quadrangles instead of triangles--which is the standard for 3D polygonal gaming.
An interesting console, to be sure, but wonky and ill-conceived. Humorously, Sega was apparently offered the hardware for the N64 before Nintendo, and they thought that thing was a mess and passed on it. Sega released a mess, and thought the N64 was worse.
In the meantime, Nintendo and Sega's iffy hardware and arrogant, hubris-laden decision-making helped Sony dominate the industry. A fascinating generation.
@Quorthon Nintendo restrict developers with the N64 and Sega confused developers and the consumers with so many wasted products. Sony was lucky they enter the gaming market at the right time and with a reasonable price. Sony proves that you don't need wacky mascots and too many hardware to stay on top of the gaming market. I really am very surprise Sega got out of the hardware business though, they had way more franchise than Sony and Nintendo but they just don't know what to do with any of them. Even today they still struggle and only rely on Sonic as the saving grace.
Only game i had was Sonic CD, and only game i had on 32x was knuckles chaotix, both are on my top 2 sonic game OAT
@andrew20 to right well the 3DS any way I do not have the others but replaying games like Nighttrap, Sewer Shark and Silpheed would be great come Sega you know you what to 😁
The sega cd wasn't created to compete with the SNES. It was created to compete against the PC-Engine CD addon. That's why Nintendo wanted a SNES CD add-on too.
Stop rewritting history to fill your fanboy dreams.
Sonic CD is easily the worst of the classic Sonic games. That said, it is a classic Sonic game, so it's still good.
@minotaurgamer I actually mentioned that in the piece. The PC Engine CD was certainly the early rival, but by the time the Mega CD was launched, the SNES was on the market and Sega was clearly competing against that, rather than the PC Engine / TurboGrafx - which had faded in North America by that point.
A classic...
LOL
There were a few good games for it though
@Byron-3D Cobra Command
It was a decent system but never fully utilized. For every great game you had 5 poopy full motion video titles. Sega never truly got 100% behind it but at least it had better support than 32X, what a waste of money that was for me.
@Quorthon Indeed!! If Nintendo had switched to the cheaper CD format for their next console after SNES they probably would have maintained their dominance but the 3rd parties ran to the Playstation in droves & you can't blame them, CD-Rom games were just much cheaper to make & you could include so much information on them vs cartridge at the time.
@Dreamcaster-X Ah, what could've been.
Ah, well. We still got the Gamecube.
Honestly, I could care less about the CD and the 32X but the Genesis is rock solid. I got the VA7 Model 1, with the dreaded grungy audio through RF and multi output. However, the stereo through the headphone jack is flawless set to Volume 5 (halfway) so that it doesn't overdrive the amp.
Turbo had some great CD games but sadly all I have is the base TG-16 unit, an Everdrive, and a handful of Hu-cards. Collecting for it is stupid expensive and the CD attachment goes for $200+ on eBay.
I think part of the success of the Super Nintendo / Super Famicom is built-in support for expansion chips and no silly hardware add-ons. I think Sega would have done much better to stick with a cost-reduced version of their FX chip (used only in Virtua Racing which IMO makes an impressive if dated tech demo) instead of the bastardized 32X add-on (and worse, 32X/CD games that required both add-ons).
@StarDust4Ever Turbo CD did have a couple of great titles. I remember being in awe of Y's and Loom when my brother and I first played it. That was was my first introduction into Japanese art style.
I did have the Sega CD attachment in the early 90s and I enjoyed it. I'd purchased it used and wound up enjoying a dozen or so really great titles. It still has my favorite version of 'The Secret of Monkey Island'.
@TossedLlama
Wasn't the music amazing?!
Over Priced Add On that Barely Have Any Games and Only Useful for Sonic CD. My favorite....
I actually had one of these. My dad just brought it home from a garage sale one day, with Sewer Shark. The only other game I had was Sonic CD, which I bought myself, and I was thinking of buying Snatcher and Mortal Kombat CD, but never did. I had it in 2008 or something, but I just gave it away as a Christmas gift.
I can definitely understand the appeal. From my experience, everyone loved the Super Nintendo and Sega Genesis, and the really hardcore fans had these.
Also, the Sega Saturn was more powerful than the PS1.
Nice article. Thankfully, I can play "Sonic CD" on "Sonic Gems Collection," while the GBA port of Final Fight is pretty good (although still without the multiplayer).
Now we need an article on my Genesis add-on of choice: the Sega 32X along with games like "Star Wars: Arcade," "Knuckles Chaotix," and the very first near-perfect console port of "Space Harrier."
I can't believe I hadn't made this connection sooner, but Five Nights at Freddy's is basically Night Trap in terms of 'gameplay'.
I LOVE my Sega CD! I have about 80 games for it and I'm proud to say one of those games is an original release of Snatcher
I have it hooked up to my PC monitor via my graphics card for some retro gaming action!
I have a billion fond memories of my Sega CD, and it always saddens me when Sega goes and re-releases classics but opts for the Genesis / Mega Drive versions rather than the far superior Sega CD versions (Ecco the Dolphin, Eternal Champions, etc.). It was far from the best system ever (that title is reserved for Sega Saturn, OBVIOUSLY), but it had quite a few gems. Did anyone ever play Soul Star? I loved that game, but apparently I'm the only person who ever bought it.
@mjc0961 I don't need those videos, I lived through it
@SCAR392 No it wasn't. It had more RAM and was better at handling 2D games (the purpose for which it was originally designed, in fact) but it wasn't more powerful.
@BulbasaurusRex A 32X piece is possible, as I have one in my cupboard. However, if some people thought this was pushing it as a "hardware classic" then the 32X might not go down too well...
I only had 5 games on the 32X, I remember being gutted when you couldn't get rid of the border on Doom. By the time VF was available, I'd already upgraded to a Saturn
@Byron-3D yeah, that was bugger, I don't think I got past level 3 without using a cheat
I want to buy one so that I can play the European only release of "Dune", a much unappreciated gem of a game.
Spent countless hours with games like Snatcher & Dune. The two best for the system. But I really enjoyed everything Mega-CD. For the time, the FMV stuff may be laughed at now, but it was mind blowing back then. Total disbelief that a game could have actual video or cartoon footage.
Nice to see all the love for the Sega CD. The Sega CD me into retro gaming again. I actually loved Sewer Shark. When I saw that no Sega CD games were being released on the Nintendo VC I decided it was time to get an actual system. Since then I got the Sega Genesis (obviously) along with the 32X. I also picked up a Nintendo 64 and haven't looked back since.
@Damo
I've read otherwise, but it's not that big of a deal. I've read that the polygon performance was the same on both, but PS was more immediately stable, and Saturn could technically push out more resolution and better textures. The hardware was just too hard to come to terms with, for the extra performance it did have over PS.
Like I said, that's the information I've found about it. This is actually the first time I've ever seen anyone say otherwise on the subject, TBH.
@SCAR392 If you can point me in the direction of any reliable source which states the Saturn was better at handling 3D graphics than the PlayStation, then I'd love to see it. I know I can reference many sources which state the exact opposite.
@Damo - http://www.gamepilgrimage.com/SATPScompare.htm
Most of the reasoning behind why Sega Saturn had worse versions of games, was because they were developed for PS and ported to Sega, and lack of games from dominance of PS. The reason Sega Saturn failed was financial reasons, complicated hardware, and poor management, and that's basically it.
In the very end, the graphics debate between Sega and Sony in 5th generation is subsided by the fact that N64 beat them both completely in 3D and processing power, but I would argue that Sega Saturn would have beat Nintendo both and Sony at texturing, as well as PS1 probably wouldn't be able to handle Nights into Dreams, for example.
It's always a mix of reasons like this; kind of like how everyone thinks Wii U is weak, but it's already runs games like Mario Kart 8, Smash Bros, Xenoblade, etc. that Sony probably can't even afford to make one of, even with more advanced graphic technology in their hands. The Order has some of the best graphics out there, but the game itself is mediocre.
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