Nintendo's take on the "toys to life" concept - amiibo - has been a roaring success, even if the lack of stock has proven to be an annoyance for serious collectors.
The figures are selling well and consumer awareness is high - and, with the introduction of the New Nintendo 3DS, the number of people who can buy and use amiibo has grown massively. Despite this success, Nintendo boss Satoru Iwata doesn't feel that we've seen everything that amibo can offer yet.
Speaking at the recent Financial Q&A, Iwata picked up on the fact that amiibo is different from its rivals Skylanders and Disney Infinity because each figure has different uses depending on the software. As a result, it is difficult to communicate the worth of the figures at this moment in time:
We do not think that we can fully convey to consumers the full potential of amiibo yet. This is because the way consumers use the figures for Activision's "Skylanders" game or Disney's "Disney Infinity" game is not exactly the same as the way they use amiibo, and to make things slightly more complicated, amiibo use varies depending on the software.
If we use "Smash Bros." as an example, players can use amiibo to train the figure player (FP) in the game, and the FP's improved capabilities will accumulate in the NFC chip installed inside the amiibo figure. By using amiibo, players can nurture their own players, who can be either allies or rivals in the game. While this is one unique way to use amiibo in a game, in "Mario Kart 8," when you tap amiibo figures to the NFC touchpoint of the Wii U GamePad, your racers receive special racing suits that you cannot obtain elsewhere. And, the new download software example I explained in my presentation earlier is where amiibo can be used in place of, in a sense, a ROM cartridge to play some portions of certain NES and Super NES games.
We will continually propose different play styles that take advantage of amiibo. But first and foremost, we understand that we have to change the current situation where many people are still wondering what they can do with amiibo. We will persist until consumers understand that they just need to tap the amiibo figure and something will happen, and will excitedly try it with a variety of software. If we can achieve this, amiibo will become a precious possession for our consumers, so we definitely want to bring it to fruition, but in doing so we also understand that it will take some time.
It's interesting that Iwata has touched upon the confusion surrounding what amiibo figures do in each compatible game - this was a concern that we at Nintendo Life had prior to the release of the range - but the Nintendo boss feels that people are slowly becoming accustomed to this quirk:
Now that there is a certain level of awareness that amiibo figures can be used with multiple software titles, we believe we will be able to dramatically improve the situation for amiibo by increasing the number of amiibo compatible software titles.
Iwata also picked up on the fact that bringing amiibo to 3DS - via the New Nintendo 3DS and the forthcoming NFC adapter for older models - will have a dramatic impact on the popularity of the range:
Because "Super Smash Bros. for Nintendo 3DS" became compatible with amiibo last week, I was watching the amiibo sales in Japan with great interest. We were able to confirm that a small increase was found in the popular amiibo characters. On the other hand, because more than a few popular amiibo characters were already sold out, we could not make the simple week-on-week amiibo sales comparison to judge the influence of the New Nintendo 3DS compatibility.
Now that New Nintendo 3DS is compatible with amiibo, the number of amiibo compatible hardware systems has suddenly almost doubled in this country, so it is impossible to deny its impact. And when we release the NFC reader/writer peripheral for Nintendo 3DS, there will be another sudden increase in the number of amiibo compatible hardware systems. We would like to increase the value of amiibo by doing various things, including expanding the compatible hardware.
Finally, Iwata addressed a question regarding the profitability of the amiibo toys. Given the fact that each figure varies in size - compare Bowser to Link, for example - it's clear that the production cost of each one will be different. However, Iwata states that Nintendo settled on a standard price across the entire range to avoid giving the impression that some figures were somehow "better" than others:
We have been selling amiibo at the same MSRP so that consumers will easily understand its price point. However, I think you can easily tell just by looking at several amiibo figures that production costs vary for each one of them; some amiibo have a more complex structure and a greater number of colors, which means they cost more to produce than others.
Nevertheless, since setting different price points could be misinterpreted as the company valuing certain characters more than others, we came to the decision to set an MSRP that would return a profit from the amiibo platform as a whole. I just mentioned in my presentation today that we will also sell card-format amiibo products. By taking advantage of the shorter delivery time and lower productions costs for card products, we would like to further expand how amiibo can be used in yet more play styles. In addition, our development team has been testing various forms of amiibo other than plastic figures. We hope we can propose amiibo products in various forms in the future.
[source nintendo.co.jp]
Comments 64
Nothing about increasing production on these things. I still think Iwata is totally wrong about people wanting to use these things for games.
They want statues Iwata. Don't produce or release cards to replace the rare amiibos. Most people are NOT using them for games. Make statues without the video game compatibility, and those will sell just as well and be cheaper.
They only need to make a "Skylanders" / "Disney Infinity" style game to take them to the next level.
@XCWarrior
Totally agree. He's fooling himself if he thinks the sales are because people are excited to use them to unlock outfits in games.
So far its mostly scalpers who are seeing these as a precious possissions, only they arent possesding them for very long.
Ill give Ni tendo this, they do seem to have gotten amiibo into the general public awareness better than the Wii U. If they can get some more stock out they could make a lot of money. And hes probably right about being able to do more w/ amiibo, and the cards could work as a money maker as well if they can make them good enough for cheap enough.
@XCWarrior To be fair I buy them for both the look AND functionality. My entire collection is open for that purpose. But since it's a dual approach, I definitely agree that I don't want lousy cards for the same functionality. But we should remember that replacing figurines was only one possible use of the cards...they could also develop a game that makes use of them like Eye of Judgement on PS3...only harder to copy thanks to NFC in the card.
If they want to use these on a portable system they need a portable version. Cards are perfect for this. You can stash them in your 3DS case and you're good to go.
The Amiibo concept in and of itself is simply spectacular.
Not only do you get small, extremely detailed figurines of your most beloved Nintendo characters, but they can also be integrated into several different games. And the best thing: They are pretty affordable.
But, to even talk about reaching a certain potential, the whole stocking problem must be eliminated.
They will never reach their potential if people desperatly struggle to get their hands on certain figures in the first place.
So, first the stock problems, then potential talk.
I am only looking forward to the amiibo cards for amiibo training in Smash 3DS on the go. A card will be better for on the go.
Edit: Looks like @ThunderRazor has the same idea as me.
LOL I agree I have yet to see amiibo's potential. The biggest reason is the figurine, not the NFC function. My amiibos are gathering dust. Unless the amiibo cards are cheap yet very "collectible", then yeah I'll probably buy it.
I'm looking forward to card amiibo, but I'm anxious to hear the price. Nintendo's previous attempt at collectible cards (Kid Icarus Uprising) was terribly overpriced - £1.50 for 6! And these didn't even have NFC chips in them.
@Shiryu I agree, make a game about Amiibo, rather than tacking a bit of Amiibo-functionality onto utterly unrelated games.
As for card Amiibo: those will only take off if the aforementioned Amiibo game is released along with them, many people who buy the figures do so for the figure, not for a costume in MK8
@Quorthon It's certainly nice and all. I'll take the costumes and various other unlocks, but let's be honest here... I didn't get Captain Falcon for the MK8 costume where I can pretend I have a proper F-Zero game, I got it because where else am I going to get something like that?
@XCWarrior
Much like @Quorthon, I agree as well. If I had the money, I would not only buy every Smash amiibo, but also ask for other trophies in toy form as well. Cards, on the other hand? Everyone can print a Mario image on a card. Give us some actual Nintendo merchandise!
As long as they keep producing games that use amiibo and enough amiibo for compatible games with unque use, it will have a long life. Also it gives a bit more incentive to buy the game if you have the amiibo or the amiibo if you have the game.
I can't help but to wonder what other ideas they had for the NFCs. Maybe a gaming glove or ring amiibo, just fist bump to activate.
Interesting that he mentions that some amiibos cost more than others and hence are less profitable than others (as they have more detail). I appreciate that they all go for a fairly good price point, but at the same time, if it would help stock improve by increasing prices on specific amiibo (for the rarer/more_complex/more_costly_to_produce amiibo) like Rosalina, I wouldn't mind paying extra $2~$6 for them to have them more readily available (chances are, more Rosalina amiibo at a higher price point would still be cheaper than the $35+ asking price on ebay/amazon). If possible, though, cheaper is better in terms of increasing demand and ability for consumers to buy more amiibo.
And, at this point, I agree that most people (at least who research / know amiibo compatibility) are looking to buy amiibo for the figure themselves as opposed to their digital content at the current price point. If amiibo cards are made, prices should take into consideration standard DLC costs in other games, as that is essentially what amiibo unlocking does (minus functionality such as Smash bros, AI). I do know one friend who is interested in the digital content more than the figures, though.
I just feel like the lack of a "Nintendo Infinity/Nintendolanders" game will be the company's biggest missed opportunity since it turned down the Sony partnership. They do still have time, but if I were them, I'd make it known that it's coming to get people buying more in anticipation, that way players can have more content at the start without having to shell out hundreds all at once. Tease the game in a March Nintendo Direct, then show off a bunch of it at E3 and launch Q1, 2016.
Easy money.
My interest is significantly diminished until one amiibo holds data for multiple games.
Maybe rolling out some patches for older titles could help. Use amiibo with Wii Fit U to unlock hats/t-shirts for your Mii. Get 3rd parties in on the action. Touch a Sonic amiibo and get a rare item box or something in Sonic Lost World.
A careful balance has to be struck. Placing too much on what amiibo can do may put off or annoy some consumers, especially if they want an amiibo that is hard to find. On the other hand, too little and people may not see a need to buy them.
In the case of a game like Splatoon, perhaps amiibo could unlock themed weapons and attire for free, with people without the amiibo having the option to gather money in game to buy them.
At this point in time, I agree with @XCWarrior, as I haven't opened a single amiibo and now cards will help me keep them sealed.
Maybe wishful thinking, but if Nintendo finds compelling uses for this, that situation may change in the future, and the chip will be important for more people.
I have to agree with people above - Ninrendo needs to focus more on stock than what games have compatibility. Granted, I like watching my troop of warriors have at it on Smash and earn goodies in the process, and I like getting random presents whenever I pop in Hyrule Warriors, but the main reason I got these was because the figures are just cool, period. Don't get me wrong, I'm definitely willing to see what they can come up with, but you need the figures to actually do so.
I also kinda see the cards as a a double-edged sword too - definitely great for 3DS for on the go, but at the same time it feels like they're just more willing to give up on making more figures, which I really don't see as a good thing.
If I could have gotten my hands on them, I'd have bought King Dedede and maybe Meta Knight before Rainbow Curse was even released, oh and I haven't even Kirby in stock lately, either (though I know you can pick Kirby up on Amazon at regular price). It was going to work on me for the look AND the functionality. If it wasn't for the functionality, I wouldn't even be looking at them.
Anyway, no maintained stock, and the moment it starts becoming a chore to keep track of where to get them or travel to exclusive stores, I just lose my interest.
I do like the initial four we bought and my only regret was not getting a Pit Amiibo. I've never even seen one in person. Pit would have been mostly for show, though.
I think the surprise old-school game levels is a good idea just to keep a perpetual value with some of the side characters that haven't been in more than one game.
But Nintendo has to have a new wave of stock for everything, IMO. Maybe with the launch of the cards there will be a refresh of stock to help balance things out?
Good, because outside of Smash, it's been overpriced DLC.
Public service announcement: toon link available online from gamestop in NA.
Only just got into amiibos recently, got 4 at the moment and I'll be getting another 3 when Mario Party 10 comes out next month.
I honestly think there is a lot of potential for amiibos, even if we don't see its full potential by the end of the Wii U's or 3DS's life cycle it could set the standard on the next generation.
"We hope we can propose amiibo products in various forms in the future."
Something like Amiibo jewellery would sell like wildfire in a dry forest. Seriously, imagine how amusing it'd be to have a Link ring or Megaman pendant or something. Far more convenient as well, actually.
@SwaveSays
I can't even bring myself to open Shulk or Mega Man. I still can't believe I was able to get them.
Iwata needs to face reality: No one bought these for their in-game use. Had they released these statues without little chips in them, they'd have sold the same. It's disturbing that he doesn't seem to understand this.
It hasn't. The games that use them don't really do much. What they need is a game that is like 100% devoted to the Amiibo while doing what they are currently doing with the other games.
Picked up King Dedede today and Meta Knight came yesterday. I feel fortunate to have gotten them.
They had a MegaMan at Gamestop when I picked up the King. Probably the rarest one I've seen in the wild.
I agree with everyone who talks about them needing to fix stock issues before they are concerned with other stuff(which goes pretty hand-in-hand with the idea that many buy just for the look). I mean c'mon, half the figures don't even show up on store shelves it seems and you're lucky as heck to even see them in person at all.
Because of this stock mess, it's pretty much made me not interested in amiibo at all.
Ill say it one more time: I dont care about CARDS Nintendo.
we want amiibo cause they are fun and pretty and have multiple uses. I buy them cause I can display AND use them.
Also: they need to bring back damn villager and co. I dont like having an collection that will never be complete...it drives me nuts actually.
I exclaimed "Well no poopitypoop!" out loud when I read the headline.
And I have bought the ones I have for functionality as well as form. I do not want a full collection but I do want the ones that have a use in games I enjoy. Even if it is something simple as a costume.
maybe have the Amiibo's unlock a new wallpaper/theme for the 3ds? like, each having its own it unlocks? I'm a little sad that there are, say, 8 that unlock outfits in Mario Kart, half of which are discontinued and scalped like crazy. I wish they went full on and had an unlock for every amiibo. Especially since its just a simple mii outfit.
Unless you can buy the cards in packs for a cheap price, I probably wouldn't buy them if I had to choose between the cards and figurines.
My main focus is the compatibly opportunities AND the figurines. The whole cards idea isn't really clinging to me, it just doesn't feel as special as the figurines. Anyway, I'm just waiting for more compatibility in the future, especially my Fox, Zelda, and Sheik for LoZ U and StarFox U. Plus, Pikachu just Incase GameFreak does something with and it is very well designed. Rosalina for basically every Mario game to come (Mario Party 10). Sonic.... I just want the figure.
Other then that I hope they fix the stock so that people can get a villager, Wii fit, CF, Pit, LM and etc. without having to pay close to $50 from scalpers.
I should hope so! They are only around 3 months. Would be worried if they had absolutely nothing else planned for them
@C-Olimar And those Uprising ar cards weren't even available for purchase here in the states. They got fazed out before they even became available! Hopefully they don't do this with the amiibo cards and figures.
I want to collect those ar cards but I am stuck with an overpriced card on ebay every so often...Come on Nintendo, just make your stuff available! T_T
They need to make some more interesting game features with them. So far the only interesting one is the Smash Bros feature, and maybe Code Name Steam if I understand that one correctly. What else is there, random powerups and costumes? I wouldn't exactly buy an amiibo for that. I'm sure they have some neat plans, though. I am fully expecting an amiibo Pokemon card game.
Personally, I'll probably never buy any cards, even if they are the unfortunate only way to obtain a character for said game. I'll even save up for the old, rare Amiibos before I ever consider buying any of the cards.
@EmmatheBest Not even if they release an amiibo Pokemon card game?
Personally I am collecting them for the figures and their use in certain games is a bonus. If they change to card only format then it wont be as fun and if they do both I would expect to get card included if you purchase the figure. Greedy I know.
If stock continues to be an issue why don't they have an option to register interest in batches of upcoming waves and pay as you do. So they make the amount ordered by a certain cut off date for those who want them but 1 of each figure per address. Amiibo Land as future game would be great too.
It's nice to see the bigger amiibo picture start to take form. They might turn out to be pretty special when all is said and done. Still don't see them selling Wii U systems but possibly if Nintendo keeps expanding upon what we think of as "amiibo", by doing things like offering free game samples and making card versions etc (which wasn't something I think many people thought was part of plan until now), then maybe that will change...
I have to agree with him there! Amiibo have so much potential and right now they are just beginning to utilize it well. It will be interesting to see how they are used in future games since Codename Steam's Amiibo use is actually pretty cool!
Glad they have plans for Amiibo, though they need to address the supply issue. I like them as figurines, w/ an nfc chip inside. cards won't do it for me.
I've got 19 of the little buggers on the table next to my computer desk. They're horrible. Not horrible as in I don't like them but horrible in that I've spent more than $300 on little plastic Nintendo toys and I'm planning on getting more. I don't know why I like them so much but Meta Knight got delivered yesterday and he's pretty cool.
@outburst I agree, I have a Mario Amiibo just because I wanted one of him. I don't see the real value in games yet, hopefully N will enhance their functionality to something beyond outfits etc.
An Infinity/Skylanders type game seems like a must have software title for U/3ds to demonstrate the potential of them.
@EmmatheBest I would maybe buy a card for captain falcon just because his outfit is pretty cool looking for MK8.
Is a Legend of Zelda Wii U line of Amiibo a possibility? I wouldn't be surprised.
Maybe restock them for effing sake!
Would be interested in the cards if they could be tethered to an existing figure, and perhaps if they came packaged with multiple. I go in between places a little via train and it would greatly help me use amiibo if I could throw the character data on a card for my suburban friends to play against temporarily.
Of course it hasn't! How is it suppose to meet it's potential when there's barely any out there?
Why are people saying that these aren't being bought for their functionality? Many that aren't scalpers are buying for both reasons. For instance I'm not a huge F-Zero fan. I don't dislike the franchise but I'm not into it like I am Zelda. I don't even play as C. Falcon in smash. But the idea of a trainable punching bag and a new suit for my mii has me looking for a figure. While I prefer the statues for games like STEAM I like the card format idea because I don't want to have to carry around my 3ds, the amiibo portal and a bag full of amiibo. I do hope that once the Smash run is done nintendo does a reprint of all the waves just to give people the chance to get them at a fair price.
Amiibos are cool toys that do cool things in cool games.
Nintendo were surprised by how many people wanted to buy them and that almost all wanted a full set.
I think it's better for Nintendo to diversif their product line more, instead of having countless unsold copies of one item, they have made a profit and created a backlog for multiple profitable lines.
Of course if there were plenty of Amiibos for everyone to buy as many as they wanted, people wouldn't feel the need to buy right now.
I see it the exact opposite, if I am going to pay $13 for a plastic toy, I want a big benefit in a game. I have not bought any of them because they don't add value for me.
He didn't address the biggest issue facing Amiibo; no bloody stock!
@Coldpancakes That's actually an interesting idea for those who plan to collect a lot of amiibo figures but want to probably use them on the go with their 3ds's. They could keep their (collectable) figures at home for home use and have a stack of cards for the ones they want to have access to while out and about(because cards obviously take up far less space).
@ElementSponge Exactly what I was thinking when I first read the title. How the heck do you expect them to reach any potential when there are none? The fact that amiibo barely exist has already put off a lot of people from even wanting to check for them because it's just a huge waste of time.
awesome!
I haven't gotten a single amiibo yet as I've got too much Nintendo figurines and stuff already (and my current financial situation doesn't help). I for one want all the cards to unlock outfits, levels and so on...
To add to what everyone else has said: NOBODY CARES ABOUT THE CARDS.
Well maybe if you actually made enough of them...
@Quorthon I haven't even bothered to go after this wave. I stumbled upon Toon Link and Bowser early, but I wasn't actively seeking them out. It's not worth my time as a consumer to stress myself out trying to obtain NFC figures that barely have any functionality in games. Between production shortages and scalper vultures, I'm completely defeated as a collector.
Nintendo, in general, seems to be deeply unaware of all the issues surrounding their products lately. When they do become aware, they're even more deeply confused. And that's a serious problem because I, as the consumer, am not deeply confused by any of the situations. No right-minded person was buying these because they thought extra weapons, costumes, boosts, or trained fighters was worth the $13 price... they were getting them as figures for displays because where else am I ever going to get a Little Mac, CF, or Marth figure?
@Shiryu That has been my hope for amiibo since they were announced. For MSRP of $12.99 in North America they are great collectible figures, they double as more challenging fighters in Smash, and give you various items in other games. But a game where you could adventure as Ness throughout Nintendo franchise worlds (including Onett) would just be incredible. Playing as or simply with your amiibo as a companion would push the demand for these figures even more.
Unlike Skylanders or Infinity, Nintendo would need to remind players to save their character data to the figure before turning off the game. Of course they could just scan the figure for that play session and store it's rank in game. If not, Nintendo would likely need to look into having an amiibo bank on each console to offload your Smash figure data in order to store other data (like we know is necessary for Mario Party).
@Lalivero The cards could also double for those players that want to keep their physical amiibo unopened, but still use that aspect of using amiibo in games. I've cut along the base and removed the sticker on mine. As for the cards, I will probably pick up a few of my favorites (depending on price) for on-the-go play with the 3DS.
I feel like saying something hasn't "Shown Its Full Potential Yet" require it actually having shown potential.
With no 3DS and no plan to purchase one, I have no interest in cards. If they move to cards, it will be a money saving tip for me. They serve both display and game use purposes for me. Training 'em up is actually super fun in SSB. Here's my wish list of retroactive Amiibo functionality:
NintendoLand - you can come up with as many good ideas as I can
MK8 (with the entire line up....WOULD LOVE a Sonic, PacMan, or MegaMan suit)
Pikmin 3 - character themed multiplayer levels, maybe even a trainable Olimar (teammate or foe!?) side quest when he gets announced
SM3DW - tons of options
WindWaker HD - new side quests or search for the characters somewhere in the game that you can take a picture of to make a figurine
Donkey Kong Tropical Freeze - costumes for players, assist characters helping the player(s) for a short time in a level
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