For fans of download RPGs that bring to mind retro classics, we suspect that Citizens of Earth is high on the agenda. Developed by Eden Industries and published by Atlus, this quirky RPG has cited sources of inspiration such as EarthBound during development, and arrives on multiple platforms next week.
Two of those platforms are the Wii U and 3DS eShop stores, of course, and Atlus has announced that there'll be launch week discounts for both versions. There'll also be a cross-buy discount in Europe, but the frustrating absence of this sales option in North America continues; the details are below, with prices matching on Wii U and 3DS.
North America
Launches on 20th January for $11.99 (a 20% discount), with the reduced price available until 27th January.
Europe
Launches on 22nd January for €9.59 (a 20% discount), with the reduced price available until 29th January. If you own either version on Wii U or 3DS you can pick it up on the second platform at a 40% discount (€7.19) until 29th January.
As a side-note, those of you in North America should be sure to check out the 3DS eShop and the eShop offers website, as all of Atlus' 3DS titles are currently on discount.
Are you keen to pick Citizens of Earth up in launch week to grab that discount? Let us know.
Comments 37
Launch discounts are always welcomed, but as for cross platform discounts, I personally only need one copy of the game...
Pretty cool that NoE developed cross-buy technology, makes me feel almost like it's 2012 again. NoA seems stuck in 2002 though ... which is depressing stuff.
I don't get the point of the cross-buy if you can't sync your saves. Why would I want to play it on Wii U and them have to do the same all over again on 3DS just because you're out of the house?!
Since it reminds me an awesome lot of Mother/Earthbound, I might bite day one.
What about uk prices?
I'll wait for the Vita version.
I really hope that this game lives up to everything it promisses, but I'm very optimistic that it will ^^
@Ralek85 Yup, they should at least be up to par with Sony, have the occasional security breach, constant down times, having my purchased products vanish or simply not work at all, or how about rendering them unavailable on the system they are for, thus making it necessary to download them via PC.
Sorry, but i take no cross buy benefits over a completely non working infrastructure that caused me more money loss and frustration any day.
Nintendo might not offer all that pampering its competitors do, but at least its working.
I keep forgetting this is also on the 3ds. I'll get it there and with a discount it will be day one for sure. Thank you Atlus.
By the way, cross buy is still not good enough. If you buy one the other should be either free or heavily discounted. 40% is hardly insensitive to buy the second copy. I'm thinking more like 75% Also not much point in having both copies here unless there was some kind of transfer your data option to take it with you and play on the big screen.
getting it day 1 for 3ds- another great on the go rpg i hope
I'm gonna get this s game. Can't wait. It looks cool
Sounds very tempting, though I only have enough for MH4U atm. Hopefully I'll get some money later this month, if not then I don't really mind buying it at a later point where I have some money on me.
I'll probably get it. For my 3DS.
Pretty poor cross buy discount. If I'm paying for a second, near-identical copy of a game I'd expect a pretty hefty discount (ideally the game with be free, as with the excellent Squids Odyssey). But maybe that's just me?
I won't lie, I'm tempted. The only thing holding me back is wanting the New 3DS that may be coming out in a month...
Ooooooooooh, on sale right away! I am totally getting this.
The launch price is a big deal. I wish more developers would do that..like armillo..it's a nice boost in sales And a win win for both parties...I'll definitely be buying this
@ROBLOGNICK No one's ever wanted to beat a game twice before!
@russellohh Usually not immediately after and will this promotion last the months or years it takes for that desire to occur?
That's quite excellent to know. My enormous backlog would probably delay my purchase of this game, but the discounted price just convinced me to get it day one.
Lauch price discounts are the way to go! Reward the early supporters!
I'm surprised that they don't have Persona Q discounted yet. Oh well, I still haven't finished a few Atlus games from previous sales.
This thing totally went off my radar, but I'll give it another look.
I didn't like the overall design choices, looks very flash-cartoon...but not in a good way.
Nice. I'm picking it up day one regardless, but it's nice to know I save a little, too.
Definitely wanted to pick this up and for only $12 at launch, that'll be too hard to pass up.
I'll probably get the Wii U version.
This is the 3rd time I can recall NOA NOT offering a cross buy option!!!! I've already bitched about this with multiple vc games! When will Reggie & the boys get their heads outta their own asses and see that it's now 2015 not 2006!! 😡😡😡
If NOE can do it why can't NOA??
Jesus Christmas!!!
Will get it. I hope its Etrian Odysseyish in length.
Stop calling these cross buy, if you have to buy it on both consoles regardless if you get a discount on one, it is NOT cross buy.
@Einherjar I'm sorry to hear that you apparently had a bad experience. I'm pretty sure there also games vanishing from the e-shop, I think most recently something about tetris? Also, sofar I couldn't get my hand on a digital copy of NintendoLand (I went digital-only with an import NTSC WiiU).
If security breaches refers to hacks and large scale network attacks, I agree, but I also think, that simply noone can be bothered to mess with the NintendoNetwork, it's just not cool or spectacular enough. It's not like a large scale ddos attack wouldn't work on the mighty NN .... As for security in general, Nintendo hardware in recent years was always on of the very first to be hacked, with all the unpleasant consequences that spring from that (e.g. for cheating online).
In regards to "at least its working":
Not being able to send direct messages or join a friend games via friendlist is not "working" but broken, having to use an external device for voice chat is also not "working" but broken, no option to back-up save files locally or god forbid online is not "working", but broken ... overall in my book that is just poor service from the get go, even if it's up and running 100% of the time.
Also it's not just about cross-buy, at the very least it's also about cross-save, cross-play and gamesharing as well as some basic communication tools (No need to even bother addressing trophies and stuff, since I personally don't miss those much, but I know others do)
The reason you feel the NintendoNetwork is more reliable might just be that is a bare-bones and rather small scale, providing anything but an interesting target for outside attacks, furthermore featuring few perks that could "go wrong".
@Ralek85 WItch "vanishing games" i didnt meant games pulled from the service, but payed games somehoiw loosing the "bought" tag.
I contacted customer service 4 times, each time for about 1 hour, discussing the fact that my account ballance page lists these games as purchased, yet, the databank didnt flag it properly.
And what did customer service say ? "We have no idea why this happened"....and did nothing....
I have evidence of my purchase at hand, with all of my personal data visable and they are still unable to say "well, here ya go, we flagged it manualy"
And this happened not just once. Its every time the system goes into "maintainance mode" which feels like its doing every 5 minutes.
And i still have no clue why people have such an issue with with the friendlist service, let alone external chats.
Granted, the chat thing is a personal choice, but ive never used a single in-game /in- system chat across all platforms for a simple reason:
Conveniance.
Why is it not conveniant to use a setup on hand ?
Well, on PS3 for instance, its game based, so everytime youre changing the game, there is no voice chat. So if im playing with friends, i just open up a skype group call and have them around no matter what game / system were using. Not to mention that the call quality isnt dependant on the network stability of said system.
And i have yet to see a game where i cant simply join a friends game. It works in Mario Kart, it works in Smash, it works in Monster Hunter.
But again, personal preference, not an argument.
The fact remains, that the NintendoNetwork, a free service, works overall far better than a payed service does, which is pretty sad in my opinion.
And one last thing about the network stability:
Lets only go by PS4 sales. 13,50 million people own that system. Lets pretend everyone of them is a PS+ member (not counting PS3/Vita users)
13,50mio users * 49,99$ a year (only counting yearly subscription costs) = 674,865,000$ a year for networking costs.
Call me a hypocrit, but with numbers like that, i expect a little more security, than constant credit card thefts, security breaches (leaks etc), DDOS attacks etc.
DDOS protection alone is no wizardry these days.
Dont get me wrong, im fully aware that there cant be a perfect protection against these things, and im not accusing them of sitting on their lazy bum, but im rather disappointed that this sort of problem comes up constantly.
That they release deice after device using said network, but seem unable to properly fix it first hand.
Especially with their PS4, the network experience is equal to that, we had on the DS ! Most of the time it doesnt work, and if it does, you wish it didnt.
Sorry in advance for my rant, i hope you didnt take this as a "personal attack / rant". That was not intendet. Im just so fed up with Sony and simply cant understand where all the flak towards the Nintendo Network comes from, a system that worked flawlessly for me since it started.
Loved earthbound so will pick this up on the WiiU. But why on earth would I buy it twice? Still don't understand that. Even if it's a Euro on ps4, I'd just buy that version and no other.
Anyway, looks deadly and quirky
@Einherjar I don't know man, like I said, a network system that is pointless for communicating with fellow players is anything but flawless in my book. The main purposes of such a system is to bring people together ... to interact. Of course this means playing together, but it also means communicating with each other.
Sure you can use an external device to talk to each other in Skype or a dozen other apps, you can also run your PS4/X1 and talk to people there (given they are on those systems), but you cannot in all seriousness tell me that this is anything short of insanely inconvenient. On PS4/X1 is simply send out a group message to my buddies "let's play xxxx", start a open lobby, put my head set on and that's that. I don't need a PC for that or anything else like it to get the ball rolling.
The real issue arises though when you play with people you didn't know previously, which is no problem on PS4/X1 since everyone has the same features and everyone has a least the cheap packed-in headset, so you can always just have them join your party, but what do you do on Nintendo Network? There is just no meaningful way to set up proper communcations, so you just leave it at that, which is a shame I think.
Again, I don't disagree that Sony should work alot harder on stability and security, absolutely! Even Microsoft does a way better job at it. It's also true though, that to my knowledge Nintendo was never or rarely tested in that regard, so I'd rather withhold judgement, esp. since their hardware security is not really THE industry standart.
Your whole calculation in terms of PS+ is quite a bit of a bogus calculation because PS+ offers more in terms of values and features than just paying for the network. You get games and discounts, cloud save and stuff, too. Also, it's no secret that e-shop is the most expensive digital platform to shop at. Nintendo is famously slow to adjust prices, the sales culture is very "minimalistic" and last but not least the lack of cross-buy and/or gamesharing features drives up the effective costs significantly. I mean just contrast the whole holiday/black friday sales on PSN and XLive with the NN sales around the same time. I think that picture speaks for itself, if you add in PS+ discounts, cross-buy and gamesharing, prices that were often 50% off of MSRP for games, some like 8 weeks old, could drop another 10-60%, getting you basically just released games for as little as $15 and I'm not talking about shuffleware but games like Alien Isolation, Evil Within, Shadow of Mordor, Dragon Age Inquistion etc.. You'd be lucky to see those kind of prices two years on, on the e-shop (maybe with the exception of Atlus).
If you take that into account the $40 or so bucks you spend on PS+ are really not a big deal in any way shape or form. Basically it's about the premium I'm being used to pay for one or two digital Nintendo games, of which I buy several per year ..... at least that's my point of view on it.
What's with these cross platform discounts? I don't intend on buying two copies of the same game...unless the second copy is 75% off and has the transfer save capability.
@Ralek85 You misunderstood the point i tried to make with teh PS+ thing. I was refering to Sonys net intake regarding their services.
One gen prior, these services have been free, so i assume that sony was very well in the black with cost/income on their servers.
Thus, turning the service into a subscription based one sound to me like a total net win (im aware that it isnt)
The number wasnt to showcase how "costly" it is for the consumer, but rather to show how much money goes down the drain for a service that barely works.
And thats where our preferences differ. For you, communication aspects are what you feel are the core aspects, i on the other hand think that a server connection is quite vital
In all seriousness though, i had so much negative experience with the PSN, it isnt funny anymore. And im not even talking about the network, once the game has been started.
For insance, i bought Drive Club at launch and untill now, wast able to connect to the server once, not a single time.
Which is awesoome, considering its a "semi MMO" with most of its content locked away by online unlocks.
But to be fair, we probably will never come to terms with this argument, because our preferences are so different to start with.
I perfectly understand your points, and youre absolutely right, but i personally think that these are non issues. At least they have been for me.
So, instead of arguing in circles over and over, lets leave it at that you are perfectly right and made valid points, just that these points are things i simply dont care about.
I dont care about voice chat on consoles, since i much prefer a more flexible way over skype and co. The friend lobby worked perfectly for me and i recieved more free games i care about form Nintendos promotions than i did fro other services (PSN offers more, granted, but not more that i care about. Purely subjective here, no valid point)
I never played Earthbound but I always wanted to. This game looks interesting but I'm going to wait for reviews before I buy it. This seems like one of those games that gets hyped and after finally playing, leaves a bad taste in my mouth (like Scram Kitty and His Buddy On Rails).
@Einherjar I hear you, it's just that you make it sound like it's one or the other, like you could have a stable "working" network, but not the communcation aspect, or vice versa or only for "even" higher cost, or something else like that.
I think Nintendo should get it's act together, esp. in respect to games like Splatoon, and allow for basic communications between a group of players without any hassle or extra devices. It won't brake their bank, it won't brake their network, and it is really nothing revolutionary or special. Of course they should not strife to copy Sony's failure (assuming Sony getting attacked the way it is, is really their failure, which at the very least is debatable).
I understand this is not big on everyone's priority list, like you say personal perference, but Nintendo should understand, that it is big on the list of some people, esp. the so-called "core gamers", which are just used to it by now and make use of it on a regular basis. A game like Destiny on the WiiU would impose significant organisational demands on the players, even more so than it did on PS4/X1, because you'd have had to get everyone e.g. on Skype at the same time on an external device just to allow for the most basic need of any team-based game - voice ... that's just no good. The "it'S free excuse" only goes so far, and that is ignoring the fact I alluded to that Nintendo digital comes at a meaningful effective premium price tag, so any "free" argument is a fallacy looking at it from an aggregated perspective.
As for Drive Club I totally agree, what a fu**ing blunder ... darn shame. Personally I fell in love with Forza Horizon 2, my first Forza game, but so amazing, I never even bothered with Drive Club outside of playing it at a friends. Looks totally rad, esp. the fantastic weather effects, but it's not half as fun or motivating to play as FH2 for me, esp. now with Storm Island. Anyways, that is besides the point, but from what I understand the DC situation was caused by erroneous code on the server side of things, so it's not really related to PSN, but to a failure on the part of Evolution Studios. Still, some blame falls on ES partner meaning Sony, no doubt, but it's hard to blame PSN when apparently it's just not really a PSN issue per se.
The fact that today the announced cross-buy for one game is certainly encouraging. I had hoped they talk about communication in Splatoon, because let'S face it, that game NEEDS voice chat for those who want to get "serious" not just blunder around with randoms just for fun but be somewhat more competitive. Again, that does not matter to everyone, but I thought after SSB Nintendo certainly looked willing to embrace that audience as well. If they do it ingame, like MH3U, that's fine, too, sub-optimal in my book, but still fine. If they don't offer any kind of system- or ingame-communication, they'll really hurt their first serios attempt at the "shooter"-market. I want Splatoon to be as successful as it can be, without being hamstrung by some poor purely ideological (if even that) design decision. I'm still annoyed that MK8 couldn't be bothered with a proper chat system, thereby severely limiting the fun factor for online play. And, once again, this could have been 100% totally optional, with the Gamepad available to conveniently manage chat options, like muting players or oneself, or only talking to specific players/groups/friends, allowing for system wide chatrooms ....... I simply know for a fact, that a significant number of people is seriously annoyed by these kind of idiosyncratic shortcomings.
It bugs me so much because it is an easy fix, is it not?
I didn't even know this was a thing, I'm a huge Earthbound fan... and this is coming to 3DS?!? I hope to be able to purchase this!
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