During E3 this year Eiji Aonuma introduced The Legend of Zelda on Wii U, the long awaited main-series entry on Nintendo's latest home console. We were shown an art style that shared some similarities with Skyward Sword, but with a slightly more nuanced, cel-shaded and detailed approach to the living painting feel that seems to be evolving as the franchise's calling card on home console. Despite the fact that all we saw was a landscape that rapidly evolved into a short action scene — apparently running off the game's engine and not CG — that was over as quickly as it begun, that segment of the company's Digital Event was quickly declared by many as the highlight of the show.
At that stage it was all about promise. A large, seamless world where you can look to the horizon and travel to that point, an open-ended adventure that allows gamers to explore and tackle challenges in an order of their choosing, and lovely visuals that would only get better. Nintendo, and Eiji Aonuma in particular, have certainly discovered the magic formula in recent times with promoting the Zelda franchise; it keeps fans keen and, just as frustration at the lack of real progress begins to fester, provides another tantalising glimpse. The video reveal at The Game Awards 2014 was a classic example of this approach — off-screen footage, no direct feed, with short slices of a demonstration to give a glimpse of core features, before smiling and asking us to look forward to learning more.
In some ways it's a treat to get this elusive, teasing treatment, as so many build-ups to games — including some from Nintendo — are so desperate for attention that practically the whole experience is shared with us before we get to play it. It was striking that Aonuma-san was so confident, for example, of a 2015 release, with the scripted moment of Miyamoto-san expressing doubt — channelling the thoughts of wary fans — and a confident reassurance being given, talking up how hard the development team is working. What we saw looked lovely, too, so there's no technical limitation — we imagine — to have stopped Nintendo giving us a full screen direct feed. It was great theatre, however, and already some are blowing up the TV to give a wonky 'full screen' version of the footage; it's all buzz, after all.
But what conclusions can we actually draw from what we saw? We're looking at a Zelda game that, for the first time, will deliver a seamless and large 3D world. Previous 3D entries in the franchise have, in their own way, presented large game worlds, albeit with subtle transitions and loading times or — with Skyward Sword — a deliberate split into separate 'zones'. These decision would have surely been driven — in part at least — by technological restrictions, and with the Wii U the developers finally have a chance to remove some load times and barriers and generate a more organic, natural world.
That's certainly been a key focus in the limited details of Zelda Wii U so far, with the demonstration showing a huge map on the GamePad, with a first-person camera used to set waypoints way off in the distance. There were some subtle cuts in the video edit that saw us jump location, but this may have been due to a desire to keep the demonstration short — the suggestion was that you can look across the land from a high point, decide where to go and simply leap down with the Sailcloth to begin the trek. We also saw a more automated horse-riding mechanic with Epona, giving the flexibility to look around and plan the next move; this, like the apparent freedom to set your own agenda in the adventure, is a progression into new territory for the series, albeit an idea that was partially realised in A Link Between Worlds on 3DS.
While the game world looked relatively bare — in characters, not environmental detail — we haven't actually been introduced, as yet, to any towns, villagers and NPCs in the game; we don't even have an idea of the plot. The focus of the video, however, was in pitching the world as a living breathing space; trees that were passed apparently had apples at another point, according to Miyamoto-san, which you can pick and eat as you please. Stumbling into an area with enemies — taken out with a stylish slow-mo dismount and bow and arrow combination — is a good sign of a dungeon nearby, and the impression given is of an evolving, dynamic world which encourages exploration. Quite how far the game will divert from linear story-telling — pretty far, based on Aonuma-san's suggestions — is to be seen, but if the Zelda franchise can take modern trends for an open-world-esque adventure into its lore and unique sense of style, it could be memorable.
Perhaps most importantly, there's a sense of confidence in Aonuma-san in this video and in his comments around the game, as he clearly feels the project is progressing well and can take the series forward. In fact, there's the continuing sense that — when not talking about finances and sales figures — Nintendo as a whole is comfortable in what it's doing. We've seen nothing but stills of Star Fox for Wii U, for example, yet Miyamoto-san happily stated that it would arrive before The Legend of Zelda in 2015; there's much progress behind closed doors, it seems.
The Legend of Zelda will, for many, be the event of 2015 on Wii U, and along with Star Fox and the exciting Mario Maker — which was shown with more multi-generational graphical palettes and features — we're already seeing the foundations of a terrific 2015. Nintendo seems to have lined up a tempting range already — we can add Splatoon, Yoshi's Woolly World, Mario Party 10 and Kirby and the Rainbow Curse to the list of sure-fire arrivals. Monolith Soft is also getting a little more forthcoming on Xenoblade Chronicles X, though a 2015 target release in Japan would still need Nintendo — surely — to pull out all the stops to localise for the West in the same year. If there's a doubt in Nintendo's 2015 line-up, it's that RPG.
There are also relatively rare third-party titles like Devil's Third, so comments from Shigeru Miyamoto that the 2015 Wii U line-up is taking shape seem to have foundation, while there will — like every year — be surprises.
What The Game Awards showed Wii U owners was that, while it's easy to fear the worst and expect release dates to slide, Nintendo is confident of delivering a 2015 full of memorable, first-class experiences. The confidence of both Miyamoto- and Aonuma-san in asserting the 2015 release windows of two enormous names was undoubtedly reassuring, and the company is — outwardly at least — fully committed to the system.
2014 has included some terrific games on the Wii U, but it's just possible that 2015 could be even better.
I'm so excited for Zelda U... I hope it gets a legitimate title soon, though.
Day One Buy.
Excellent read! I'm so freaking excited for Zelda U. I also liked how confident both, Miyamoto and Aonuma were when talking about releasing Star Fox and Zelda in 2015. It's going to be an amazing year for Nintendo.
I really wish Nintendo would release a direct feed of that video.
Or more gameplay footage would be even better. But I'd settle for a decent quality copy of the recent video.
The only thing bad about the Zelda reveal is the bad dubbing. NOA, get GOOD voices, or just use subtitles.
When Miyamoto announced that Starfox was coming before Zelda, I felt like my wallet would cry from knowing it was going to get emptied...XD
It will probably be out Nov. 21st or later.
But, no matter what the release date is, this game is looking good.
@Dipper723 meh, voice over is fine. No subtitles as they want you to watch what was happening, not read.
2015 could be the WiiU's year!
Meh, I'm not really a big Zelda fan, so this doesn't get me hyped at all. I was hoping they would show a new game for WiiU.
Zelda is looking epic. Personally I haven't been this excited for a game for at least a decade.
Four game awards plus the indie title and a stunning looking 2015 lineup. It's been a long time since it's been this good for Nintendo fans and never a better time to buy a Wii U. Yet, ironically, the Wii U is just not hitting the highs it deserves.
@DiscoGentleman Well the dubber for Aounuma was okay, but the one for Miyamoto, was really weird.
I gotta say, I was impressed by their confidence and how at ease they seemed, that's either some great acting right there, or they really feel they can truly deliver on their promises in a big way. I think that does bode very well for Zelda, probably even for Star Fox, although I'm way more sceptical about the latter still.
2015 looks so amazing!
2015 is going to Rock.....Gamers represent!
Got to love cheesy vo work lol. I like how Nintendo seems to focus on showing real time gameplay over cgi or engine created cut scenes, especially at things like E3 where the point is to showcase games and hardware. I'm looking forward to what 2015 brings.
Prepare for the revival of Star Fox, possibly Metroid, best Zelda ever, multiple awesome new IPS, and more. PREPARE FOR POSSIBLY THE BEST YEAR OF GAMING.
It's definitely my most anticipated game of 2015, but it also surpasses what I expected so far. So many other elements to discover as Anouma is bent on revisiting conventions. Exciting stuff.
King's Quest and No Man's Sky are trending a bit higher on Facebook, however. King's Quest is the top of the entire trending list. That means the Game Awards Show had some relevance after all. None of this is bad for Zelda, either, as it's all connected.
@Dipper723 Disagree about "dubbing". They captured the levity and teasing and fun of the conversation. I'm pretty sure it's their usual english translators and they know how to interpret them probably better than anyone. I do wish the game sounds were higher in the mix, though.
I m thinking why Aonuma said the game looked better when it doesnt seem changed at all from e3.Not that its a bad thing,but i m confused why he said that.
@drewb0203 I just want a new metroid prime.With 16 player online multiplayer as a bonus.
And still no word about Retro or Next Level and what they are working on. 2015 is full of promise and surprises.
WHAT IS RETRO DOING!!! That and where's my Metroids and I can die happy!
Don't expect any direct feed. Clearly Nintendo was keen to show off the scope and ambition of the project, but the game is obviously not at a point where they want to show it under such a microscope. In all likelihood everything just started coming together and running relatively smoothly, but their goal is undoubtedly to make every scene up to par with the original reveal trailer.
I'm just happy they threw us a bone and I can't wait to explore the overworld and start discovering dungeons, which are always topnotch in any LoZ release. Though, I do wish they at least ended after they came upon that tower...
@Takerkaneanite6 hahaha, at least you know that wii u titles have been getting released post august. That means you got almost a whole year to panhandle or beg or whatever it is you do to save up money.
what tv is that
Indeed, 2015 will be a great year for Nintendo fans.
The biggest hit being a game with endless seas of grass ripe for the cutting.
Side quest: locate and purchase Link's legendary riding mower, the 'Sheikah Shaver!'
FINALLY, THEY'VE MENTIONED STAIR FAX. GIVE ME STAIR FAX. STAIR FAX: DINNER PLATE CONFIRMED.
2015 is going to be an amazing year for Nintendo:
Not to mention the second DLC pack for Mario Kart 8 and Mewtwo (plus more?) for Smash Bros. As well as whatever surprises they have up their sleeves...(Metroid!?)
They're also going to release their Quality of Life sleep sensor to hopefully tap into a new market. I can't wait for all the poverty Nintendo is going to create.
@ACK That, and as usual, Nintendo wanted to keep the gamepad in the picture and part of the focus.
@jahasnell you need to just edit in majoras mask
@Dinosaurs ah!! Of course!! The list is never ending!! Thanks!!
I do wonder how they will play off the in-game time setting, like at what pace time flows and if you can influence it. Interesting to note is when Mr. Aonuma is showing the map on the GamePad, there is a "19:00" at the top of the screen, possibly indicating the actual time in the game (perhaps frozen for presentation purposes). It would be likely, as the sun typically sets at around that time in most places of the world, and the gameplay in the beginning is shown during a sunset / dusk period.
Also, it would be interesting if they included seasonal changes, as someone in the comments mentioned with the apples growing on trees being an indication for that. Hopefully they will at least have random weather effects to truly portray an authentic, living, breathing environment and playing field.
It looked like wind waker except with the ocean replaced by land. Looks pretty great, not exactly blown away by it just yet though....
Devils third could be good also,i hope so.
Slow motion arrow shooting ( ͡° ͜ʖ ͡°)
@Ichiban I hope they dont make the same mistake as they did with twillight princess,big empty areas.It was boring,but ok the most boring zelda title gets the WW which is truly the worst 3d zelda game on consoles so far.
There really is nothing wrong with the voices, they've used them two guys for a while now.
I bet your one of those anime fans that complains about DUB a lot.
Just back from the Sony feed. Nintnedo won that show as well by not being there. And FF7 on PS4 is a PC port so don't excited if you read the news somewhere.
I hope they make me eat my words by releasing Zelda next year. The horse riding is what makes me prefer RDR over GTA so it will be fun to ride on Epona through a huge overworld
@Hero-of-WiiU No, I watch a lot of anime dubbed. I'm just not a fan of bad voices.
@allav866 Mario Maker is just fine as a title.
Zelda, of course, does need one.
Have you guys seen the new Uncharted 4 gameplay? I've never played an Uncharted game and I've never seen any gameplay until now (only had a PS1), and I think it's miles better graphically and open-worldness than Zelda U, Rise of the Tomb Raider and MGSV. I think only The Witcher 3 (PC) compares to it. I really hope Zelda U will bring unique and better gameplay so it could compete next year for GotY.
This article is why i've given up watching sales figures and watching the charts. I simply don't care about any of that anymore. Any Wii U owner knows the quality of the system and past Nintendo fans are starting to return with larger releases like MK8 and SSMBU. I'm only interested in sharing my love for Nintendo and my excitement for the games. 2015 is going to be an incredible year and I have a feeling we will see large releases monthly instead of quarterly. I need to start saving some mad cash because I had planned on buying Splatoon, Kirby, MP10, and Mario Maker in 2015 but now I need to add Star Fox and Zelda to that list. I'm also excited for the N3DS during 2015 and my first chance to play Majora's Mask. You have me fired up Nintendo!
More concerned fox is coming out "soon" and there is zero hype for it. Granted, smash has been a hype vortex for awhile now, so perhaps now it is time to rev up the next hype train.
No word on shimegami and emblem?
This was the best surprise to wake up to this morning! ^___^
It looks really promising. I really love the horse play (no pun intended) and the grand feel of the world.
There's a lot of promising things in this, although some things look like they still need some polish. My main worries are that the world will mostly be empty and it'll get boring riding around, and some elements like the far away views look quite low detail. Well, it's hard to make too far reaching conclusions from this, so I'll reserve my judgement.
A whole year to go, so I'm trustful they'll make it good.
Ah, I understand. Just curious but have you ever watched Clannad. That and Kanon are the only anime I've watched.
And Shovel Knight is except for PC, no longer a Nintendo exclusive.
I don't think it stole the show at all. I think it would have if that gameplay footage had been rounded off with a short full screen 1080p 60fps trailer. Alas; that wasn't the case. It looked pretty cool though and it was good to see that what was shown in the first E3 trailer is indeed exactly like the actual gameplay; so that was sweet.
Kings Quest surprised me with how good it looked. Great animation on the characters and just a nice art style in general. A tiny bit of that annoying shiny effect behind the cell-shaded look but other than that I was impressive. If they could just turn down the glossiness or specular level on the surfaces, or whatever it is, and maybe loose a tiny bit of the dirty look to some of the lines, I think it would look genuinely stunning. Either way it looks like it's shaping up to be a worthy game in the King's Quest line.
Yes; the new Uncharted game does clearly look visually more impressive than this new Zelda game, at least technically, BUT it is also important to remember that these Uncharted games are actually kinda linear experiences, despite them looking like they might be these vast open worlds that you can freely explore, whereas Zelda actually is a vast open world that you can freely explore. So, just bear that in mind. Uncharted 4 did look mightily impressive though. As did Zelda too; for a fully open world game running on the less powerful Wii U hardware.
@Hero-of-WiiU Shovel Knight has been available on PC all the way since the game was released.
I, too, need more pixels to get excited. Personally I find a couple of million pixels pretty exciting, but you know what's really exciting? A BILLION pixels.
I'm not complaining about what we will get, far from it, to complain I would first have to dig my jaw out of the floor and find something else to complain about other than 'where do you expect me to get all that money?', but Nintendo... Don't forget gamers in EU and US want to shoot pictures of ghosts with th gamepad in haunting environments too...
Looks awesome. I just hope there's an option to put the HUD on the GamePad so it doesn't get in the way of the beautiful scenery.
It was a nice surprise to see some footage of Zelda U but I am keeping my enthusiasm and expectations in check. It would be neat to have Aonuma and Miyamoto alternately showing off their 2 games, Zelda and Star Fox, trying to impress or 1-up one another. E3 perhaps?
@Dipper723 nah subtitles distract from watching whats actually happening. Better voice-overs dont make better games
When Miyamoto said "Starfox will arrive before The Legend of Zelda" and the crowd cheered, I love how you could hear one guy yell "WHAT?!"
Zelda Wii U (I hope it has an official subtitle soon), Star Fox, Majora's Mask 3D, Uncharted 4, Arkham Knight, Bloodborne, No Man's Sky, Witcher 3, Halo 5 and Rise of the Tomb Raider.... 2015 is looking really good right now.
I think Zelda U will be the best Zelda game ever!
@jahasnell my wallet hurts
@jpfan1989 So?My wallet is shedding blood right now.
I hope this game allows one to at least play a significant portion without a sword, starting on the bow and arrow. We've seen zero swordplay, so far.
If this game doesn't get 10/10 i'd be very surprised.
I was really surprised when Miyamoto mentioned Starfox coming out before Zelda! Very excited!
IGN 7.8 - Too much trees
I think they did the whole Off-Screen gameplay intentionally because if you look at the graphics for the E3 trailer or even the screeny at the top of this article, there is much more detail then what we can see in the on-screen footage. They clearly didn't want to focus too much on the level of detail in the video as they are still going to add a lot more.
@BensonUii Uncharted is not open world in the slightest. Uncharted 4 looks great, but it's not the same kind of game as Zelda U or The Witcher 3.
So it's linear like Tomb Raider then? I've been a fan of the Tomb Raider series(PC) although I've never played the last one yet (the reboot). Still it seems a huge world to explore judging by the Uncharted4 gameplay. Too bad I hate playing shooters without mouse+keyboard or wiimote+nunchuk. I just suck using the left or right stick for aiming on controllers. At least the previous Tomb Raiders have auto aim. I think I will be fine with Zelda U with its gyroscope aiming.
@BensonUii It looks a bit more open than past entries, but it'll probably still be mostly linear because of the emphasis on story and set pieces in the Uncharted games. Still hyped for both Uncharted 4 and Zelda U, though.
God that is gorgeous, 2015 is gonna be a great year.
Agreed with the bored, monotone interpreters. The need to have Jim Ross and Jerry Lawler do there interpretations. lol
@platoonleaderg No, WW is my 2nd favorite Zelda game, just after SS. What makes you think that? (Genuniely wondering) Is it because of Toon Link or the art style? Because those two things are my favorite about the game. Or is it the story, which to be honest isn't the best it could be.
Yeah, it's basically linear.
Those guys doing the voices were okay but when given the option I always choose subtitles. I like reading the text with the persons vocal and facial expressions to get a better feel of what they are expressing.
What do Nintendo have that other companies don't? People will openly say, 'I love Nintendo.' Even Xbox or Playstation fans will rarely say 'I love Microsoft/Sony', or whatever.
Does saying 'i love my PS3' count? 😉
Hmmm. 2015 looks like a great year for the Wii U. But... you know, if Nintendo wanted more of my money they should announce a certain first person game from Retro Studios for 2015... if you know what I mean....
MAN...next year...will be crazy awesome. Got my Wii U early this year and it seems it was right in time. So far I have 3 games for 2015 that are a day one purchase: Zelda U, Star Fox U, and Hyper Light Drifter. MY BODY IS READY!
I'm excited, but I'm wary.
No doubt people are going to tare into it. It isn't going to be as ground-breaking as other "open world games" and no doubt will be compared with such.
This game is going to be skewered by critics and hater gamers.
Next year will be legendary. Mario, Zelda, Kirby, Star Fox, Yoshi, Xenoblade, Devil's Third, and Splatoon all in one year (and I'd be surprised if there weren't some surprises too), and right on the heels of Super Smash Bros. And that's just the Wii U, with Monster Hunter, Majora's Mask, and Codename STEAM coming to the 3DS (and again, I expect some surprises). 2015's going to be expensive.
As far as a living breathing world it was stated in the video that you would see bugs in this world. And at the end of the video Eiji Aonuma rides past a group of wild horses that run alongside him. As this is just the wide open world and is not near completion, I'm not worried. I would even be okay with these areas not getting that much more attention before release.
@Moon Nintendo has the most first and second party IP. Sony and Microsoft have some great games as well but most of their system selling games are third-party multi-platform releases. Nintendo has Mario, Mario Kart, Star Fox, Smash, DK, Kirby, Yoshi, and Fire Emblem franchises to name a few. Sony attempted to copy Smash's success with Sony All-Star Battle Royale, and Mario Kart with Little Big Planet Racing, but they just don't compare. Sony has Uncharted, inFamous, and Last of Us that all are great in their own way. Microsoft has Halo and Gears. Nintendo will never out-do it's competition in what it does best, and the same can be said for Sony and Microsoft.
@Spoony_Tech Apparently they took a nice vacation after Donkey Kong Country Tropical Freeze. But really, we will likely hear what they are doing in a future Nintendo Direct or by E3 at the latest. I would love if they had ready an HD remaster of Metroid Prime Trilogy this year, but new projects are good too.
2015 is going to be a great year for Wii U & 3DS.
Facepalm does it occur to you that every home console zelda released in the 21st century was hated at first? and every home console zelda after Twilight Princess was really deserving of it?
@retro_player_22 "2015 is going to be a great year for Wii U." Fixed that for you.
Wow weeee Zelda wii u looks amazing i love the art style.
Zelda, Starfox, Yoshi, Xenoblade and hopefully a metroid game just to polish things off and make a F-Zero game as well.
I shore hope they bring gamecube games to wii u
"Eiji Aonuma in particular, have certainly discovered the magic formula in recent times with promoting the Zelda franchise"
Yes, he shows what we want to see and then gives the exact opposite in the end. "You don't like puzzles? well SURPRISE!!! the whole overworld is a puzzle now!!!" Just like the GC demo and the Wii U tech demo.
Biggest Troll in Nintendo.
Too bad I will be out of country without my Wii U for a year But as soon as I get back, I def am not getting a job and destroying some games!!
@Dark-Chespin Because you are staring a boat more time rather than playing the game.Also the islands were tiny and most of them had the size of a giant rock.....Finding treasures was annoying, bosses were easy (all the game was easy).
Actuslly the artstyle is very good but what I mention above was what annoyed me most.
It isnt a bad game, its a bad zelda game.For me zelda is about exploration and thats what WW failed me the most.It made it annoying and not fun.
Can'twait to see more of this over the next few months! CCan't wait to play it!
I will camp out in the cold for this game. I am THAT excited. If I only get one game next year it will be this one.
Zelda games are the main reason I buy a new Nintendo every gen with only a few other games.
Anyone else feel like it took a long time to get anywhere on Epona? Five minutes isn't a long time the first time you make the trip, but if you're making it dozens of times it'll get tedious.
@SkywardLink98 Welcome to big open world games. There will surely be teleportation and a flying mount, though.
It's amazing to see the austerity of the conference room Miyamoto and Aonuma were in. This probably categorizes several of the rooms of the Nintendo HQ. That's inspired by a Zen Buddhist concept: Simplicity, Poverty, Harmony.
"To be poor, that is, not to be dependent on things worldly – wealth, power and reputation – and yet to feel inwardly the presence of something of the highest value, above time and social position: this is what essentially constitutes "Wabi." Stated in terms of practical everyday life, "Wabi" is to be satisfied with a little hut, a room of two or three floor mats (like the log cabin of Henry David Thoreau), and with a dish of vegetables picked in the neighboring fields; and perhaps to be listening to the pattering of a gentle spring rainfall."
Such a contrast from the expensive and bold spectacles created by those like the VGA exhibitors. Surely, a Zen sort of clarity is needed to create a Zelda title. Link himself seems like a character who lives in a state of "Wabi" when he is not being dragged into saving the world.
@platoonleaderg WW just proves that an increasing number of people now have such an ADHD attention span that if something exciting is not happening at all times, then it's "boring" or "annoying." Video games don't increase violence, but they do increase long term attention deficits!
@LUIGITORNADO Don't worry, it won't be a problem to ensure this Zelda will be significantly less bland than Oblivion and Skyrim.
This whole video literally made me grin from ear to ear. I love Nintendo because its games, franchises and characters have accidentally been a part of my life ever since I can remember. I like video games as a whole, but my adoration for Nintendo isn't really a part of that. Seeing new footage of Zelda and listening to Aonuma and Miyamoto riff about their new games just made me so happy. The time for Wii U really is now!
Also, going into a little bit of detail, the change in Epona's mechanics immediately draws parallels with Wind Waker HD - we know this is going to be a giant world because Epona evading trees and other obstacles means you're free to use the Gamepad features, just as we were allowed to do in Wind Waker HD. This means that riding Epona is now more like sailing on the King of Red Lions, meaning the world really is going to be huge. This poses a few questions to me - sailing in Wind Waker was never really boring, but it has to be said that there wasn't much to do between islands. Other than combat (if you ever bothered with it) and collecting rupees, the expanses between locations were just made up of water. Given that this new Hyrule (assuming this is Hyrule) is set on dry land, will there be more to do in between locations, or will the map just me made up of vast, empty fields, woodland and hills with nothing to do? A huge world is exciting, but if the only thing making it bigger is empty space between towns and dungeons, it's a little bit pointless. Having said that, riding Epona over Hyrule Field from place to place in Twilight Princess was usually really fun and it looks like riding through HD Hyrule is going to be beautiful and that in itself would be really entertaining. Conversely, however, the world in A Link to the Past generally feels quite large because most screens have secrets and things to do.
@Wouwter I think it makes sense for Nintendo to make sure all their viable franchises have seen a Wii U release before working on too many new IPs. Zelda is obviously a huge seller, as Star Fox will also be. The Wii U's library wouldn't be complete without these games, but we all know that without third party support, some new franchises are missing from the lineup. Hopefully once games like Zelda and Star Fox are out, there'll be more time for Nintendo to devote to new ideas. At E3 we saw Miyamoto was working on Project Giant Robot and whatever that stealth game was (I've forgotten its moniker) so new things could be in the works.
When Reggie appeared on stage I was so excited for a Metroid. They He said Zelda, and I was like "okay, I can tae that". And the showed me the video, I lost the ability to talk and i just chuckled. And then "Starfox is BEFORE". I fainted.
Metroid I still love you, but these guys are helping.
This show was much better than the previous one. How they gave gamers a stage was awesome.
@Hero-of-WiiU I was a little put off by the dubs as well. I loved the overall product so maybe didn't matter so much but there was something off about them. Lots of people seem to share this opinion, too. Ulitmately it's the gameplay footage we're shown that matters, admittedly.
@SavoirFaire That's a good point, I think Nintendo releases suffer from ineffective or too little advertising
@Moon I believe there's an inherent charm in Nintendo franchises, characters and stories that speak to its players and stick with them. Plus the fact that their gameplay is reliable - they spend a lot of time on only a few ideas so that the end result is always polished and satisfying. Mario and Zelda were there at the very beginning and there's so much to discover throughout all the games. In the PS1 era I would have said the same about Sony - Crash and Spyro were awesome, consistent games, but nowadays Nintendo is the only nostalgic, charming member of the big three.
Looks like they really left the tradition of Link being left-handed...
The new Zelda looks pretty and has some great features--like the horse automatically going around trees and obstacles (brilliant), but I couldn't help but think the overworld looked incredibly lifeless and samey. Hopefully, they add a nice Fallout/Elder Scrolls/Kingdoms of Amalur-level of environmental details, enemies, quests, and secrets.
Everything in the video I saw was great, however I think I might have liked it if they held off and waited until the next E3 to show actual in game footage. Because most people now it's in an early development stage but casual peeps might hate on it for not being a more flushed out game, thinking this was a more finished game than it is.
The game looked fantastic and I'm sure will be filled with more life and enemies as time goes on, what Zelda hasn't been? What really struck me was how well Nintendo did at awards when they usually don't show up for these things. Not only did they open and close the show, but they showed some really great games and took home some awards. Between this, their stellar Direct format, and the way they did E3, I'm very pleased with their showings. 2015 is shaping up to be a stellar year for gaming!
Nintendo's 2014 games were enough of a reason to buy a Wii U, so 2015 is only a very sweet sweet bonus!
Tap here to load 109 comments
Leave A Comment
Hold on there, you need to login to post a comment...