
There are few plaudits that haven't been directed at Shigeru Miyamoto, the key development figurehead at Nintendo throughout its history in the video game industry. From providing a breakthrough hit with the original Donkey Kong arcade to overseeing and directing multiple projects as an executive, his imprint defines Nintendo gaming culture. For those fearful of his eventual retirement, meanwhile, there are promising sings that Miyamoto-san and his colleagues have begun to foster a succession of talented young developers that are currently producing excellent, exciting titles on Wii U and 3DS.
When Miyamoto-san speaks about game development, people listen, so some of his latest comments in an interview with UK broadsheet The Telegraph are rather intriguing. While promoting the Tokyo International Film Festival première of Pikmin Short Movies — since released on the eShop — Miyamoto-san shared the perspective that game development doesn't need to learn from film; he highlighted the key differences in experiences, and what he sees as a disappointing trend in current development.
When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world. And that’s something you cannot experience through film or literature. It’s a completely unique experience.
...These younger game creators, they want to be recognised. They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.
While Miyamoto-san's focus is on making games, not necessarily concerning himself directly with unit sales or profits, he gave a clear indication of his views on what rival systems have to offer, and how Nintendo differs.
What the other companies are doing makes business sense. But it’s boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before.
When pressed on the current hot topic in gaming, Virtual Reality, Miyamoto-san shared "concern" that the insular experience of Oculus Rift — for example — "didn't look beautiful", while saying that Nintendo has "nothing to announce yet" in the space; that does reinforce previous suggestions that it's being considered by the company.
Beyond these core philosophies, what shines through in this interview is Miyamoto-san's desire for gaming experiences to also educate and provide meaning for young players. In Pikmin he outlined how characters die but are reborn with others in their place, reflecting nature and perhaps a hint of spirituality — "I thought trying to teach children that there’s always an end to a life but a new beginning will follow shortly was worthwhile." The following sequence of events, published here as it appears in The Telegraph, also provides a telling insight into his focus and priorities with projects such as the Pikmin short movies.
Afterwards, the assembled critics and journalists give the film a warm round of applause, but for Miyamoto, who takes to the stage, it’s clear that something is missing. “You were all very quiet,” he says. “I was hoping to hear more laughter.” Then his eyes scan the crowd, sitting with notebooks on laps, and he smiles to himself, having identified the problem. “Perhaps we needed more children here,” he says.
Do you agree with Miyamoto-san's comments on current development trends and his outline of Nintendo's priorities and philosophy? Let us know what you think in the comments below.
[source telegraph.co.uk]
Comments 101
Yeah, after countless Mario games that have been pretty much the same thing over the last few years, it's nice to see some new ideas.
@Luffymcduck There's only four of em and every one of em is different.
And I agree with Miyamoto here. While the gaming business makes sense here, It is just dull.......
@Luffymcduck it's not about the franchise, it's the idea behind it. You could say the same to Sega, or Activision, or Microsoft, or Ubisoft or anybody else for the matter. This is not a fight of "innovation and ideas." It's rather a fight of "Immersive and enjoyable" things. This is why I play games, as a release and to get out of personal issues that I have.
As for Miyamoto, I've always seen him as a man with a good sense of humor, and his ideas give formative decisions towards the outcomes of his designs. It's not what you put in. It's what you get out. Gaming is an art, and not just something that needs to be splashed up on. Many people forget this when going into the industry.
Some great quotes in there. However I feel like Nintendo needs to take some of his story telling advice and tone down all the narratives in the current Zelda and Mario games. Too much story can be a bad thing.
@Artwark
Not too much. Since Galaxy 2, every NSMB and 3D Mario's haven't really introduced any new interesting ideas. I'm still waiting for a moment when a new Mario game is something I can call near perfect again.
I'm happy that they're making new IP's like Splatoon though and not all of their franchises are milked to death.
@OneBagTravel
It depends how you present your story. If there are alternative paths (simple like being good, evil or neutral) and the story progresses in a different way. Most of the games I play are not really story driven but it's nice to see some variety. Kid Icarus Uprising had a fun linear story done just right.
"What the other companies are doing makes business sense. But it’s boring."
I love this man.
It'll be a sad day when Miyamoto is no longer at Nintendo. I agree in principle with a lot of what he says, however I think Nintendo needs to learn how to strike a balance between their current gaming philosophy and the needs and wants of the wider gaming public if they are to maintain a profitable business.
@erv +1 agreed
I admire him in lots of ways. I have to almost disagree in part with this position, though. The industry is just so much bigger than it used to be. What makes Nintendo great is just what he describes but with the kind of hub machine these consoles have become there has to be room for the big titles AND the innovative exclusives so that the 'sensible' business parts pay for the creative, innovative risk taking. If people aren't buying the machines then you won't have the bread to do anything fun at all. but I digress, they've held it together the last couple years ok despite worrying signs, so if they can pull it off, great.
I think there is room for all kinds of games and experiences. Nintendo is great at what they do which is why I continue to support them but there are a lot of other experiences from other companies that are also great.
I would like to see a return of 3rd party publishers so I can have the best of both worlds on my machine, but I'm not sure it will happen unless Nintendo makes their next console with the same architecture as the other 2. For all the talk about power and lack of sales, the biggest hurdle for 3rd parties is the different architecture. If Wii U was an X86 machine....everything would be ported cause the work would be minimal and revenue helps with corporate bonuses
SHOTS FIRED!
@Gerbwmu
Yes, it would be nice to see more 3rd party support on a Nintendo console again. A system that would encourage 3rd party developers to make games for Nintendo. Some would argue that such machine would be too similar to Sony's and Microsoft's, but Nintendo could still do something unique as it has done before.
Main Mario games have never been there for the story, they have always been there for the gameplay, if anything, it's just Bowser steals the Princess and you need to go and save her, I'd say more creative Level Design would be great for the series, 2D Mario while not bad, just hasn't added much new, but at least that's once per Handheld/Console. 3D Mario is normally near enough perfect when it comes to current Mario, music is great and varied Level Design, as well as a lot of character in the games, noticeable in the Galaxy Games and 3D World.
Nintendo has a number of franchises to work with alongside Mario, including Zelda, Pikmin, Kirby, Fire Emblem, Donkey Kong, Star Fox, Animal Crossing among others (I only mentioned these because these are likely to have another game release in the current generation, didn't mention Pokemon or Xenoblade because they are 2nd party franchises.
I'm not keen on people that would complain about no New IP's while W101 came out last year and we have S.T.E.A.M, Toad's Treasure Tracker and Splatoon, then they would complain saying that they don't count because they lack realism, FPS or blood (they wouldn't necessarily say those things, nor do I think they are bad, they just seem to be the most hyped types of games these days now which is kind of sad), look at Destiny, Watch Dogs and Titanfall, those were hyped to space and back and nobody talks about the latter 2 as much anymore.
This is why Miyamoto is my hero. I respect anyone that can march to the beat of their own drum. While their IPs may not earn the most positive press from gamers they provide fun, colorful alternatives from a medium that is beginning to take itself too seriously.
I hope Miyamoto leave nintendo, he is the guy holding back nintendo not Iwata.
@platoonleaderg Holding back from what?
@platoonleaderg You have absolutely no idea what you're talking about.
As for the article, it's easily one of the most intriguing ones I've ever read on NL.
@Luffymcduck
Yeah I only just got a 3DS, my first hand held....I played new super mario 2...it was only the third version I have played. Cause I have always have consoles and had played both on wii(one in 7 years) and wii U( which I think was three years or so after) so it's not really milked. 4 if you include handhelds in 8 years? We see a lot more games yearly, and they are still fun...3d mario games are fewer too. The new super series is similar though I'll give you that. But I still respect your thoughts.
@Jahir from everything, also enougb with the loving pikmins.Also he hasnt made anything good on years.Also all the game that try something he always butt in and ruin it
Watch the profanity please — TBD
@platoonleaderg Enough with the Pikmins? We've had 3 games since 2001, is that too much for you? And nope, he's done great things recently.
@platoonleaderg wow! You say it bro. Brave man Lol
To be fair he hasnt directed any games since super Mario 64 and ocarina of time. He only stands by as a producer these days...
Wise Man.
@Guitardude7 If you want a great, long-lasting, in depth story, I suggest you play an RPG like Final Fantasy or something of that nature.
Honestly, I certainly do not disagree with you that Zelda Games have fantastic story-lines (which I love and cherish) but if you want to play a game that is essentially a interactive novel with a controller (and I mean that in the best possible way) You might want to give some RPGs a try.
@DiscoGentleman Skeptical toad is skeptical.
It was cool how in the end he said "perhaps we needed more children here"! As for myself too, I'm sure many players grew up feeling like gaming is their own thing and continue to feel so now that they're 30 years old. But Miyamoto reminded us that gaming is for -everyone-, not just for you.
There's a place for games for specific audiences, but I think it's remarkable how New Super Mario U is the game on my Wii U people who otherwise wouldn't play games, look at, pick the mote and start having fun. I thought twice about getting the NSMBU, but it still is the most played game on my machine.
I agree and disagree in the sense that I do believe games need to be great gameplay experiences first and foremost, with the story being treated once the gameplay is done. However, then I look at games, like the Mass Effect Trilogy for example, which executes story beautifully to immerse the player, whilst still keeping solid gameplay in there. I think that in order to have the best possible industry, one needs gameplay focused games, and story games as well (although the story games need solid gameplay), to make sure that there are as many variants of experiences one can have with gaming.
A warm applause, when I watched the films, I had a nostalgasm. The critics gotta open up their kid side.
@Yorumi I agree to some extent, but to be fair, I think Nintendo churned out the NSMB games to give their new platforms some more traction. As non-innovative as those games are (and they definitely are), they are Nintendo's best-selling franchise, and at the time of making the most recent NSMB games, they needed more 3DS and Wii U sales.
Technically there's only been 1 NSMB game per platform (aside from Luigi U, which was DLC), so I wouldn't quite call it "milking," but I agree that too many of those games came out in rapid succession.
I think Miyamoto's creative philosophy is an inspiring one, and one that I worry is declining in the games industry. For me, gameplay will always win out over story (not to say I don't enjoy the likes of Walking Dead, or Metal Gear, or Mass Effect, games that put a heavy emphasis on story every now and then), but when I get really excited over a game, it's mostly because I want to play it and have fun playing it, not necessarily for the spectacle and drama of a story.
@Yorumi exactly, well said.
it's great to be creative and daring but a console is a machine for playing software in a wide range of genres and styles. If you can afford more than one, great, but continuing to assume that we'll all just buy each one for it's unique style of play is just arrogance. If you're trying to provide experiences for "the entire family", i.e. many different players than you have to take the actual sales trends seriously and learn something from them.
I love Nintendos approach that's why I was such a super-fan growing up, but it seems like they've stuck to their guns even in the face of drastically changing times and that just won't work forever.
Even their kid focused games aren't the rage with kids that mobile gaming stuff is; they ARE better to be sure, but it's not the platform with the widest reach. You have to listen to the numbers eventually or slide into irrelevance slowly. My fear is not that Nintendo will crash and burn, they're too big and too great for that, it's that they'll keep fading behind their old fashioned hardware until it's just us nerds on here playing their games.
Love Shigeru Miyamoto, when everyone else is trying to understand he just gets it
I like very much the direction Nintendo is going. I totally agree that realism, realism and realism (even though good), is dull. Super Mario Galaxy 2 is my favorite game of all time because it is of such an abstraction that makes me marvel at astronomy; it makes me want to hear music and makes me smile. It's an experience one can't have with the majority of titles available today. Pikmin 3 did the same thing for me. It makes me think of darwinism, raw darwinism in all that adorable creatures. And all of this was achieved with the gameplay.
Boy, that is such an achievement.
People need to get off the NSMB series as this one example that they are just like the rest of the boring industry. Each release after the first expanded on multiplayer in a way that had never been done before in a 2D Mario game! It's also highly likely that series, not 2D Mario, is finished now with just 4 games spanning 4 different DS/Wii era platforms, unlike other third party highly iterative franchises that are still going and going.
@OneBagTravel
all the narratives in Mario games??? There is barely any story, except for the RPG Marios, but thats it.
I realized something last year when I was playing The Legend of Zelda; A Link to the Past. There is this moment where you find a small boy trapped in the Dark World. When I was a kid, I barely read what he said as all I was interested in was whatever I got from completing the quest. As an adult, I realized it was the tale of a grieving father and a lost boy's final moments.
Those moments are in a lot of Nintendo games.
@Yorumi - "a bold statement I suppose when your home console is sitting in dead last place"
Please do explain how the Wii U is in dead last place? Sales numbers show the XBone currently has this crown.
@RoomB31 There was an interview with Miyamoto on Wired back in 2009 that explains why Mario has no story most of the time. He feels Zelda games are suited to heavy story and Mario games should just be bright and fun.
@Yorumi Last time I checked the Wiimote has no analog stick and both Mario games on Wii U still support that control option. Besides, people like me prefer to play with the d-pad even when the analog stick is there (especially with 2D Mario games).
I share Miyamoto's concerns.
Yes, I love it when a game has a touching storyline, such as Earthbound. What I don't enjoy is when a game keeps breaking my flow constantly by employing cutscene after cutscene (a problem I'm having right now with Bayonetta 2), or when it tries to emulate complicated decision-making by making extensive use of quick-time events.
Gamemaking is an art form in and off itself; it doesn't need to justify itself by trying to emulate filmmaking or literature.
@erv This man is why Nintendo is alive.
@ricklongo
Maybe it's the fact I've played trough Metal Gear Solid 4 but I don't really mind cutscenes in games. Bayonetta 2 had nice cutscenes, though I would have liked to see less of those "still image cutscenes". Besides, you can just skip them.
Do many games have the option to turn of cutscenes entirely? In Hyrule Warriors you can turn of the "enemy cutscenes" that show up all the time, especially in Adventure mode.
@Yorumi - "and is sitting just a tiny bit ahead of the xbone". So, not dead last then as you previously stated then.
The month by month tracking does not show the Wii U below XBone for every single month. Around MK8 launch the Wii U was ahead for a fair while until Microsoft dropped the Kinect. And who knows, perhaps Smash will do the same for the Wii U as MK8 did. Perhaps Amiibo will have a big impact.
Regardless of how well the Wii U is doing or not doing, Miyamoto is right to point out that a large part of gaming is boring.
@Yorumi I agree with you about how the Wii U's first two years saw very little innovation, but I would also say Nintendo doesn't have a whole lot of choice in their situation. Their major titles include:
-NSMBU
-Pikmin 3
-Wind Waker HD
-Game and Wario
-Super Mario 3D World
-Donkey Kong Country: Tropical Freeze
-Mario Kart 8
-Super Smash Bros. for Wii U
Even though these games don't have groundbreaking changes, all of them are excellent entries in their franchises (with the exception of NSMBU or G&W, which were passable at best, and WWHD was just a remake). You're right in saying that most of what Nintendo has put out has been relatively safe.
But what else do you expect them to do in their situation? They've got fans clamoring for new Mario Kart, new Smash Bros, new Mario, and new Zelda constantly, and that's the stuff that sells. They're focusing on getting consoles off the shelves now, and innovating later. Sure, you can definitely contest that that probably wasn't the best approach when they were planning the Wii U in the first place, but after the terrible launch and even now, two years later, Nintendo needs to get Wii Us off the shelves, and new IP like Splatoon, Captain Toad, etc. are not going to sell systems. The risk-reward is not good.
Look at the Nintendo Direct from a few days ago as an example. What made people FLIP OUT with excitement? A remake of a game from a decade and a half ago. And what game were people almost universally bummed out about at the end? Splatoon. Like it or not, nostalgia sells, and as sad as it is sometimes, Nintendo is facing an uphill battle in selling new IPs.
Nintendo is in a very unique situation in this generation, and I think that's what's keeping Miyamoto's philosophy from being the way the company is run at the moment. They're stuck in a corner with this console, and right now they're trying to kick their way out, guns blazing, with the stuff that sells.
@Yorumi Nunchuck is an add-on accessory and is not guaranteed to be available. Personally I have three Wiimotes but only a single Nunchuck and prefer not to have to purchase more so that my kids can play a game of Mario or Mario Kart.
As for the number of buttons, does having complicated controls make a game better? It may allow for more complex interactions, but the design philosophy for Mario is bright and fun. Simple two button controls (well technically three button controls since the B button is used) can be figured out by anyone with only a little experimentation.
What would more complicated controls for Mario add past raising the barrier to play?
@Luffymcduck Problem is, if I skip the cutscenes, I miss out on the plot. Not that it has the greatest plot ever, but still.
I like cutscenes when they're used with care, in smaller numbers, to complement the worldbuilding you experience by simply playing the game. Some games, however, rely on them so much to tell a linear story that I feel I spend as much time going through half-assed dialogue as I do actually playing. Bayonetta 2 stages feature what, four or five cutscenes EACH? This gets in the way of the game's greatest asset, which is the combat.
@FlaygletheBagel
That seems to be one of Nintendo's biggest problem's at the moment. People ask for new IP's but buy mostly remakes and Mario games. I still appreciate that they make games like Pikmin 3 and Kid Icarus Uprising between all those Mario and Pokémon games (how about a new F-Zero someday?). Yes, I'm going to buy Majora's Mask 3D but I'm also really interested about Splatoon. People often buy games of the series that have been around for years. It's hard to make them buy new IP's especially considering that I haven't seen much Wii U commercials.
@ricklongo
It's quite an interesting design in such a fast paced game, yeah. Maybe they could have made it like in Kid Icarus Uprising. Though now that I think about it, it would have been ridiculous too see them talking while Bayonetta is summoning monsters from inferno and shooting enemies in the face using the guns in her legs.
I have owned all of the systems at one time or another from Atari 2600 up to current Gen. I have played them on black & white TV's. Maybe it is because I spent most of my time during formative years with Nintendo, but I have to tell you the games I want to go back to even decades later, are Nintendo games. That has to come from somewhere. That is not to say I did not enjoy games on others systems. We can speak sales numbers and units moved. There is importance to the business in those facts. I think one day, a child is going to access NES games and fall in love the way we all did. I just have a difficult time seeing that with the other systems and their franchises.
Now, I have three boys of my own. They have access to PC, smartphone, and tablet gaming. They consistently enjoy gaming on the Wii U or DS more.
I would prefer to have the best of both worlds. Even though I enjoy playing gameplay experiences such as Mario and zelda, there are other games with a larger story that are also great.
@Yorumi
No, no, no... "Interactive Novel" was just my way of saying they have a good story. I wasn't dissing RPG's in the slightest. RPG is my favorite genre of game in fact.
@Yorumi
Also, I agree that Nintendo could use to expand it's amount of "New" titles, but honestly, this upcoming year is going to be huge for that.
"Nintendo could use to learn a bit from what others are doing and expand their offerings instead of making the same games over and over."
IMHO, that's what other companies are for
and I don't think he said "having stories in video games is bad", I think he just has a different preference for video games. Which is totally fine. I wouldn't tell an artist what he can and can't draw, so I won't tell a game designer what games he can and can't make.
If the studios like ubisoft, activision and EA took a bit more ques in creativity from Nintendo and their studios then Nintendo can in turn learn a bit about western busines models and online utility.
I for one love games that just ooze with character not just a realistic looking digitized version of our world with a coat of edgy and urban gray and a causian male around his 30's.
Sure it brings in the greens but like Shigeru said: "it's boring"
Look I'm a big Nintendo fan always have been and the man is a legend but if Nintendo are going to survive and continue delivering unique experiences there needs to be just a little bit of compromise. I love what there doing now but a lot of consumers don't and we as a minority can't sustain them as a company I'm not saying go down the Microsoft route but Nintendo needs to show some willing. The thing to remember is Nintendo is a business not a charity we may never see the genius of them fulfilled if they are forced abandon console development because of poor sales so yeah a Nintendo that can stay true to MOSTof its ideals and do MOST of what they want is better than a Nintendo who cannot do anything which is the situation were facing if they don't start to find some mass market appeal.
@khululy Agreed.
I bow to that. Amen.
The original article is much better read that instead.
I have to dissagree with Miyamoto a bit here. I like the Layton games. While the puzzles are great, what I realy love about the games IS the story. Finishing the story in a Layton game feels better than for example beat Bowser or the Pokemon league. (The challenge in pokemon is what cames after the league, but I prefer Layton)
@Yorumi I'm pretty sure that Miyamoto meant that telling a story to the point where the game is more of an interactive movie and less of a video game (like The Last of Us) is what's worrying him, not story-telling in general.
The Last of Us is the prime example in this case. Every single one of my family members who doesn't play video games said that "it looks like a movie", and they're right, it does play like a movie.
Miyamoto's Pikmin franchise is really something. It is so inventive, it kind of felt like only he could create that.
@OneBagTravel
I don't know about Zelda, I really love the story in them, OOT did it well, and Wind Waker extremely well. I guess Twilight Princess and Skyward Sword over did it a bit. Mario games barely have story, I guess Galaxy and Sunshine had more than other games but it was a respectable amount
@Yorumi
I'm very excited to see what Nintendo can do with the next Wii U Zelda game with all that open world stuff. Will they make it like Zelda 2 that has multiple villages to visit? I'm not so sure they'd include any decision making into that (other than the pointless "Will you help me": -yes or -sure).
"What the other companies are doing makes business sense. But it’s boring."
While I don't completely agree with him, I still find how candid Miyamoto is to be refreshing. Not too many people in his position (isn't he also a chairman?) would. At the very least, it shows he really does have a lot of passion for what he does.
Like it or not though a lot of people like those games hes calling "boring" (myself included) and they don't have them or alternatives. They can't provide them by themselves either, so they need to strive to get as many 3rd-parties on-board as they can, even f its not AAA.
@Yorumi
I get the sense that what hes essentially saying is they're telling stories 'wrong'. Most devs use cut-scenes and voiced dialog to tell stories, and they tend to be separate from the gameplay. Nintendo's games typically leave it up to the player to discover in-game and by interpreting it themselves, like the father mourning for his son in ALTHP someone mentioned earlier, or Majora's Mask. They use cut-scenes and voice acting rather sparingly.
@platoonleaderg Somebody give this bro a cookie
.
For the most part I agree with ole Shiggy on the point that I also feel the game industry is trying a little TOO hard to get to be as cinematic as a movie when most of the time I could care less. I play games that are designed with gameplay first and story second, but I do enjoy a good story in an epic rpg!
@Yorumi So they should do what other companies are doing then. If they call them ''new''.
Unless you are Japanese, and writing in Japanese, it's Mr. Miyamoto, not Miyamoto-san.
@Yorumi
Yep, thats been a problem of theirs for a long time now. They try to turn a blind eye to the rest of the industry, yet when they DO pay attention they either don't understand it or act as if they know best.
I wonder if perhaps Miyamoto sees how he does it as being different somehow. Pikmin has a lot of cut-scenes, but they don't have any dialog, everything is left up to interpretation. Zelda has a lot but like you said they're done in real-time, so maybe he doesn't think of them as the same. The only big difference between their games and other is they don't use voice acting or prerendered cut-scenes, that could have something to do with it to I guess.
Come to think of it too, their original excuse for games being tied to an account was that physical games don't behave like that. It may just be PR nonsense, but they could be holding onto those old ideals and methods still. For gaming thats like the traditional way of doing things.
@Yorumi ok. I am not saying other companies say that about others games but to me they show something new on there games that claim that it is new yet they don't get the fork for it but Nintendo does apparently. The Wii U and Nintendo are the punching bags of the industry.
@Yorumi sorry I just get so annoyed sometimes. They get the fork in the rear when others get a slap in the wrist. I get sick of it.
@Luffymcduck sunshine is not the same as 3d land/world, twilight princess is not the same as wind waker, cod is the same every year, minus the graphics.
@Darknyht
I've never had a problem with it, I was simply commenting on @OneBagTravel
quote "However I feel like Nintendo needs to take some of his story telling advice and tone down all the narratives in the current Zelda and Mario games. Too much story can be a bad thing." To the point that how can one tone down Mario's narrative, when there isn't a strong one to begin with!
The day that Nintendo becomes just like all the other companies will be the day that the original spirit of the gaming dies. Just looking at the way the rest of the industry is becoming more dependent on competition and a healthy bottom shows this. They put out great games, make no mistake, but I've yet to play anything by another company that has managed to capture that same childlike sense of wonder that characterized the games of yesteryear.
Hey Shiggy,
The 3DS could be easily modified for a virtual reality headset.
It doesnt have to be as 'good' as an oculus rift, since the 3DS screen is not as good as a cell phone screen but stills does the job.
The idea is to take the two screen format from the 3DS and mount them together on a suitable visor with low powered reading lenses, and then use a separate controller/touch pad to operate the screen / console remotely.
The visor can be relatively open at the sides and below for better situational awareness and for better social interaction.
The ingedients are already there, but Nintendo needs to package it up in an attractive form.
"The difference between Miyamoto and I is that he takes the same game and takes it deeper and deeper, like the Mario series. I like to work on different games and concepts. I don't like doing the same thing." - Yu Suzuki
"What the other companies are doing makes business sense. But it’s boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before."
And that's why Miyamoto and/or Nintendo is/are awesome.
meh, "What the other companies are doing makes business sense. But it’s boring.".... this is a very trivial and formulaic sentence to be honest. While it's true companies are milking a lot on estabilished franchises (AC, COD, FIFA etc) this is also very true on Nintendo (NSMBx with x->ds, 3ds, Wii, WiiU).
And just putting an iron curtain on the rest of videogame industry is pure fanboysm which doesn't allow them (and their hardcore fan audience) to experience and learn from new ideas coming out.... It's full of amazing and innovative games out there.... take Skyrim, which revolutionized the rpg, take Borderlands, see the concept behind a game like Tomorrow Children or the feature of a No Man's Sky, or the AI of an Alien Isolation or Shadow of Mordor.....
Because if it's true that Nintendo brings fun and enjoyment to the audience, personally is also true that there are other kind of fun and/or enjoyiment provided by videogames... I mean following a breathtaking story a-la Last of Us, or being hide in the shadow ready to escape in a game a-la Thief, or the intense and tactical fight strugglin for survive in Dark Souls....
What's that old adage about people in glass houses throwing stones....
The rehashing Nintendo does with their IP's is more like a advancement of their series to see how far a concept can go without loosing it's essence.
Compared to EA's sport titles or the muck Activision is vomiting out Nintendo delivers 1 or 2 versions of their series on each console's lifespan we got 3 pikmin in 13 years and 14 fifa's in the xbox 360's lifespan? Now I know that fifa is the pinnacle of milking and pikmin not so much but even if you compare that to NSMB releases it kinda pales in comparison with games like CoD and it's clones.
Yes there might be a sense of arrogance in their way of looking at things but they are still right about the oversaturation of the "me too!" kind of games that flock the market.
Nintendo might not be the big innovator in the entire market anymore as indie devs have much more creative freedom overall, they are still the best of the big publishers as it comes to moving the medium forward instead of pushing it into stagnation solely for monetary gain.
It feels like Nintendo still wants to make games and make money with them rather then make money by using the popular medium (games) as a device.
Another point I completely disagree with Nintendo Philosophy is this insistence on the "Videogames must be like toy, funny, colourful and entertaining".
Even if this is true, we mostly play for that reason, this "believe" was perfect in the 80'-90', where the target audience were mainly kids and teenagers and the technological level wasn't good enough to allow designers to creat credible, complex and somehow "realistic" (to the 5 senses) environments.
Nowaday I find this idea of videogames too simplistic. I consider Videogame as the newest form of Visual (and not only) art, as cinema was in the last century. Nowadays the level of attention to detail, deepness in the plot and amount of work dedicated to certain videogames reaches and sometimes overcomes movies and other forms of media. So then, sometimes making and playing a videogame can be also a way to explore deeper thoughts, feelings, emotions. How ethical are we in our choices? How we could react under certain situations? What are the results of our acts?
Citing a review about a very recent videogame:
"...[the game] does not draw subtle parallels between the Chantry and modern-day Christianity. Its references are obvious and sometimes heavy-handed, but clear allegory aside, this vast and engrossing role-playing game effectively explores matters of faith and devotion on an intimate level, surrounding you with a multitude of people, each of whom navigates evolving religious turmoil in his or her own way. "
To me, gamer in my thirties, is a very appealing plot, cos it happened I ask myself certain question, and I am glad someone else want to give me his idea or make me experiment with mine.
This is a huge aspect that Shigeru & co. are completely ignoring labelling the "others" as banal shooters makers. It is a bit like saying tha the only movies worth watching are the Pixar one, cos they are funny and entertaining... No, sorry, sometimes I find entertaining a visual punch in my stomach like Hotel Ruanda (and the book too)
Sorry for the wall of text, I hope I was able to make you understand my opinion, hoping someone would like to share his thoughts
The thing with these kinds of articles is, as interesting as they are, that most people don't seem to read them properly and then start twisting quotes to make a point. Reading comprehension goes a long way, it really does.
Miyamoto says so succinctly what would take me a paragraph to express.
You know what franchise I think did story the best? Metroid Prime. You're on this planet, little direction or explanation, but by exploring you learn the story and the explanation if you take the time and effort. Just like in the older top-down Zelda games, Earthbound, and others, the story came from speaking to the NPCs and taking the time to explore and get to know the world. Thus, the playing of the game reveals the story, rather than just splicing in pre-rendered footage with random bits of exposition.
Don't get me wrong, I don't oppose story in video games, I just don't think it should be the driving force. The objective takes the place of the story in games. Video games are too long and too full of repetitive elements of gameplay to be overly story-driven. A story about a man and his plant friends collecting sundry resources to fuel their escape from a distant planet is interesting in theory, but in the middle you have the boring part of actually going around and collecting the resources. The fun part is not the revelation you get that there is a bottle cap in the flower bed, but rather the effort and strategies you put into obtaining it. It was the completion of the objective that was fun. A couple of story-related twists here and there can change or shift the objective, or add new objectives, but the goal is never story for its own sake. It's about employing gameplay mechanics in new and interesting ways to achieve objectives. Story thus should largely exist to make the objective more compelling.
That's my take anyway. I also wholeheartedly agree that most of the industry takes itself far too seriously.
Anyone who attacks a person for expressing their ideas rather than discussing the actual ideas is just trolling.
" think of ideas for games that could have never happened before."
That's one reason why I like Nintendo games and indie games. They are more focused on creativity rather than megabucks production costs and formulaic ideas to make payroll.
@Manaphy2007
I wasn't saying that Sunshine is the same as 3D Land/World. Sunshine came way before Mario games started to become too predictable and use the same level themes and enemies over and over again. Sure, there might be "only one" New Super Mario Bros game per console and they're enjoyable, but the truth is that Nintendo does this "boring business" as Miyamoto says it, too. I don't mind that as long as they bring new and exciting experiences or series that haven't had a new game in ages (Pikmin 3).
@Yorumi Sorry could you abbreviate what you just said? I haven't the time to read more than one novel at the mo.
Miyamoto says the other guys are "boring" for not doing anything different, yet I can't help but wonder what's really different about Mario Kart 8, any Zelda, Pokemon, or Mario game, or for that matter Smash Bros. Hell, Donkey Kong Country didn't even use the GamePad at all, and nothing Mario Kart 8 does with it seems to matter at all.
The bizarre "other guys are boring" bit sounds like a nice soundbite, until you realize that both the PS4 and XBO are regularly slamming the Wii U in sales, especially the PS4, which arguably did the least amount of creative experimentation in it's design besides (finally) refining their controller to near perfection. Sony simply gave gamers and consumers what they want--a straight-forward game machine for the new generation.
@earthboundlink
I agree with you completely on Metroid Prime, and am glad to see someone who realizes Super Metroid isn't the greatest thing ever simply because. No lengthy cutscenes, no awkward voice acting, just pure immersion and a story the player experiences rather than watches.
Pity they completely upended that with Fusion and Other M--and then reduced Samus to a useless and pathetic little girl and damsel in distress in her own game.
@Sampras
Well, indie games maybe.
Nintendo is still a corporation looking at those megabucks, and while Miyamoto talks a good game, he and his company are still maintaining Zelda as a largely annual franchise (only three years without a Zelda since 1998, but they made up for it by releasing multiple titles in several years, such as 2011 and 2013) that tells the same story in almost every game, Mario Kart evolves in graphics and little else, and Pokemon games are all essentially the same games. The few places Nintendo really goes out of their way to support something creative or different (Xenoblade, Eternal Darkness, Bayonetta 2, Wonderful 101, Sin & Punishment, etc), they are met with lukewarm or nearly non-existent sales.
They release an average of 3~6 games every year in the Mario franchise. Complain all you want about annual Call of Duty or Madden games--but they certainly don't release 4 games per year in those franchises.
@Quorthon
You are talking about 2 separate things. One is keeping a franchise. The other is being creative in gameplay ideas.
I disagree. I see lots of innovation in gameplay differences between the nintendo's franchise favorites. Their "story" may be similar, but the gameplay varies a lot.
When it comes to industry-leading innovation by nintendo, look at a just few major examples off the top of my head:
Mascot platformer - others followed suite
Wiimote - others followed suite
fitness/dance games - others followed suite
touch control on handheld - other followed suite
digital pad - others followed suite
analogue stick - others followed suite
shoulder buttons - other followed suite
metroid gameplay mechanic - others followed suite
rhythm heaven - others followed suite
mashup of franchises in brawl game - others followed suite
spin the bottel - isn't that exclusive to wiiU...nothing else close to it
kirby - tons of wacky ideas
mario galaxies type of gameplay- others followed suite
pikmin series gameplay - nothing else like it
wario series - brimming with creative ideas
mental training- what the? that's a game? Yup, thinking outside the box again
playing with puppies - what the?? Thinking outside the box again
making miis sing custom lyric songs - creative and fun again
glasses free 3D handheld system - innovative/creative again
drawing and animation game - innovative/creative again
music conducting, music education - innovative
karting with powerups - others followed suite
the Art Style series - totally creative
nintendo land gameplay - innovative
pushmo series - innovative/creative
picross 3d - innovative/creative
playing a platformer via playing bongos - ??!! speechless
I'm sorry; there's just too many good examples. But I think you get the idea. I thought I would only be able to name a handful of good examples off the top of my head where Nintendo leads the way in innovation and creativity.
Oh and they don't release 6 mario games/year. Are you counting the virtual console "releases" as new releases? Because that would be disingenuous.
@Artwark
True.
@platoonleaderg
How did you arrive at that conclusion?
@daniruy
Yeah, I agree. "Realism" is not even an art style in my opinion, because it requires no creativity, no artistic interpretation - just recreate what you can observe or research already.
@lilith
I can understand that position, but you have to respect that it is his take on the trend of game development. He thinks it's more interesting or more fun to make games or attract developers that make it on to their platform. So what? I don't see why that is arrogant per se.
@arnoldlayne83
I'll keep it short. No one is saying narratives and character development is not interesting. I think what Shigs was saying is that the essence of games is resides in it being played. That is why he thinks the departure from gameplay is fundamentally a departure from the essence of a game.
@lilith
Fair enough, thanks! Because "arrogant" implies someone thinking they, themselves as a person, is better than others, as a person. And the guy was talking about approaches to game development.
@Quorthon
Thanks, your check's in the mail.
@lilith
It's actually not a poor comparison. I've played the New Super Mario Bros games and they're increasingly yawn-inducing and unevolving. Having different power-ups in a couple games is no different than having some different guns in Call of Duty sequels--the Mario franchise is equally derivative and repetitive to the Call of Duty franchise, with the difference being that Mario is plastered all over games 3~6 times per year, every year.
If the faceless protagonist bothers you, here's another annual franchise with little growth that Nintendo fans routinely believe they're "better than": Halo. Granted, Master Chief is helmeted (technically "faceless," as no doubt, some buffoon wants to play word semantics with that), but he is a recognizable and iconographic character, as is Cortana.
Microsoft is clearly over-dependent on Halo and Master Chief, but at least he doesn't appear in half a dozen spin-offs every year. There isn't Master Chief Party or Halo Karts or New Super Halo or Master Chief Tennis or Halo Baseball or Master Chief vs Arbiter or Master Chief & Arbiter RPG or Super Paper Master Chief. I can't believe I have to spell this all out to you.
Nintendo USES MARIO TOO MUCH to the detriment of the overall console and library--and fans blindly eat it up. I was depressed walking through Best Buy one day a few years ago and seeing an endcap for the Wii that was literally nothing but Mario games. No one seemed to care about Sin & Punishment.
The only annual franchises as close to the way Nintendo treats their annual or multi-annual games, thus far, were Guitar Hero and Assassin's Creed, and one of those is dead now. The other isn't looking much better.
Miyamoto says the other guys are boring, but at least they aren't releasing up to half a dozen games every year starring one character or one franchise. They have several racing games, not JUST MARIO KART. They have several action games and platformers, not JUST MARIO. They have several RPGs, not JUST MARIO AND POKEMON. They even have several fighting games, not JUST MARIO-HEAVY SMASH BROS.
Boring is looking at a game library overwhelmingly clogged with a single franchise or character. This is one of the things hurting Nintendo these days--Mario doesn't sell the consoles to new customers. Only to the already-converted true believers.
@Sampras
Nice tactic. I used this as well before I actually learned about gaming beyond Nintendo.
Mascot platformer - others followed suite (You mean like Pac-Man or Q*Bert? Nintendo did not invent the mascot character or platformer, they were merely the place that found a way to identify that character as a mascot)
Wiimote - others followed suite (The Wii Remote is widely considered a gimmick that failed to reach it's potential. Sony fairly quickly abandoned their clone, and Nintendo will not continue to use it post-Wii U. Nothing truly groundbreaking was done with it after Wii Sports.)
fitness/dance games - others followed suite (Totally wrong. Nintendo did not invent fitness or dance games. A bold-faced lie at worst.)
touch control on handheld - other followed suite (Also totally wrong. Tiger did it first with the game.com.)
digital pad - others followed suite (Technically correct, though an evolution of previous control set-ups. It was a digital pad, and so was the Atari 2600 joystick.)
analogue stick - others followed suite (Also wrong. The Atari 5200 featured the first analog stick. It didn't work, but they did it first. Concerning modern analog sticks, Sony is the company that gave us the dual-analog set-up and short-stick style everyone now uses.)
shoulder buttons - other followed suite (In a modern controller setting, technically true. However, early game controllers featured a wide array of button placements, including sides and tops of controllers. It was arguably a smart natural evolution.)
metroid gameplay mechanic - others followed suite (It's a side-scrolling platformer with one giant level instead of levels in steps.)
rhythm heaven - others followed suite (Nintendo did not invent rhythm games.)
mashup of franchises in brawl game - others followed suite (Only Sony really followed suit. This is not a major innovation, this is Nintendo's version of Jetsons meet the Flintstones, or the Marvel Universe characters like Iron-Man hanging out with Thor.)
spin the bottel - isn't that exclusive to wiiU...nothing else close to it (Not made by Nintendo.)
kirby - tons of wacky ideas (Kirby games are fun and charming platformers, but this is a lazy point on your list.)
mario galaxies type of gameplay- others followed suite (A big deal was made that Ratchet & Clank did this style of gameplay first.)
pikmin series gameplay - nothing else like it (Debatable, there are a lot of varying sim and strategy games, but these do have their own wonderful flavor and style. They stand out better than any Mario game.)
wario series - brimming with creative ideas (Yes. No one has ever made mini-games or platformers before. This comment is sarcasm.)
mental training- what the? that's a game? Yup, thinking outside the box again (Debatable--it's just an evolution of edutainment gaming, which is as old as gaming itself.)
playing with puppies - what the?? Thinking outside the box again (It's a sim game where you raise pets. They sold well on the cute factor, but these are hardly groundbreaking or evolutionary games.)
making miis sing custom lyric songs - creative and fun again (Facepalm.)
glasses free 3D handheld system - innovative/creative again (I guess you're not aware that Nintendo had to pay out royalties for patent infringement on glasses-free 3D, as they did not innovate this. The only way this works is if you cluster all these words together for "glasses free 3D handheld system." That's like me defending the Vita with a clusterf--- phrase like "first console-equivalent handheld gaming system with an innovative back-touch panel and dual analog sticks." Yes.)
drawing and animation game - innovative/creative again (??? I'm guessing you're referencing Flipnote Studio, which is a really cool app, but not a game, and not something that never existed before. PC's have had these things for ages.)
music conducting, music education - innovative (Are you actually defending Wii Music? Are you going to defend Jar-Jar next?)
karting with powerups - others followed suite (You have completely defeated my point. Kart racing is the most innovative thing ever. In all fairness, this is something Nintendo did invent that has been copied over the years, but the genre itself, including the Mario Kart series, has not evolved much since the N64 era.)
the Art Style series - totally creative (Creative? Yes. Innovative? Hardly.)
nintendo land gameplay - innovative (Yes. Like Carnival Games on the Wii. Wait, no. It's not really innovative. It's a mini-game collection. There are lots of those.)
pushmo series - innovative/creative (You can't use innovative and creative interchangeably. They do not mean the same thing. Pushmo games are wonderfully creative, but they are hardly innovative.)
picross 3d - innovative/creative (And not at all similar to Minesweeper.)
playing a platformer via playing bongos - ??!! speechless (I'd be hard pressed to call this an innovation since it never evolved into anything else.)
Now, aside from this massive straw man argument, I never said Nintendo has never innovated, indeed they have--in the past. Nintendo used to refine what came before to create new standards--the NES and SNES controllers, the N64 controller (well, sort of), but since then, many of their major innovations have not been adopted by the industry.
Touch-screens on a portable game system simply make sense now with the advent of smart-phones and the rise in affordable touch-screen technology in all facets of life. It's natural now. But the Wii Remote did not create new industry standards, and neither did the GameCube controller and, clearly, the GamePad. Which is a shame as there are so many possibilities with it, and Nintendo doesn't seem interested in showing them.
I've got a fantastic idea for a GamePad-centric game, but given that the Wii U is increasingly unlikely to sell or perform beyond the GameCube or N64, it'd just be too much of a risk to make it (and I have other projects lined up right now anyway).
Just because a game is creative does not mean it's also innovative. And innovation means little if it doesn't grow beyond inception. Go ahead and play your bongo-drum platformer. The rest of the world didn't care. That's no more innovative than the dead Tony Hawk Ride skateboard controller. It's an expensive peripheral you'll use once.
@lilith
I have only sold a console once, and it was my original Playstation when I needed money. Now I have two of them. I will not sell my Wii U any more than I'll sell my Virtual Boy. And I'm not selling my Virtual Boy, even with it's cracked stand.
The reason to generalize, as I have done, is because it fits a GENERAL consensus. I never say "this is everyone," as I know full well there are some people who buy Nintendo consoles and actually wanted to play Splinter Cell as I am one of them. However, I am in the extreme minority, and the general Nintendo fan/audience fits the general statements I make:
They do not buy 3rd party games, they are only interested in Mario-Zelda-Pokemon-and Super Metroid. They rarely, if ever, see criticism in the company (much like the religion around Apple products), and they get personally offended when third party companies walk away for FINANCIAL reasons.
Nintendo themselves are in a quagmire these days as they clearly do not know how to deal with third parties, and seeing this hyperbole from Reggie and Miyamoto about how the other guys are "boring" and "we have Mario and Zelda" and "they aren't innovative but we totally are with the GamePad we aren't innovating on" is extremely tiring. I guess calling Sony and MS boring is easier than trying to explain why the Wii U isn't selling. I guess I'm boring because I bought a PS4 to play all the games Nintendo didn't bother to ensure for the Wii U.
I'd really like to play the next Fallout on the Wii U. Nintendo wants me to play it elsewhere. They can't just sit back and expect 3rd parties to show up--they need to WORK for it.
At the end of the day, those "boring" consoles are kicking the Wii U's ass in sales, and third party companies are making a lot more money there. What Miyamoto dismisses as "boring," MS and Sony are able to call "successes." Even if the Vita is becoming a forgotten afterthought, the PS4 is clearly going to reign supreme this generation. And they're doing it with a solid gaming machine, not an arguably innovative gimmick that sells to the "blue ocean" crowd.
Nintendo certainly reached the Blue Ocean people, but then forgot how to appeal to the audience (160 million strong) that MS and Sony had, and then somewhat failed to realize the fickle nature of the Blue Ocean crowd. Like the Iraq war, Nintendo had no clear exist strategy with the Wii's unprecedented success. And now it bit them on the ass. The console languished in it's final years while the X360 and PS3 are STILL receiving high-profile releases.
Miyamoto is a great designer and one of the most important people in the history of gaming. But he can, and apparently has, still grown very out of touch with the modern industry. Nintendo fans do not treat the company like a console maker, but more like a third party company (as in, they don't buy the consoles for 3rd party gaming, by and large), so maybe it really is time for them to go that route.
Aw crap, do I respond now, which risks having the last word, or do I answer the post? I was clarifying my point, and explaining the "generalization" of my statement. Also, I know you never mentioned Halo, but Call of Duty was dismissed as being "faceless," so I was showing the same analogy with a recognizable character who is (har har) literally faceless as all we have is a helmet.
@Quorthon
It's a bad sign if you have to try that hard to try come up with ways to dismiss those items.
Here are some main reasons why your methods of dismissal didn't work:
One-you'd CONCEDE my point, but then somehow try to dismiss it by saying that idea wasn't REALLY innovative because that idea MIGHT have evolved from other ideas eventually by someone somewhere sometime, and that person might apply it in a video game. That doesn't make sense.
Two-you'd apply a double standard biased toward your perspective. For example-to you nintendogs finding commercial success was "selling out", but sony finding commercial success was merely smartly following the market. That doesn't make sense. Another example, you tried to dismiss nintendo's revolutionary introduction of the analogue stick, while simultaneously applauding sony's following decision to suite of the analogue stick BUT simply adding a SECOND one on their controller. That doesn't make sense.
Three-you'd try to dismiss an innovation that nintendo applied in the console gaming world, because they did not invent the idea of having that idea. That doesn't make sense.
Four-you would try to dismiss an innovative game because it can be, however inadequately, labelled in an existing game genre. That's saying if you don't invent or create an entirely new game genre that CAN NOT be also shoehorned into an existing genre, it's not possible to be innovative about anything else. That doesn't make sense.
Five-you'd dismiss an innovation if you simply don't like the game personally. That doesn't make sense.
Six-even IF that game that you didn't like personally sold millions of copies, you turn around and say it was a sellout anyways. So that wouldn't make sense either.
But in the end, if all we're doing is being hyper nitpicky, applying double standards, splitting hairs, reframing, labelling, or trying to be dismissive about a company's long and continuous track record of innovation, then at least we are acknowledging the innovation in the first place in order to have the conversation to start with.
Nintendo is dying a slow death R.I.P Shigeru Miyamoto you were great in the 80s and 90s that's about it.
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