We've seen plenty of Oculus Rift mods over the past year that attempt to breath new life into retro Nintendo games. Some have been a tad peculiar, while examples such as Metroid Prime suited the virtual reality technology particularly well.
Running a Super Mario 64 mod through the VR headset isn't new, but YouTuber Chris Zaharia is trying to achieve a fully immersive experience by incorporating a motion controller into each hand to simulate Mario's punches. The end result is a rather stilted, slightly peculiar game in which Mario's arms stretch in front of him in an unnatural way; for a fan effort it's relatively impressive, of course.
This'll never replace the standard experience, not by a long shot, but it's a good example of what fans can achieve when they put their minds to experiments like these. Check it out and let us know what you think.
[source gonintendo.com]
Comments 9
Okay...
EDIT: What did they do to Mario's arm!? 0.o
There are a few things wrong with this. Firstly, his arms... They are so freaky. And the same when you look down at your feet.
But also the frame rate looks bad. I am sure others before didn't have this problem. But, to be fair, it's miles better than I could ever do so congratulations to him.
I thought I remember seeing this a long time ago
Nope, still a huge headache.
I didn't know Mario was Mr. Fantastic.
Creepy.
Mushrooms. Not even once.
...could only watch a few seconds of this...>.>
Nothing new; Oot, Wind Waker and Metroid Prime have all gotten rift treatment, Mario 64 was an odd choice thought.
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