German studio Bumblebee has revealed that if its Kickstarter campaign for fantasy RPG Days of Dawn is successful, it will consider porting the game to the Wii U.
Days of Dawn is described by the developer as an old-school RPG with HD-quality visuals:
"Days of Dawn“ is an original roleplaying game coming in HD-glory, pledging to bring back the flair of early roleplaying games – imagine classic titles of the 16-bit era in beautifully handpainted hi-res graphics and an orchestra-quality soundtrack.
At the time of writing, the campaign has achieved $15,287 of its $95,000 goal with 22 days still to go. If all goes according to plan, then Nintendo fans could be sampling this lush adventure:
Last but not least we are currently evaluating a WiiU-version of Days of Dawn. Having the actual gameplay on the big and your characters stats, maps and inventory on the small screen is a dream setup for our game. We're in contact with the Unity-team regarding this and will keep you updated.
This news follows the confirmation that WaterMelon is porting its 16-bit RPG Pier Solar HD to the Wii U following a successful Kickstarter funding.
[source kickstarter.com, via gonintendo.com]
Comments 12
Wow that game's art style might be in HD, but it's a textbook case study of how aesthetic is more important than resolution.
The characters have no personality and look uncomfortable on the backgrounds. I'm all for supporting indie developers, but this is one game I have no interest in whatsoever.
I'm in-between original, and weird.
Include the Bat/Bear/Bug creature...
I'm leaning towards weird.
@WhiteKnight To be fair, these are most likely mocked-up screens which means the characters ARE going to look uncomfortable on the backgrounds. As a fan of early '90s PC adventure titles, this strikes a chord with me. Looking forward to it!
The art itself is beautiful, but there is some oddities. The characters look like they're in front of the environment, instead of part of it (especially the enemies in that battle image).
Also, other than the unique art style, so far this doesn't seem like it's trying to differentiate itself from any other turn based RPG (not that that's necessarily a bad thing, but I'll have to see more).
hopefully they won't keep that font for all in game text. Its not especially friendly to the eyes
This seems to be happening alot lately:
Step One: Make a kickstarter for an rpg with hopes of getting a WiiU port.
Step Two: ????
Step Three: Profit.
@WhiteKnight It might be because they're using 3D models for the characters but pure 2D boards for the backgrounds?
I'll need to see some actual animation before making any judgement on how lifeless everything seems though.
Golem - not that, that happens in plenty of games and I'm fine with it.
It just seems to me that it's heavily inspired by something like Bastion, but the developers don't really understand the art style they're trying to emulate. In other words, it's not a technical issue with the graphics, it's an art direction issue.
But hopefully Damien is right and this gets Kickstarted and gets a nice art style in. I won't be supporting the Kickstarter, but I will be happy to try the game if things improve by release date.
I hope it's not 18+, we'll never be able to download it!
I hope it includes some sort of good-evil choice instead of being completly linear with the story like a lot rpgs are.
I like it. I hope it succeeds, I like what I see (other than the font, but I hope that changes).
I giggled childishly at what the girl in that screenshot says.
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