Three: it's the magic number. It's also the number of playable characters in Trine 2: Director's Cut, a 2D puzzle platformer that sees you regularly switching between a mismatched trio of varying skillsets to traverse beautiful lands.
The wizard Amadeus commands bridges and blocks with the tips of his wizened fingers, either levitating present obstacles or wishing new ones into existence at will. Zoya the thief has a sideline in archery and is proficient with a grappling hook. Pontius, a fearsome knight with a not-so-fearsome name, is the brute force, bulky and slow but perfect for battle thanks to a vicious axe hand and a shield that can repel many an attack.
It's essential to keep swapping characters due to the ever-changing environments, and putting a character in the backseat after they've taken damage also lets them heal. There's also a co-operative mode for up to three players, which eradicates that switching in favour of team work, though that wasn't on show in our demo.
Wii U lends itself well to Trine 2's control set up. Weapons and abilities are controlled by swiping, tapping or drawing on the GamePad's touch screen: a bridge can be lowered by sketching a line to the required length, a grapple or arrow aimed precisely with a touch. Actions that needed more than a tap felt sticky upon first play, however, especially anything to do with bridges.
This improved over the course of the demo and it felt better when swiping to charge forward with the knight, or dragging around the cursor to aim his shield, but we'd have to experiment with the full game to see if it's going to pose any significant problems; it could just be a case of a learning curve as you work out how best to use it. Traditional stick and buttons controls are available too.
The doubled-up view also required some adjustment. The urge is to pay tribute to the truly gorgeous visuals, each scene seemingly orchestrated to outdo the last, and watch them in all their glory on the television, but when using touch controls this becomes confusing. It's easier to keep your eyes on the GamePad screen so that you can keep track of your direct control at all times. A cursor is shown on the TV, so with practice you probably could play without looking down so much; that's another 'wait and see'.
Most of the demonstration had us platforming, flicking between the characters often to clamber over several types of perils: the wizard to tame a gaping spike pit with a handy block of wood, the thief to shoot a button or swing across an abyss. There was also a taste of the trickery ahead — the platforming paused for a light-based puzzle, in which a sun beam had to be directed into a sensor to open a door. The demo was crested by a battle sequence where the knight could show off his full worth by shattering an army of undead skeletons.
With Trine 2 on PSN and other formats already, Frozenbyte promises enough new content to make this Wii U version's shiny new subtitle worthwhile. A new multiplayer mode, Magic Mayhem, is in the works, though there aren't any new details at this time. Four player co-op – one GamePad, three Wii Remotes – is in too, and its upcoming expansion pack, The Goblin Menace, will only be available on PC and Wii U.
How well Trine 2: Director's Cut translates to Wii U ultimately remains to be seen, but judging by how well received it was on other formats there's a lot to look forward to. The touch controls took some practice, but there's time for that to be sorted out before it graces Wii U's eShop later this year.
Comments 13
Now doesn't it look gorgeous?
The look of this game is absolutely amazing. Not to sure about the gameplay though.. I'm keeping my eyes on it.
Beautiful looking game, but I don't know anything about this series. Is there even a Trine 1? Cause I never heard of it
hydeks - yes to 1 but I think it was single player only.
This is alot of fun on the PS3 w/ 3 players. You really have to play cooperatively, unlike the Heroes of Ruin demo last night. On three 3DS we were hardly ever on the screen at the same time and everybody just ran off and did their own thing. Then when we all got together for the boss battle my battery COMPLETELY died.
Anyway, I don't know if touch controls would really work for the knight, but I could see it being very helpful for the wizard. But choice is always preferred. Don't like it, don't use it.
The PS3 version is over 1GB so I guess Nintendo is doing away w/ Wiiware limitations for the Wii U
This game looks gorgeous....can't believe it was a downloadable title. Insta-buy
This looks amazing. This look like the perfect game for me, I'd love a platforming game combined with puzzle elements and action.
I've heard very good things about this game, great gameplay, clever puzzles, great co-op and fantastic music. And the graphics are really breathtaking. To me, Trine looks like the very best of 2D games.
Nintendo should look at this, because New Super Mario Bros. U looks really uninspired...
The graphics really do look lovely but I'm not sure if its a game for me yet.
Looks cool, still not sure if it's high on my wishlist yet though...
I agree with everyone here!
Looks gorgeous
Not sure about purchase
Never heard of it before
Will keep my eyes on it and may be converted
heh cool, looked up videos of it, it sure looks like a game I want!
@rjejr cool, except the no multiplayer thing, multiplayer games are usually funner, trine 2 multiplayer certainly looks awesome!
Have this on XBLA... I'm interested to see how the WiiU visuals stack up, since I know high-powered PCs run this game at a much better visual fidelity than the Xbox version. Not sure about PSN. Either way, it's worth a look. The gameplay didn't feel quite right for me, and I'm thinking it's due to being a sequel to a PC-only game, with keyboard/mouse controls. Just doesn't have that polish I hope for. Still, a great title to have for the WiiU's shop, especially for people who haven't played yet.
Meh..... I've played the first two (yes, there is a first) on the PC.... And they were good games, but get somewhat repetitive near the end..... As a note to all Nintendo gamers (like my self) on the fence about this game, approach with caution. There isn't really any great platforming elements, and the puzzles, while challenging, are often frustrating and somewhat gimmicky. Still fun games, just not great.
Will this be coming out for the 3DS?.....
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