British developer Zoë Mode is behind upcoming 3DS puzzler CRUSH3D, and studio head Paul Mottram recently revealed the game was delayed for a somewhat unusual reason: not because it was going through development difficulties, but because of the console's impact, or perhaps lack of it.

Citing the fact that there are now so many game devices in the mainstream, Mottram discussed the difficulty inherent in backing a console when its success is uncertain:

It used to be that ten years ago, it was PS2. So you'd just do PS2 and then maybe some others. But now we're finding that everyone is not knowing what platform is going to succeed — we did our first 3DS title — we got Crush onto that, but we had to delay the release of that because of the success of the platform.

Crush is due in September, but could it have been released earlier if the 3DS had sold more units? We'll never know. Make you wonder if other games have been held back due to the console's sales, though.