For all the questions that Nintendo's appearance at E3 2011 answered, many more new ones have arisen.
Nintendo EAD designer Katsuya Eguchi is working on a five-player Wii U prototype game that utilises just the one Wii U controller and four regular Wii Remotes and Nunchuks. Is this because the Wii U controller will have a price tag heavy enough to put users off from buying addition ones, or because there simply is no need for more than one? Speaking to Kotaku, Eguchi makes it sound like having more than one may not even be necessary:
We're considering our options with maybe two screens... [Multiple New Controller games is] an interesting idea.
This suggests that it is possible to synchronise at least two of the fancy new controllers to the console. Whether that's something the Wii U can do out of the box or through some kind of firmware update is all speculation at this point, however, Eguchi acknowledged that if the controllers are to be sold at a high price point, that could be an obstacle for potential four-controller games.
Which is understandable yet a slight contradiction to what a Nintendo rep told CVG at E3. A company spokesperson said that the console and controller will be sold as a bundle and that controllers won't be purchasable on their own. Apparently, multiplayer games being developed for the Wii U are currently supporting just the single new controller with Wii controllers making up the rest of the numbers. Whether Wii U controllers will be available to purchase on their own in the future after the launch period remains to be seen.
[source kotaku.com, via computerandvideogames.com]
Comments 49
I think eventually that will come to fruition. Its more money for Ninty. You won't get two controllers with the Wii U out of the box though I reckon.
My wallet is screaming in agony.
This is exactly what I figured. Multiple Wiimotes used instead of multiple Wii U controllers.
See, a lot of people want there to be more than one..
But a lot of people also don't want it to be more expensive...
It's like those who want it to be capacitive...
But still don't want it to be more expensive...
Honestly, I'm surprised people WANT to pay more for this thing.
This will already be expensive enough (compared to the Wii prices).
And as much as I understand that quality+quantity is a great thing: I would've thought that people would want it affordable first and foremost.
I'd assume Nintendo thought the same thing.
...and now Nintendo and I are happily surprised that people WANT to pay more for this.
I never bought a second nunchuck due to the expense, so I can't see myself getting a second "New Controller" (that name is a placeholder right?) without serious incentives. Does the WiiU have gamecube controller slots I wonder? Or will it not be that far backward compatible?
well they got a long way to do something for the system to make it work with at least 4 before getting it made in the factory or they could make some sort of attachment for the Wii U to handle more touch screen controllers
@5 maybe nintendo will develop a wireless wii like mote gamecube ish controller for the wii to use instead of the wiimote itself
i would imagine it could be heck of alot easier if you just want the controller screen less experince
it would be up to the developers to ultilize the aspect and for nintendo to implement it
p.s wow this is the first time im talking serious about a console lol
Just watch, they'll bundle the new controller with Wii Play 3, you'll see. ;P
You could always go find a neighbour with another controller and play with him. Nintendo's aiming for social interaction. Actually FINDING new people to play with, could it get more social?
How about improving the Wii Remote system while you're at it? I think the sensor bar technology can be upgraded entirely. The U-Remote, perhaps?
...I...don't know what to say...ugh.
I think it's entirely possible to hook up at least 4 of those tablets if Nintendo wants to. They just need to make a game that's worth it. But if they want to make another Four Swords Zelda, then please include an online function as well for the poor among us so that we can get a semi-same experience out of that game.
Impressive. If this is the case, you won't even have to buy new controls for the WII U, you'll just buy the console then be all set (if you previously owned four Wii Remotes.)
It's kinda what they said they don't want us to know 'till next year. they are just giving us weird answers .
I honestly can't see the controllers costing any more than 80 bucks. Screen is small enough and resistive touch screens are cheaper. It would be a bad move to make these things over $100.
That being said, it probably won't matter to me anyway, because all my friends will want one and they can just bring their controller over.
Oh man, all those controllers! It's so confusing!
Nintendo, why not just showing us some totally awesome looking games? That's far more important then a huge pile of controllers!
So... we can technically have 8-player games now?
@17 I sure hope so. I see some Mario Kart and Bomberman nights in the future.
i'll be the only one using the wii u unless sharing it once a blue moon but other then that cost wont be a issue for me if i multiplayer its likely to be online instead
Well, considering the buttons and analog inputs are the same inputs on the CC Pro, it'd be beneficial to not have WiiU Tablets sold separtely. Games using 4 tablets will probably be possible- but thats if you have friends with their own WiiU console (if you don't have the money to spend on another tablet).
Using 3DS to possibly stream content to it would be cool too. I would love to see a new Four Swords game for WiiU and use a combination of the tablet and 3DS systems.
So many possibilities.
@20 Well Four Swords was announced for 3DS, and it's gonna be a free download.
I think something people are missing is wether the Wii U can handle streaming to four different tablets. That's gotta be a strain on the processors.
Well, if the Gamecube streamed up to 4 GBAs (Four Sword's particularly), them I'm sure it wouldn't be a huge problem. Of course, we are talking about a whole new system that can stream the display to a controller. I'm guessing it's all on the game. Four Swords WiiU probably wouldn't put too much strain- and it would be better if 3DS systems were used.
I'm hoping I can use my 3DS as a controller to some extent or have games streamed to it.
For multiplayer games like FFCC and Four Swords, I'd prefer the 3DS being used over the WiiU tablet.
I think there will be support for multiple controllers at some point if not at launch, but you won't get more than one controller in the box.
It'll come eventually. They say they're listening to the players more, and if they're wanting more controller support, than it will come eventually.
I'm just glad they aren't showing us a bunch of colors this time and then only producing one at launch (or 2 if we're talking 3DS).
Putting myself in the minds of the Nintedno brain trust I don't think they want more than 1 controller b/c this isn't a controller, it's a part of the console. Sure you can use it to control stuff, but it looks to me like they are working hard to explain this isn't a portable tablet, it's half the WiU. Anything multiplayer will use Wiimotes or classic controllers, as will Wii Sports (3?). If it isn't part of the WiiU then it's just another peripheral that people will say could've come out for the Wii. That's the impression I feel they are trying to get across, this is the WiU's head and the console is it's body. Who knows, maybe this is the sytsem where Nintendo moves wholeheartedly to online multiplayer.
i can't see them not actually selling more WU controllers, what if you break the one sold with the console?
How about we just call it the Umote?
I didn't even think about it until now, but what if the system can't send 4 individualized images at once? Maybe pushing out the signals is not a possibility in order for them to keep costs down? I will be really bummed if that is the case. Although, you may be able to use your 3DS as a controller/screen . . . certainly a possibility.
And yes . . . the U-Mote sounds good to me.
In my opinion, the system will be able to use more than one WiiUPad (why can't a friend with a WiiU not be able to bring his controller over if he wanted?). Still the majority of the games will probably only caer for one WiiUpad as far as special features.
Ay carumba, we're in recession already, Nintendo.
I have to mention that elsewhere on the 'net, reaction to the possibility that the Wii U may not support more than one Umote is much more extreme than on Nintendolife. I think it would be crazy for Nintendo to release their new system without at least 2 Umotes being able to work simultaneously! Local multiplayer has always been Nintendo's greatest strength, and I for one would not be keen on the U if this wasn't Nintendo's intention. Of course multiplayer is possible via the existing peripherals, as has been shown, but local MP games would be far less appealing if each player did not have their own Umote. I'm sure the reasons that this would not happen are ones of cost and technology, but if they can't do it right, they probably shouldn't do it at all.
So all of these stories point to that Wii and Wii U will co-exits for sometime, which I am actually ok with.
During multiplay, don't people want to have an equal experience? If you have five players, four of them are going to be wishing they were the one with the new controller. This doesn't make sense to me. There should at least be games where two new controllers can be used to play... or you know, visiting friends and family who also own the Wii U can bring their own controllers with them. Not every household has to own two or four of them. I foresee annoyance with Nintendo bizarre thinking.
When I first heard about this system, my immediate reaction was, "Great--FINALLY I can play Pacman Vs. and Zelda Four Swords Adventures as intended!" Those seemed like GREAT experiments in the Gamecube era; sadly I never played them as they required tons of GBAs and link cables.
Only one tablet, or even two, kills that idea, though.
I think it'd be stupid on Nintendo's behalf is they didn't sell new Wii U controllers, because what would happen if yours breaks? Personally though, Nintendo won't be that stupid. I also think that you'll be able to use four Wii U controllers at once.
What I really want though from Wii U is a really solid online system that beats XBox Live. If you go on talk from developers, this is going to happen.
They need to have more then one Wii U controller for games like Battlefield, racing games, ect Due to the fact that it would only be fair to everyone to have an actual gaming controller in hand, not a wiimote.
Well, on the other hand, there is the classic controller pro, which has all of the same buttons as the "U-mote" so it's not completely necessary, but recommended, as long as they are affordable.
well i guess the system will come with one controller anyway.
it's up to the users if they want to shell the extra money for a second one.
There will definitely be a lot more unique gameplay options there with 2 controllers. There might be some additional cost because they m9ight need some more powerful hardware in order to stream graphics for 2 controllers. But not really that much more i would think.
there definitely are a lot of points that need clarification. i guess we will need to wait for a few more months. there is more than a year ahead of us before this actually comes out. let them do their thing. the more we don't bother with it, the cheaper and better it will be when it comes out in order to catch our attention!
Is there going to be a another different motion controller for the Wii U or is this one it?
So if I throw my U controller in a fit of rage, or lose it after attending a game party, or it gets stolen, or the delicate touch screen gets bludgeoned somehow, and for whatever reason it needs to be replaced, then I'm basically screwed, right?
Also, if the main bottleneck is raw bandwidth to output video signal to the controllers, then for multiplayer games requiring two or more U controllers, the console could simply output an separate interlaced video signal to each screen, or lower the frame rate (30Hz for two player games, 60Hz for single player), or reduce the resolution (4 video feeds @ 240p instead of one feed at 480p). If the U controller uses compressed video signal, then increase the compression ratio when multiple controllers are utilized. While any these options will undoubtedly reduce the video quality slightly, it will also reduce the burden on the CPU and enhance the multiplayer experience. If an FPS game allows multiple players to each have their own screen, and only one tablet is utilized, then player A using the U controller would have a huge tactical advantage over the other player B using the TV screen, because A can also see B's screen but B cannot see A's.
they should at least support the wireless controller of gamecube!
@jerryo: I doubt the Wavebird will be supported. I don't own a wireless game cube controller anyway, so it doesn't matter to me if they work or not.
I'm wondering if, the WiiU even has the tech ability to support more than one WU controller.
Nintendo needs to sell the Wii U controller separately. It would really piss me off if I somehow broke my Wii U controller by accident and I had to buy a whole new console just to replace it.
I also think it should at a minimum allow two Wii U tablet controllers to be used. Maybe have the second one have much less advanced streaming or something so it won't tax the system?
They don't seem to even know themselves, which is annoying. Wii Remotes are just not going to cut it and I think it's just sad that they are bringing them back as the primary controller for the system. Nintendo needs another Gamecube type controller to be standard if they want my money
This is confusing. Why wouldn't more than one controller be possible? I don't understand why they're talking about it as if it's something they'll struggle to do or something that won't work with all multiplayer games. As JaxxRaxor says, limit the streaming or turn it off completely for multiplayer if that's the problem.
There's still the classic controller, but I don't think ALL FPS games on the Wii supported that. So if the Wii U can't have more than one new controller, perhaps Nintendo should enforce Classic Controller support for all games that could conceivably use it. Playing the likes of Shift and Dirt on a sideways remote wouldn't be the same as a dual stick controller.
CLASSIC PAD AND TWIN STICKING ON UTABLET IS FPS
REAL FPS = wii remote and nunchuck and analog stick and touchscreen
use utablets stick and screen as a CORE/REAL FPS CONTROLLER or wii remote and nunchuck as a REAL FPS CONTROL SYSTEM
or allow a nunchuck to plug into a utablet have motion and analog stick in left hand and mouse touch panel via stylus on your lap =REAL GAMERS FPS
classic pad DONT INSULT ME
I hope Nintendo does allow for the use of at least 2 tablet controllers with the Wii U system. Yep that controller will be expensive. but I expect that.
hmmm.... it took me awhile to get used to the 3ds' slide pads (i always used traditional analog sticks) and since the wii u's controller uses them, and the wii u also uses the wii's crappy analog stics, its gonna be hard switching back and forth analog to slid pad...
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