Giving garage gaming a great big hug

There was something of a storm in a teacup around Reggie Fils-Aime's recent comments that Nintendo isn't interested in garage developers. As long-time fans of WiiWare and DSiWare will know, some of the services' better titles have originated from semi-professional coders or small development teams. Now Nintendo of America's director of PR Marc Franklin has stepped in to explain the company's feelings on the matter.

Franklin told Gamasutra that the company is more interested in good quality content than where it came from:

Subscribe to Nintendo Life on YouTube

Nintendo always appreciates good quality content regardless of whether that's coming from an indie developer or a more established publisher.

Franklin also points to WiiWare success World of Goo as an example of when the format-holder has worked closely with a small team to deliver a fantastic game:

For example, we've worked with 2D Boy, the people behind World of Goo for WiiWare. This is a group of guys who don't even have an office. So we embrace that kind of independent spirit and it's ultimately the most innovative content that will rise to the top.

There, glad that's all cleared up, then.