Hmm... not so great?

We have been listening to the customers, and we have been trying to come up with the solution that will not sacrifice the security nature of Wii but will cater to our customers' convenience. We will need more time to tackle it. But the basic direction has been decided, so I would like to update you on this today.

It's probably been hard for Nintendo to ignore the issue, the media and owners have been banging on about it for a long long time, finding it hard to understand why we can't just load directly from SD cards.

After last weeks announcement a huge amount of websites and blogs have reported this as the "solution" to the problem, we here at Nintendo Life beg to differ, if you look at what Nintendo actually said it's not that great.

We will make it so that, when there is not enough room on the Wii's internal memory, you will be able to purchase and download Virtual Console and WiiWare software directly from the Shopping Channel to an SD memory card. We will also make it so that you will need to go through just one process in order to transfer Virtual Console or WiiWare software stored on an SD card to the Wii console and then be able to play it. We would like to deal with this issue utilizing two methods. Since the updates to realize these new structures will require significant revisions to the Wii system, and these changes need to be made by taking care of a variety of different angles, this method will become effective beginning next spring. For some of you, this may be considered late. But please know that we really appreciate your cooperation and understanding. We are working hard so we can begin the service as soon as possible.

Firstly, as it is going to be a software update it is horribly late, probably a good 18 months over due. Secondly if you look at what they say, you STILL won't be able to play directly from the SD card, you'll have the same limited memory for "channels", they're just saying it'll be "easier" (one click) to move something to the internal memory... basically speeding up the process, but not fixing it.

I guess if they really really don't want gamers to play directly from SD it should feature some form of memory overflow stacking, so that whenever you download something new it'll always save to the internal memory and then if required, move the least accessed (or games that haven't been accessed recently) onto the SD card, at least then you won't have to move stuff around unless you want to play something you've not touched in a long time.

Hmm, I don't think this will be the end of it.