E3 2006, Havok software announce it's support for the upcoming Wii console. For those of you unfamiliar with Havok don't worry, it's more well known in the PC field.
The Havok "physics middleware" engine is a software solution and is used for real time physics processing. Basically it's the chunk of code that processes object interaction. Havok software has gained industry recognition after being included in such title's as F.E.A.R and Splinter Cell to name but two.
"Nintendo has always captured the imagination of game-players and developers alike around the world," says Jeff Yates, VP Product Management at Havok. "Havok is no exception when it comes to the Wii platform. We look forward to seeing the amazing range of new experiences that this game system brings to new-generation developers."
Nintendo aren't new to the Havok software, it's actually been used for a number of Gamecube titles, but today Havok announce support on the entire Wii platform. The Havok tool set will now be available to all Wii developers.
"Havok has become synonymous with state-of-the-art physics in games in recent years," said Ramin Ravanpey, Director of Software Development Support, Nintendo of America. "With this announcement from Havok, we feel Wii developers have another critical tool in their hands that helps unleash the real magic of the Wii platform."
It seems as if all the right people are getting involved with Wii, lets hope the developers deliver on the actual games now they have the tool kits.
[source havok.com]
Comments 1
Mmmm, loved the physics in Half Life 2
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