Overview
- Number of Players
- 2
- Genre
- Adventure
- Release Date
Wii U
30th Nov 2012
18th Nov 2012
- Series
- Skylanders
- Official Site
- skylanders.com
- Also Available On
- 3DS, Wii, PS3
Screenshots (13)
Reviews
Review Skylanders Giants (Wii U)
Not a giant leap
Plastic peripherals and Activision seem to be a match made in heaven, with Guitar Hero and then Skylanders: Spyro's Adventure both emptying our wallets. Well, it's not safe to put your money away just yet, as Skylanders Giants hits the shelves complete with a whole new set of must-have plastic collectables. So it's back to Skylands...
About The Game
Thousands of years ago, the Giants fought epic battles in Skylands but were banished to Earth. With a new threat looming, it's time to bring them back to join forces with the Skylanders. Only you can put them on the Portal of Power® to unleash their strength in the ultimate battle to save Skylands.
Skylanders: Giants is a direct sequel to Skylanders: Spyro's Adventure. It features larger Skylanders known as "Giants", along with other new gameplay mechanics.
All figures from Skylanders Spyro's Adventure come to life in Skylanders Giants. They also remember their powers and upgrades. Also, characters from Skylanders Spyro's Adventure can level up to 15 when played in Skylanders Giants!
What are the new types of Skylanders figures?
- Giant Skylanders are super size and have super powers
- LightCore™ Skylanders light up when placed on the Portal of Power® and have special LightCore™ powers
- Back and better than ever, Series 2 Skylanders are returning from Skylanders Spyro's Adventure with new "Wow Pow" power upgrades and increased level cap
- In addition to the above new Skylanders, there are also Brand New Skylanders launching with Skylanders Giants.
Series 2 Skylanders figures will work in Skylanders Spyro's Adventure.
Comments (2)
One of the devs confirmed on their Twitter this version is gonna be a launch title with the console, at least for America.
Why doesn't this game use the NFC capabilities of the Wii U gamepad. Why does there need to be the character transporter separately for Wii U in the same way as for the other platforms? Seems totally unnecessary?
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