Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
Switch eShop
- 22nd Jan 2018, $19.99
- 22nd Jan 2018, £17.99
- Also Available On
- Official Site
- nintendo.com
Reviews
Review ChromaGun (Switch eShop)
All the puzzles of the rainbow
Colours should be easy, right? Take one primary colour, mix it with another and a whole new one blends into existence. Easy peasy. But take that simple notion and leave it in the company of a clever, puzzle-minded indie studio and things start to get… well, complicated. Now those colours can be pumped from a gun -...
Screenshots 5
ChromaGun News
Nintendo Download 25th January (Europe)
Fill your digital boots with every new game hitting the EU eShop
It's Thursday, and that can only mean one thing: new stuff on the eShop day! Yes, it's time for this week's Nintendo Download and we've got a cavalcade of digital treats ready for serving on your Nintendo platform of choice. We've scoured the eShops for you and listed every new entry,...
Feature Shooting The Breeze With Chromagun Developer, Pixel Maniacs
"It’s a love-letter to Portal"
Chromagun is a first person puzzle game with more than a passing resemblance to Valve's much loved Portal games. Despite the immediate similarities, its developer hopes to impress with its own sense of witty humour and fiendishly clever colour based puzzles. With only three colours to choose from, it might seem that...
News ChromaGun Is Coming To Switch And It's A Portal To Colour-Changing Puzzle Action
Solving puzzles in a test lab, you say?
Okay, it's not hard to work out which game series serves an inspiration for the first-person puzzling of ChromaGun, but Pixel Maniacs' indie hit looks to be more than another Portal wannabe. The big central mechanic is your titular weapon, which can fire bursts of red, blue and yellow paint. It's all about...
About The Game
Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade colour-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers.
The basic principle is as easy as applying as it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.
Use the ChromaGun to colourise walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same colour. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.
If all of this sounds like your brain can handle it, congratulations! You’re the perfect candidate for our test chambers!
That being said, welcome and good luck!
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