Bustin' makes us feel bored
Announced way back in May 2010, Nnooo's Spirit Hunters Inc. — available now in both Light and Shadow flavours — promised, in Nnooo's own words, "a Role Playing Game set in the real world." That's both a tall order and an idea with enormous potential, which is why it's a shame that the finished product mistakes "role...
Spirit Hunters Inc. Shadow/Light Guides
In this third and final developer guide, Nnooo's Nic Watt explains the finer details behind successful spirit hunting
In the previous feature Nnooo's Nic Watt took us through some of the more complex aspects of the player abilities in Spirit Hunters Inc., including some of the abilities which are unique to each element. In this third and final piece...
In our second exclusive developer guide, Nic Watt explains the ability system in this spook-catching DSiWare release
In the previous feature Nnooo's Creative Director Nic Watt detailed some of the basics to Spirit Hunters Inc. In this second feature he will explain some of the more complex aspects of the player abilities, including some of the...
A guide to catching spooks, straight from the developer
In this, the ﬁrst of three articles, Creative Director at Nnooo Nic Watt will detail some of the components of Spirit Hunters Inc. to illustrate all the different aspects of the game. Spirit Hunters Inc. launches globally on DSiWare next week, so make sure you brush up on these tips to get a...
About The Game
Spirit Hunters Inc: Shadow and Spirit Hunters Inc: Light are augmented reality games in which the player works for Spirit Hunters Inc, a mysterious company which specialises in the detection, capture and trade of ghostly spirits.
Players will utilise abilities from six elements to battle these spirits: Fire, Water, Ice, Shadow, Light and Fungus. Each element will come with their own strengths and weaknesses.
Players can also create unique challenges for each other and trade them via local ad-hoc communications, Facebook™ or email. These challenges will allow friends to offer rare spirits to each other, although the spirit will have to be defeated before a player can create the challenge.