Of course some say 'waggle, waggle, waggle...' But lets look back.
1.Wii Sports has great use of consistent force motion sensing replacing the button power meter in golf - huge upgrade, imho. I feel Bowling is the 2nd best game in that series, and that is the best bowling game I have played. Great multiplayer game.
2.Games like Onslaught and Metroid show how wonderful the wimote is for shooters. The control for Onslaught is just so ideal, no nonsense, guns mapped for easy access on the d-pad. I know they are completely different games and experiences, but compare/contrast with how clunky the menu system is in RE4 for switching weapons.
3.Physics based puzzlers like World of Goo and Boom Blox are improved by the wimote.
4.Mario Galaxy is great incoroporation of pointer, themeatic motion sensing, and even an underhyped multiplayer aspect. Collecting starbits via pointer is satisfying and adds interest to the flying segues. Mario turrns valves, ice skates, floats on flowers, on and non with the waggle, great fun, feels natural.And later levels added to the 'helping hand' theme of pointer with snow removal and bell ringing, If MG gets a direct type sequel, I hope they expound on those possibilities. Great example of a traditonal game getting a 'new play control' makeover, as it were.
5.Games like Mega Man 9 and Super Paper Mario show great, simple NES applications. I like having the wimote alone for my favorite VC consoel, the NES.
6.I was impressed by how well the wimote emulated paddle control in Bit Trip Beat. Very consistent and natural.
7.And of course many arcade shooter type games. Crossbow Traing and Wild West Guns being stand outs in my opinion.
Of course ther are more, but I have gotten the ball rolling.....do you think perhaps the gaming community takes the wimote for granted?? And to think, motion plus, a new wrinkle is only weeks away....
Hardcore, casual = marketing. The real divide is between arcade and narrative games.
I'm not impressed with pointer controls because, while it is the first time such controls are implemented into the basic controller, pointer controls are by no means new. Wii is just popularizing it.
Motion controls tend to be pretty awful in Wii games. Wii Sports did some good, but it wasn't that great. I think Wii Sports Resort and MotionPlus will improve on this, though. Mario Galaxy was mostly waggle except for mini-games like the ray surfing. Twilight Princess, too. Bit Trip Beat uses it well, though the developer himself said he'd have preferred a dial to rotate like for Pong, not exactly new or innovative technology.
It's nice that Wii's controller has all these capabilities wrapped into one, and I don't take that for granted, but the real promise -- the real innovation -- has been in 1:1 immersive motion control, which it has of course failed to live up to. Most games that use the remote's feature do so in ways that have been done before with other devices such as light guns, or they do so in cheap, uninteresting ways like shaking a controller to make Mario spin around... yay?
I have high hopes for MotionPlus. I think it will be what Nintendo needs to deliver the system's full potential.
I think it's doing the job well. As a piece of design having a remote control at first seemed bizarre, but it provides a more immediate accessibility for people who aren't used to or interested in using joypads. Plus it has the brilliant feature of being able to function as a traditional 2-button joypad for games that support it.
The motion controls are a bit limited, but I think developers are too often demanding too much out of the controls without sufficient testing and really should re-think some game mechanics. Deadly Creatures and De Blob both took this into account, but other games have been too ambitious. Motion+ may help this situation and make it easier on developers, but being an add-on they'll still need to make games work with the default motion controls -- of course if everyone ends up owning the Motion+ add-on there will be less risk of a split in the market, but we'll find out in a few months if that's the case...
I'm not impressed with pointer controls because, while it is the first time such controls are implemented into the basic controller, pointer controls are by no means new. Wii is just popularizing it
So the crap what? Motion control is nothing new, neither are touch screens. Before the 32/64 bit gen control sticks were nothing new. That doesn't mean that when used right they don't add a ton to a game.
I'm still not impressed with motion beyond more basic things (I've had a lot of fun with Kororinpa and that one ball rolling WiiWare game), but pointing controls are definitely here to stay. They're convenient, easy to use to improve games, allow the once nearly-dead adventure and light gun genres to prosper, and hard to screw up.
While motion control isn't new, 3D motion control is new to home consoles. There was not a single console before the Wii to have a controller that did what it can do.
Also, the Wii doesn't have a touch screen, and no one said anything about joysticks. This thread's about the Wii remote's unique properties. Yes, some games do use pointer well, and I'm glad they do, but the big hype behind the Wii was the 3D motion controls because that was brand spanking new, and it unfortunately hasn't been used particularly well so far, but I fully expect to be blown away by Motion Plus, so I'm not complaining. Your second paragraph pretty much sums up my feelings about the controller, so I think you just misunderstood something... I love the IR; I'm just more excited about the motion controls, which is something that has failed to live up to the hype just yet.
The Wii "was to have one"? I'm not sure I follow that. But I was just responding to the message above mine that brought up touch screens and joysticks, not suggesting it should have a touch screen.
Well, when they were developing the wii, they were planning to put a touch screen into the wii's controller, but they decided against it because it would be too much like the DS.
Ah, well, it certainly could be interesting to see Wii games using a DS as a controller. Not only would wireless make it much easier since you wouldn't have to get GBA cables, but the install base of the Wii/DS is much greater than the GC/GBA, so it would likely prove much more successful. Four Swords Adventures and Pac-Man Versus were honestly two of the best games on the Cube, so I'd love to see the DS used that way for Wii.
^I agree. Wiiware would seem especially well suited for that. But apparently Nintendo has moved on? What are the Wii/DS apps?
You can downlaod a demo of Geometry Wars Galaxies from the Wii if you have that disc, beyond that and demo's off of Nintendo Channel, I am at a loss to think of any....
Hardcore, casual = marketing. The real divide is between arcade and narrative games.
Of course some say 'waggle, waggle, waggle...' But lets look back.
1.Wii Sports has great use of consistent force motion sensing replacing the button power meter in golf - huge upgrade, imho. I feel Bowling is the 2nd best game in that series, and that is the best bowling game I have played. Great multiplayer game.
2.Games like Onslaught and Metroid show how wonderful the wimote is for shooters. The control for Onslaught is just so ideal, no nonsense, guns mapped for easy access on the d-pad. I know they are completely different games and experiences, but compare/contrast with how clunky the menu system is in RE4 for switching weapons.
3.Physics based puzzlers like World of Goo and Boom Blox are improved by the wimote.
4.Mario Galaxy is great incoroporation of pointer, themeatic motion sensing, and even an underhyped multiplayer aspect. Collecting starbits via pointer is satisfying and adds interest to the flying segues. Mario turrns valves, ice skates, floats on flowers, on and non with the waggle, great fun, feels natural.And later levels added to the 'helping hand' theme of pointer with snow removal and bell ringing, If MG gets a direct type sequel, I hope they expound on those possibilities. Great example of a traditonal game getting a 'new play control' makeover, as it were.
5.Games like Mega Man 9 and Super Paper Mario show great, simple NES applications. I like having the wimote alone for my favorite VC consoel, the NES.
6.I was impressed by how well the wimote emulated paddle control in Bit Trip Beat. Very consistent and natural.
7.And of course many arcade shooter type games. Crossbow Traing and Wild West Guns being stand outs in my opinion.
Of course ther are more, but I have gotten the ball rolling.....do you think perhaps the gaming community takes the wimote for granted?? And to think, motion plus, a new wrinkle is only weeks away....
Agreed, for no extra cost the controller can be a stearing wheel (and you can pick the Wii Wheel in with MK Wii a must buy game), a light gun (with zapper sytle shells available fairly cheap), Ive had a great new way to play console football (pro evo), then there is boom blox as you mentioned above, Mad World, Force Unleashed, the list go's on (it IS also a tidy little NES style controller also).
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Topic: You have to admit - in 2.5 years we have seen a lot out of this controller....
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