Which do you prefer? New Super Mario Bros. Wii or Super Mario Bros. 3? I'm not sure myself. I might have to say NSMB Wii. Which one do you find harder?
Well, SMB3 is a classic, and is much closer to my heart for the nostalgia of growing up with it. On the other hand, NSMB does a great job at capturing the feeling of SMB3. Both games are fantastic, so I will share the love.
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NSMBWii. SMB3, although it is a great game, has a lot of little annoyances that...well, annoy me. Like getting sent spinning back to the level you last completed whenever you die, not being able to replay levels you've already beaten, not being able to save, stuff like that. It's also way too difficult.
NSMBWii was very inventive level designs, uses the Wii remote well, has a perfect difficulty, has Yoshi, has an amazing mulitiplayer component, and has a better world map. NSMBWii is probably my favorite 2-D mario game.
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SMB3 is so short. With whistles available so early on, it takes minutes to get to any level. I don't understand why people complain about not being able to replay levels when you can just start the game over (or a new file in most versions other than the original).
And being sent back to the level you last beat? I couldn't think of anything less significant. It takes a few seconds to get back to the level you were on... at the most. Most of the time, less than a second.
I love both of these games a lot! But I gotta say NSMBW because of the multiplayer(amazing!) and the star coins. I don't know why people don't like the star coins, I just love the extra challenge!
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SMB3 does not have star coins, so probably SMB3. NSMB Wii is great, though.
Not that I disagree with your conclusion, but how on earth are Star Coins / Yoshi Coins / whatever other names they go by a bad thing? For me it adds a little something in replay value and challenge. I would say that I much prefer the harder way of handling it in SMW, where you were required to obtain all the coins in one life rather than just keeping track of which ones you ever picked up, but otherwise I'm quite happy with the feature in NSMBWii.
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NSMBW. I think it's just more fun because there's more power ups and content. I'm not sure which is harder though... both are absolutely great though...
@Wario Because Dragon Coins aren't required to unlock parts of a game you've already given money for. Not quite a fair comparison. I love the Dragon Coins. It's a nice optional challenge. I can try to get them all for the sake of getting them all, but not getting them does not prevent me from playing the game either. How I'd like to play more of NSMB's World 9 than level one, but I have doubts as to if I ever will. My patience for this sort of thing does not last long, and I was just about to throw the controller through the screen earlier. Mario is about going from point A to point B. Forcing the player through another type of game in order to get back to playing the normal course of the game doesn't make any sense, as if unlockable content ever did make sense.
Granted, I've yet to play multi-player, so maybe that will kick my appreciation of this game up a notch so that it surpasses SMB3/SMW. It's not far behind regardless, and in many ways I think it's too different to fairly compare in the first place. The old Mario games were a lot more focused. This new game is all over the place, and each levels feels like it is trying to do something completely different, like the designers were showing off, which makes the experience seem a bit fragmented and hard to compare as a whole product.
But really, owning the game for three days and barely playing it except for the first day when I blitzed through to world 7, it's way too early to decide. I'm sure I'll change my mind 100 times in the next few days as to what I like and don't like about the game, and to what extent.
NSMB Wii if you really think about it, combines all 2d Mario titles from the past and melds them together therefore making the best Mario experience i have ever had. Well I'm going to say Super Mario World will always be my favorite but this one is right beneath it. Hell with it, i like all Mario 2d games and will love them until i die.
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It's WAY too early to tell if you like a game you've played for, what, three days, more than than a game you've played, or had the chance to play, at least, for the last 15 or so years.
Man I feel like the only person that feels this series has been moving laterally, not forward, since Super Mario World....the level design in this one is definitely clever, but it and the original NSMB just didn't feel like as large of games as Super Mario World or Yoshi's Island, despite the second not counting since it's kind of its own series...But yeah--haven't played multi yet.
Adam nailed it with SMB3--the whistles were there for that reason. My brother actually taught me the whistle locations as a kid so that I could get back to near the final area when dad commandeered the TV for endless bouts of Golf watching.
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Well, no need to rehash too much, but you know that I completely disagree with that vision of Mario. The "playground" or "garden" experience in Mario is even more important, by which I'm referring to what first truly came into its own in Mario 64, but which has always been part of the experience for me; that experience whereby each stage is a little microcosm that you do not rush through so much as you explore, take in, play around with, and search for the all-important secrets. Finding a cleverly hidden new room, area, or secret in Mario 3 after playing through a stage many times is the fundamental Mario experience for me. It's about exploration and learning how these little stages or worlds work, not about going from A to B.
weirdadam wrote:
The old Mario games were a lot more focused. This new game is all over the place, and each levels feels like it is trying to do something completely different, like the designers were showing off, which makes the experience seem a bit fragmented and hard to compare as a whole product.
Hm, not sure I agree there either. I do agree that the new game perhaps doesn't have as tight of a visual identity, but I'd say that previous games (SM3 and SMW in particular) were at their best when throwing something completely new into the mix, like the Kuribo's shoe you find in just one level, or the many odd areas in SMW that are completely unique experiences. But this sort of goes along with my "playground" vision of Mario levels, whereby discovering how the next stage works and how its new creatures or contraptions operate is the fundamental Mario experience, making you stop and get a feel for the new stage's logic rather than blindly jumping through another level.
Again, though, I don't necessarily believe this game is as good as Mario 3, I just don't follow your reasoning.
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Topic: NSMB Wii vs. SMB. 3
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