I don't like that they ripped the Zero Mission art for this. They should've remixed the original sprites. Right now it looks like a cheap fan game, regardless of how good it actually is.
You obviously haven't played any cheap fan games if you think this falls in the same category. Clearly it is a fan game, but it is much, much, much, much, much (for your sake and mine, just imagine that I continued typing like this for awhile) ... (thanks) much more thorough and professionally done than your average cheap fan game. They are leagues apart.
I may be confusing this with another Metroid 2 remake (there have been a few, as the project title indicates), but I believe he's doing just about everything from scratch. No Fusion/Zero coding, and most of the art is new but in the same style. Obviously the different metroid evolutions weren't in either game, so those are going to look awesome in the GBA style. I think reusing Samus makes it look less like a fan game, actually, as if this could have been Nintendo's work.
It's been long time since I looked into it though. What else did they take from Zero Mission? Backgrounds and a few enemies? The residents of SR388 aren't the same as Zebes, so there shouldn't be too much potential for crossover aside from backgrounds, as we have no idea what the different M2 areas were supposed to be (to my knowledge).
If I had it, the only way I could convince myself to play it would be with a Super Gameboy and a guide. Metroid and tiny monochrome screens do not mix. I think the lack of a map works well for the original Metroid, which was smaller and benefited from more distinct areas. I'm really looking forward to the fan remake because I love the game's concept (spider ball + constant Metroid fights), but the game needs a map and/or a more detailed world with a more zoomed out camera. Not to mention the Fusion / Zero Mission art style and game play style rock.
Personally I'd still love to find a copy of Kid Icarus 2 and Metroid 2. I had them a very long time ago but I haven't touched them in over 10 years or so and I think they'd be like new again now. I do have a SP I got some months ago mostly to get games I did NOT have to do new stuff, but a little over a 1/3 of what I got is reacquired stuff I missed and wanted an honest stab at again.
Speaking of the post above, B&W for Metroid wasn't that helpful for sure, but it wasn't the SGB that helped, it was GBC. Nintendo took much of their games they published(even Street Fighter II) and hardcoded a set of special higher quality color tile sets so they'd be far nicer than the 4 shades of meh most got and the Metroid one was fantastic. I remember Kirby's Dream Land 2 and Street Fighter II also getting some good treatment in that way too.
I wish I'd realized that. I had a GBC, but I don't recall ever playing Super Metroid on it. I remember some games looking good on it, but never noticed that they were particularly better than the Super Gameboy versions. Of course, part of what made it better for me was the bigger screen. Metroid on tiny screen... it's iffy at best. The GBA games are saved by the wonderful art work and widescreen, but tiny Gameboy / Color screens... I definitely don't think I could ever go back to that, unfortunately, despite a few good games.
Well a GB/C game using L/R buttons can be made widescreen and later GBC games when GBA was known or out are meant to stretch well to still work and look nice. Shantae is a very notable one that even lists such a feature as do the DQ1+2 and 3 titles.
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I got lucky and snagged both of them off eBay several months back for under $5 each. I had Metroid 2 way back when it first came out, but had never had a chance to play Kid Icarus 2, despite the original being one of my all-time favorite games. There's a few KI2 on eBay now, at around $15 or so, also a bunch of Metroid 2, varying in price (including sealed copies going for $300+!)
You obviously haven't played any cheap fan games if you think this falls in the same category. Clearly it is a fan game, but it is much, much, much, much, much (for your sake and mine, just imagine that I continued typing like this for awhile) ... (thanks) much more thorough and professionally done than your average cheap fan game. They are leagues apart.
I may be confusing this with another Metroid 2 remake (there have been a few, as the project title indicates), but I believe he's doing just about everything from scratch. No Fusion/Zero coding, and most of the art is new but in the same style. Obviously the different metroid evolutions weren't in either game, so those are going to look awesome in the GBA style. I think reusing Samus makes it look less like a fan game, actually, as if this could have been Nintendo's work.
It's been long time since I looked into it though. What else did they take from Zero Mission? Backgrounds and a few enemies? The residents of SR388 aren't the same as Zebes, so there shouldn't be too much potential for crossover aside from backgrounds, as we have no idea what the different M2 areas were supposed to be (to my knowledge).
No, from a coding standpoint it seems very impressive. All I'm saying is that if their art wasn't a rip it would've been even more impressive. Most fan games I've seen or played rip sprites from other commercial video games, and I just think it's cheap. If I saw that game without knowing it was a Metroid 2 remake, I wouldn't think it was a Metroid 2 remake, just a Zero Mission fan-game. Like I said before, they should've remixed the Metroid 2 art (higher quality and in color) to help people instantly recognize what the game is.
I've only played about an hour of ZM myself, so I'm not sure what specific sprites they ripped. Point is is that it looks like Zero Mission. :3
Pretty sure it's just the Samus sprite, which makes sense to me, as this is a different planet with different creatures. Samus's look shouldn't change dramatically between two back-to-back missions on the same console.
All I'm saying is that if their art wasn't a rip it would've been even more impressive.
he's already been at if for two and a half years... if he made all of his own art, he'd never get it done!
like adam said, using some of these elements isn't such a bad idea. fusion had some environments that were direct recreations of sr388, so it only makes sense that the planet should look the same way.
Ah, didn't know he was using Fusion sprites, too. Forgot about the SR388 stuff in that game. However, like Rom said, it makes sense. Creativity is great and all, but I value consistency, too. One series should not have the same characters with brand new appearances on the same platform... unless one of those games is Twilight Princess, which absolutely nothing should ever look like, ever.
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