I find it ironic how the only "Warriors" style games aren't actually "Warriors" games. Sengoku Basara Heroes, Guilty Gear 2: Overture, N3 II: Ninty-Nine Nights - all more enjoyable an experience than I had with Samurai Warriors 2. Granted, I haven't played Samurai Warriors 3, but its my understanding that the series doesn't actually improve, unless someone can prove otherwise.
I've yet to find a series that compares to the Warriors games in being a Warriors game - including the three you listed above.
Only Koei offshoot games, like Kens Rage, match up IMO.
Well, At the very least, Koei's games are the pioneers in the genre. I just find it interesting how, Much like Fire Emblem and Dragon Warrior, I find the pioneers to be less intringing than the games that try to copy them.
I think that's the case with a lot of people and game genres, and it makes sense - people naturally want to improve on good ideas, and then those ideas become game projects.
I can see why some people would prefer the later games, I just wouldn't recommend them personally, as to me they miss out on the whole point of the original.
I think that's the case with a lot of people and game genres, and it makes sense - people naturally want to improve on good ideas, and then those ideas become game projects.
I can see why some people would prefer the later games, I just wouldn't recommend them personally, as to me they miss out on the whole point of the original.
To put you in the middle of a real battlefield. Remember, Koei has its roots in historical simulation, it was just lucky that the Warriors formula took off.
Yes you play a super-powered character, but that's to give you the feeling that you have control over your character's destiny, and you have the ability to change history. It's also important that you're able to have a meaningful impact on the battlefield, or the game would get very boring, very quickly, and would be insanely difficult.
Games like Samurai Heroes seem to think that Warriors was trying to be an action game, but it wasn't really. That was just the framework that was used to create the impression of a dynamic battlefield.
The reason Samurai or Dynasty warriors is more popular in Japan than the west is easy to see - in Japan you learn about these historical periods. Westerners are lucky if they know Nobunaga Oda exists, let alone how important he was to Japan's history.
The non-warriors knock-offs might have better battle systems, but that is such an insignificant part of a Warriors games. So they miss the point of Warriors entirely, and as a whole, they end up being terrible games, IMO.
Well that does make sense. That's part of the charm of the Total War series out here in the west. Personally, I don't care much for history lessons in video games, but changing the future is always awesome. Thank you for that. It certainly helped me understand them more.
With that said, as gameplay and style are the most important to me, Sengoku Basara is still the better series, or at least on near equal footing, IMHO.
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Topic: Let's compare Samurai Warriors and Samurai Heroes!
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