that's going to be a long thread... too bad 'mediocre gameplay' isn't a glitch.
there's also motion + support included, which i assume will be used the same way it was in red steel 2: helping you continue turning while offscreen and making the pointing and turning smoother.
yeah-- is it just me, or have the hackers gone really wild lately? i never saw any cheaters before, but now i see at least one invincible machine--gun--rocket--launcher guy every session. it's really annoying when they pick up the ASE and can't be stopped...
yeah-- is it just me, or have the hackers gone really wild lately? i never saw any cheaters before, but now i see at least one invincible machine--gun--rocket--launcher guy every session. it's really annoying when they pick up the ASE and can't be stopped...
It is pretty populated by hackers, I had one match out of about 5 yesterday that had hackers. Luckily, the hacker was on my team xD
Didn't really enjoy the first one so I'm passing on the sequel. The PS3 version of The Grinder still has me interested though, the Wii version, not so much.
its was a small glitch were ur gun could go over the original clip ammo by jus reloading and walking over that gun. the rocket glitch, glitches on certain maps and umm... thats bout it
If this game sucks, it certainly won't be because of any fault on my part. That's the developers job. That being said, I'm excited for Conduit 2. I'm a big fan of local split screen--a feature that's way under-used in shooters these days (thanks to an emphasis on online modes).
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i hate to admit that i want to get the sequel. the solo in the first game is nearly unplayable, but the controls are so fun that even with the unbelievably bland levels it's still satisfying to play online now and then. if they step up the level design and fix the glitches the new online should be pretty sweet, and the thought of splitscreen action with four wiimotes makes me remember all the fun goldeneye was over a decade ago.
aside from all of high voltage's hyping, i don't expect them to make any miraculous improvements; if you remember the way they talked up the first game, they're clearly masters of disappointment. but still, just having local multiplayer with four remotes precisely tuned the way each player likes will make it hard not to be fun.
Even if they had input from everyone in the world that owns a Wii this game is doomed to failure. The first was so bad there's no way but to improve on it, but it's like if one day you got your arm cut off and then a week later you get your foot cut off-sure it's not as bad but it still sucks.
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Even if they had input from everyone in the world that owns a Wii this game is doomed to failure. The first was so bad there's no way but to improve on it, but it's like if one day you got your arm cut off and then a week later you get your foot cut off-sure it's not as bad but it still sucks.
Please explain how that comparison has anything to do with the Conduit 2 being doomed to failure.
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Topic: do your part to make sure conduit 2 doesn't suck
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