Forums

Topic: Aonuma: Zelda Wii will "alter the typical Zelda flow"

Posts 1 to 20 of 52

Kid_A

According to the recent interview with IGN, Aonuma said that in addition to adding more realistic control to Link via WiiMotionPlus, they hope to "alter the typical Zelda flow". He says that the current flow seems to be that you explore one field, find a dungeon, beat the dungeon, move onto the next field, find that dungeon, etc. He said that they are looking to change that.

So what exactly does that entail? Well I have no idea. Discuss.

(Sorry if old)

Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf

LzWinky

He only said "alter it", not completely change it. I'm open for new ideas, but I hope they keep the basic formula in tact.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

Machu

I trust Nintendo to make something fun to play, but I will miss the current setup. I know this system has bored a lot of gamers now, with Twilight Princess being the final nail in the coffin, but I still love it and hope the next Zelda doesn't stray too far from the 'field, to dungeon, to boss, to field' formula.

I know Nintendo will come up with something kewl, they haven't let me down yet. Untitled

[Edited by Machu]

Rawr!

Trin

Two words - sword fighting vampires.

Trin

Bass_X0

[Edited by Bass_X0]

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Sean_Aaron

That actually is quite intriguing. Whilst I found Twilight Princess overlong and some of the puzzles infuriating (the worst ever was the sky temple where I dropped from the ceiling in the big hall towards the end only to find I needed to get up there again to hit a switch with a hook and had to go through the whole bloody thing again to get back up there), when you actually go through all that elaborate rubbish in the Water Temple or wherever and the the thing magically does whatever like clockwork, it really is quite impressive and satisfying.

I cannot say I'm excited about another Zelda, but that interview does have me more interested!

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

Raylax

Water Dungeon after the Spirit Temple
Nah. Wonder what the new progress'll be. Maybe they'll completely phase out Hyrule Field and replace that with something different, and more storyline-important. A bit like the central Clock Town in Termina. As glorious as it continues to be when you first see Hyrule Field in OoT, or Twilight Princess, or from the bridge to Ganon's castle in Wind Waker, it does continue to be little more than a large expanse of empty land with a few trees and the occasional Moblin for you to gallop around in and take potshots at ghosts. And is always invariably a pain to trek across on foot until you get the damn horse back.

Raylax

Noire

Raylax wrote:

Water Dungeon after the Spirit Temple

That would be mindbending. I don't even think I'd be able to handle it. I mean, way to totally break up the monotony and predictability that Zelda has become, and that's why I play Zelda, monotony and predictability.

No no, that's not what it was...why did I play Zelda again? I've forgotten why...Please don't hurt me, it's just a joke...

The thing about Zelda for me is, make it too similar (Twilight Princess) and it bores me. Make it too different (Majora's Mask) and I don't enjoy it. They have to tread a fine line between familiarity and unique-ity (so I make up words, so what? ) for me to really feel like I enjoyed it, and so far, they haven't really pulled that off in my mind.

Hopefully this new Wii one will be able to play both sides and return Zelda to being one of my favorite franchises, because right now, I'm not a big fan of the series.

[Edited by Noire]

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.

Knux

Wow, Zelda Wii is sounding more and more intresting. I just hope that rumor of Link can fly in Zelda Wii being true, because that would be AWESOME!

Knux

Kid_A

The flight thing intrigues me. I had a dream a about a year ago where Link was just standing on top of a gigantic mountain, staring over the edge. After a few seconds of silence he jumps off, face first. He's falling really quickly, and as soon as he's about to hit the ground he transforms into a bird a swoops up into the air! It was really, really epic. Maybe they'll have more animal transformations for Link--a wolf, a bird, a fish or something. Kind of like Majora's Mask.

Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf

Stuffgamer1

Hmm...maybe Zelda is going to go more open-world? You could wander around wherever (moreso than in Twilgiht Princess, with the roped-off areas), and maybe even enter dungeons you aren't even ready for yet (a la Zelda 1, come to think of it). I can sort of imagine it, and it seems pretty damn cool...if that's what they're doing. We'll just have to wait and see. Right now, I'm running the 26-day countdown until I can play Spirit Tracks.

My Backloggery Updated sporadically. Got my important online ID's on there, anyway. :P

V8_Ninja

Well, if the game is going to "alter the flow" of normal Zelda games, there can only be a few solutions to the to this weird problem;

#1. The game will have a central hub area, like Clock Town, which Raylax already mentioned.

#2. If Kid_A's dream is somehow what the developers are thinking (which has a 1/1,000,000,000 chance of being true), this gameplay could alter the flow since you could possibly fly to different lands (Termina + Hyrule + (insert name of land/area that has been featured in a Zelda game) in one Zelda game = PURE AWESOME!!!).

#3. The game could have some non-dungeon areas that have enemies, puzzles, and bosses, etc.

Thanks given to Xkhaoz for that one avatar.
Please contact me before using my custom avatar!
A (Former) Reviewer for Digitally Downloaded.net
My Backloggery: http://backloggery.com/v8_ninja

MarkyVigoroth

Un...
The flow inside the dungeon consists of alternating between puzzles and fight-fests, as well as obtaining a special item necessary for defeating the boss of the dungeon.
...

MarkyVigoroth

Adam

Un...
[states what everyone in this thread clearly knows for no apparent reason]
...

Come on, friends,
To the bear arcades again.

Gavintendo

There was a flying section in TP. Collecting the Tears of Light.

Switch Friend Code: SW-0541-2536-1427

Ravage

I could go for some more of the same
Then again, I am all for something different.
It's funny how so many complain about Zelda changing and about it not changing...actually, that's not funny at all...kind of sad really
I remember a lot of people who wouldn't play WW because it was cell shaded... I also see tons comments about trains in Zelda...I do think it could use something a little more, but I'm fine with just having a slightly less sparse looking environments. The environments need to look alive (then you could have an easy contrast in select locations). I also like the idea of a slightly more advanced (technologically advanced, anyway) world.

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.

kevohki

Ravage wrote:

I also like the idea of a slightly more advanced (technologically advanced, anyway) world.

The Legend of Zelda: Deus Ex. Slogan: "This time, Tingle dies!"

PSN ID: PhantomSauce
3DS Friend Code: 2105-8814-0225

Sometimes, change can be good.

This topic has been archived, no further posts can be added.