Why would anyone ask for one fight that lasts one hour? That sounds like a terrible idea
yeah it should three fights that last 10 hours!!!!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
Why would anyone ask for one fight that lasts one hour? That sounds like a terrible idea
yeah it should three fights that last 10 hours!!!!
And they should have a long unskipable cinematic before the battle. So when you die you can watch it again and again.
don't forget the mid battle interactive cutscenes that force you to mash the buttons mindlessly!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
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@KoopaTrooper
The game you mentioned would probably happen after FSA in the child timeline, since thats a really dark, sorta twisted timeline for Links. Ya know, transforming and making copies of urself. Yeah.
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ok, here was my idea. About a century after Spirit Tracks, the king of New Hyrule is possessed by an evil spirit. The evil spirit cause the king to cause a civil war in New Hyrule. Within the war, the two daughters are sent off to Anouki Village for safety. They are named Zelda and Hilda (ALBW reference). Zelda is captured by the enemies while Hilda escapes. New Hyrule is destroyed, making the Link from Spirit Tracks journey for nothing. This is how the game starts. You then see Link on a bed, sleeping. An alarm bell rings, causing him to fall. You hear his Aunt yell from downstairs. "Hurry on down Link or you'll miss the bus." Link puts on a sweater and picks up his backpack. You have control of Link, until you exit the house. The bus pulls up, and a girl burst her head out threw an open window saying hi to Link. He rushes on a sits next to her. On the bus trip, you can walk around the bus, other students will talk to you about the day's trip to the old castle. Talking to the bus driver will have you yelled at. When you talk to Zelda, she'll begin to tell you what the trips about, but then you arrive at school.
If u want more just ask, theres alot
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turning Zelda into a classic School Hero setting!?!?!?!?! that's even better than Zelda in Space!!!!!!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
There at school, the main tutorial is mostly given, the first item is important for the game. Pencil and pad of paper. You're class is then called to leave. When you arrive at the castle, you and a weird geek kid are paired up, separated from zelda. As you are touring, Zelda pulls you away to look at the old princess room. There, a ghost appears, saying Zelda has awakened and grabs her. Link jumps to help, but Zelda disappears along with the ghost. Link is
Do you like videogames? If so, you must know
It's dangerous to go Alone.
I had a dream for an entire Zelda game in one night but if I told people they would stone me, stab me and beat me with sticks and finally burn me at the stake
I just said Hack and Slash and Zelda on Space!!!!!! I don't think it can be worse.....
A zelda game where link and ganondorf are best friends, Link dies, and there's a fake 4th triforce piece. I think it is worse.
The cat's the only cat who knows where it's at.
NNID: Muffin-Gun
this would never happen ever, but remove all the "zelda" stuff. take out the master sword, remove the stupid prophecy about being the predicted hero to save the world, make a completely new setting (i.e, ditch hyrule field), etc. basically, make a new game that plays similar zelda. basically what i'm saying is, "prepare to here a fanboy rage about how zelda needs major change. and prepare to flip tables in anger of how stupid i must be for wanting legitimate change. thank you, have a nice day"
make the character customizable, raise the numbers. make stores carry several different types of weapons and armor, so the player isn't always wearing the same green tunic. it'll be nice to play a game where i'm not wearing something or using a specific weapon chosen for me by destiny, because that's all zelda games have been really. using any weapon you like (sort of like the weapon/armor system in tons of other RPGs, like skyrim or Earthbound. any weapon will get the job done, any armor will do fine. it's not important what weapon you use, so long as it's strong)
remove hyrule. most zelda games take place in hyrule. honestly, it's become a boring setting. the same death mountain, same zora/goron domain, sam hyrule field, same hyrule castle, same boring setting in most games. create a new and totally inspired setting. create a new world with new locations that have never been seen before. no more milk bar, no death mountain, no faron woods, no lake hylia, make a whole new setting that players can actually explore without getting bored. hell, a modern zelda would be better than what we're getting now. while you're at it, make the world interesting. fill it top-to-bottom with lore and secrets (actual secrets, not just hidden objects).
take out the stupid prophecy! PLEASE! just about every new zelda game has you as the one destined to pull the mastersword and kill the evil baddie. i'm sick of it. i've been the "chosen one" for TOO many zelda games, actually, just in too many games in general. why can't i just be a guy in the story who happened to be at the right place at the wrong time, then suddenly being propelled into a big adventure. i don't want to be anyone special, and i don't want to be told by everyone that i am. this is a real problem because the prophecy is in every zelda game. don't believe me? you wear the same clothes in every game, you use the same blade, you even have the same name. the prophecy is a big problem.
remove the awful story or get a team of writers to make something epic. the story in zelda SUCKS, and ALWAYS amounts to nothing more than "ganon or whoever captured Zelda! go collect seven or eight or however much of these super crystals so that you can somehow unlock the ability to fight ganon!" (sorry if you haven't played any zelda game ever, i just spoiled the story.) make it interesting, or take it out.
change the gameplay. the gameplay is the same in EVERY. SINGLE. ZELDA GAME. it consists of finding dungeons and beating them with a specific item, then collecting a crystal that does something, along with more health. i'm sick of it. you can keep dungeons, but change the way the game is played and remove the linearity.
that's all i can think of off the top of my head. if i think of anything else, i'll edit the post.
I had a dream for an entire Zelda game in one night but if I told people they would stone me, stab me and beat me with sticks and finally burn me at the stake
I just said Hack and Slash and Zelda on Space!!!!!! I don't think it can be worse.....
A zelda game where link and ganondorf are best friends, Link dies, and there's a fake 4th triforce piece. I think it is worse.
that's a little too heavy for Nintendo to ever make but I think it's good people wouldn't stone you for this(unless you got mad, then @LJM would stone you with 2DSs)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
that cliche is a lot better than being the chosen one, which has been the case for every other zelda game to date, and i'd prefer this over that prophecy. i recognize that my idea sucks, but it's still better than what we have now. if a team of professionals were behind the story, it would be a lot better.
And while customizable characters can be done well, most of the time you get stuck with a half baked piece of garbage with no personality, unless it's the amnesia route, which again, is hit or miss.
just because a character is customizable doesn't mean that they can't be developed. their appearance means either nothing or almost nothing in terms or character or personality. you can still have a fleshed out character with a fleshed out personality , regardless of looks. and as for weapons and armor, i'd rather have the option to buy several powerful weapons and a ton of strong armor, as opposed to using the same old mastersword that does the same amount of damage, fighting in the same tunic with the same amount of defense.
You can defend your opinion by blindly labeling all who oppose it "fanboys", but who's really the one under thinking the concepts presented here?
i only said that because i knew that people would be opposed to my opinion and would decide to rage more than they should (and those people are probably "hardcore fandoys"). that wasn't directed at people like you, who seem to be keeping a level head, lol. if you are a fanboy, i really don't care, just don't get too mad.
Then it's literally no longer Zelda.
oh, okay. so just because a game is rebuilt with different mechanics in mind, it no longer qualifies as a game in its respective franchise. Oddworld: Stranger's Wrath for example, takes place in a different region of Oddworld, uses different characters, different story, new mechanics, and new gameplay than from the original Oddworld: Abe's Oddysee. i guess Stranger's Wrath isn't even an oddworld game anymore then?
i never said that my version of the game couldn't take place in the same universe. i only said it needed to leave the hyrule setting. it's happened before, look at Termina, look at the Great Ocean from WindWaker. and i never said anywhere that characters or races needed to leave the franchise (though more would be nice). it is in fact very much possible for the game to still be distinctly Zelda, even with all my suggestions.
i am part of a social group interested in uniting the world by painting it blue.
Blue blue.
@happyhappyist
Are you saying dungeons should be worth while and have meaning!!! UR STUPID DEN BECAUSE NOONE PLAYS ZELDA FOR FUN ANYMORE! And i mean that. Unless you are new to the series or never read theories on it, the only reason people play is because theyre fanboys and theorists. If i ever direct a zelda game, dungeons will definitely change. Todays zelda dungeons are to straightforward and just plain boring. They need to surprise the player. Examples of good dungeons and why: A Link to the Past, Thieves Town, the dungeon provided a floor mechanic that allowed you to fight the boss with light. Majoras Mask, Stone Tower Temple, you had to flip the temple. Twilight Princess, Arbiters ground, amazing background and setting. Skyward Sword, Ancient Cistern, i liked the boss. Albw, Dark Palace, light and dark themed puzzles with the floor light scenario. If i designed a dungeon, it'd be based on puzzles around previously acquired items and the treasure, item, would be the upgrade to a certain weapon, which would cause the boss to appear. The upgraded weapon would be used to pull yourself to the enemy. Them, it will attack at you, and you evade attacks. then you attack it, while evading any attacks. Soon the boss would adapt and change strategy and be based off AI, meaning if you attack it evades and creates a new attack strategy ever failure, not following an attack pattern, meaning no walkthrough could find all its attacks. Like a giant octopus. U shoot an arrow, it could evade and shoot a rock, or it could get hit if you shoot multiple ways, or it could knock u back before u shoot, but it'd be random and adaptive, but defeatable. I'd definitely make a boss you sword fight that adapts to your attacks and repeats your moves, so you always have change strategy so it can't adapt quickly. Like it?
Do you like videogames? If so, you must know
It's dangerous to go Alone.
@justlink
i see what you mean. strategy should play a larger role in zelda games, because right now, combat in zelda consists of lazily blocking obviously and slowly telegraphed attacks. combat is too easy because enemies are weak and telegraph attacks too long before actually attacking. i'm probably alone on this, but i honestly think the combat system in Zelda ii was the best. why? because for once in a zelda game, you must think about how to attack an enemy. in every other zelda game, enemies hardly put up a fight, but zelda ii is the only game where each enemy is dangerous. because of this, the player has several different ways to interact with this enemy, which makes them think. the amount of strategy in Zelda ii's combat system is so good, i wonder why it hasn't been brought back to any future games.
...
oh wait, the answer is actually, "because the fans hate the combat in zelda ii, and it's too hard, and they just hate zelda ii in general"
i am part of a social group interested in uniting the world by painting it blue.
Blue blue.
@happyhappyist
if they can repeat the armos darknut sword fights in 3d where they respond to your sword movement would probably help if people weren't to lazy. The thing is, Nintendo treats their zelda fans like 10 year old stupid people.
Do you like videogames? If so, you must know
It's dangerous to go Alone.
this would never happen ever, but remove all the "zelda" stuff. take out the master sword, remove the stupid prophecy about being the predicted hero to save the world, make a completely new setting (i.e, ditch hyrule field), etc. basically, make a new game that plays similar zelda. basically what i'm saying is, "prepare to here a fanboy rage about how zelda needs major change. and prepare to flip tables in anger of how stupid i must be for wanting legitimate change. thank you, have a nice day"
make the character customizable, raise the numbers. make stores carry several different types of weapons and armor, so the player isn't always wearing the same green tunic. it'll be nice to play a game where i'm not wearing something or using a specific weapon chosen for me by destiny, because that's all zelda games have been really. using any weapon you like (sort of like the weapon/armor system in tons of other RPGs, like skyrim or Earthbound. any weapon will get the job done, any armor will do fine. it's not important what weapon you use, so long as it's strong)
remove hyrule. most zelda games take place in hyrule. honestly, it's become a boring setting. the same death mountain, same zora/goron domain, sam hyrule field, same hyrule castle, same boring setting in most games. create a new and totally inspired setting. create a new world with new locations that have never been seen before. no more milk bar, no death mountain, no faron woods, no lake hylia, make a whole new setting that players can actually explore without getting bored. hell, a modern zelda would be better than what we're getting now. while you're at it, make the world interesting. fill it top-to-bottom with lore and secrets (actual secrets, not just hidden objects).
take out the stupid prophecy! PLEASE! just about every new zelda game has you as the one destined to pull the mastersword and kill the evil baddie. i'm sick of it. i've been the "chosen one" for TOO many zelda games, actually, just in too many games in general. why can't i just be a guy in the story who happened to be at the right place at the wrong time, then suddenly being propelled into a big adventure. i don't want to be anyone special, and i don't want to be told by everyone that i am. this is a real problem because the prophecy is in every zelda game. don't believe me? you wear the same clothes in every game, you use the same blade, you even have the same name. the prophecy is a big problem.
remove the awful story or get a team of writers to make something epic. the story in zelda SUCKS, and ALWAYS amounts to nothing more than "ganon or whoever captured Zelda! go collect seven or eight or however much of these super crystals so that you can somehow unlock the ability to fight ganon!" (sorry if you haven't played any zelda game ever, i just spoiled the story.) make it interesting, or take it out.
change the gameplay. the gameplay is the same in EVERY. SINGLE. ZELDA GAME. it consists of finding dungeons and beating them with a specific item, then collecting a crystal that does something, along with more health. i'm sick of it. you can keep dungeons, but change the way the game is played and remove the linearity.
that's all i can think of off the top of my head. if i think of anything else, i'll edit the post.
So...make a game that's not Zelda? They do that. They're called "RPGs"
that cliche is a lot better than being the chosen one, which has been the case for every other zelda game to date, and i'd prefer this over that prophecy. i recognize that my idea sucks, but it's still better than what we have now. if a team of professionals were behind the story, it would be a lot better.
First of all, some of the games didn't have a chosen one: A Link to the Past, Link's Awakening, Majora's Mask, Four Swords, Four Sword Adventures, Minish Cap, Wind Waker, and Link between Worlds. Second, there's nothing stopping them from making your customized character a "chosen one".
just because a character is customizable doesn't mean that they can't be developed. their appearance means either nothing or almost nothing in terms or character or personality. you can still have a fleshed out character with a fleshed out personality , regardless of looks. and as for weapons and armor, i'd rather have the option to buy several powerful weapons and a ton of strong armor, as opposed to using the same old mastersword that does the same amount of damage, fighting in the same tunic with the same amount of defense.
Then play an RPG.
i only said that because i knew that people would be opposed to my opinion and would decide to rage more than they should (and those people are probably "hardcore fandoys"). that wasn't directed at people like you, who seem to be keeping a level head, lol. if you are a fanboy, i really don't care, just don't get too mad.
And your taunting will not help the situation. If you truly don't care, then don't push it.
oh, okay. so just because a game is rebuilt with different mechanics in mind, it no longer qualifies as a game in its respective franchise. Oddworld: Stranger's Wrath for example, takes place in a different region of Oddworld, uses different characters, different story, new mechanics, and new gameplay than from the original Oddworld: Abe's Oddysee. i guess Stranger's Wrath isn't even an oddworld game anymore then?
i never said that my version of the game couldn't take place in the same universe. i only said it needed to leave the hyrule setting. it's happened before, look at Termina, look at the Great Ocean from WindWaker. and i never said anywhere that characters or races needed to leave the franchise (though more would be nice). it is in fact very much possible for the game to still be distinctly Zelda, even with all my suggestions.
You're basically asking for a game that shares very little with the rest of the franchise. Even Final Fantasy games share plenty of characteristics. Asking for a game that's mostly different is just ridiculous and won't help the franchise.
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First of all, some of the games didn't have a chosen one: A Link to the Past, Link's Awakening, Majora's Mask, Four Swords, Four Sword Adventures, Minish Cap, Wind Waker, and Link between Worlds. Second, there's nothing stopping them from making your customized character a "chosen one".
(i'm using the games you listed as examples here.) well, every single one of these games has the main character wearing the same clothes, sporting the same name, and some have you fighting for the same goal (saving the princess). coincidence? i think not. the prophecy still applies. Wind Waker is excusable however, because the game explains that the only reason he is wearing the darn tunic is because his grandma told him to. no prophecy at all, he was forced to by his nann. Link's Awakening is also fair. and there's also nothing stopping them from taking out the "chosen one" idea entirely.
Then play an RPG.
LoZ is an RPG. (EDIT: technically, is a action-adventure puzzler with RPG elements. Zelda II is an RPG though)
And your taunting will not help the situation. If you truly don't care, then don't push it.
this is a fair point. trollish on my part.
You're basically asking for a game that shares very little with the rest of the franchise. Even Final Fantasy games share plenty of characteristics. Asking for a game that's mostly different is just ridiculous and won't help the franchise.
The Elder Scrolls series says "Hi," so does Oddworld. are you suggesting that being different is a bad thing? because these franchises are even different within their own universes, but they still share plenty of characteristics. is it too much to ask that Zelda does something similar?
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