The Wii U doesn't even have poor hardware, though. That's the problem about talking about power, because if you don't understand saud power, it doesn't really matter. A PowerPC console is going to have lower specs than x86, regardless, because that's how it is designed.
If you were to compare an Xbox 360 to a PC of similar performance, the PC would have much higher specs, but the performance of running software is primarily the same, as long as said software is optimized for each architecture.
Seriously, go compare the GCN specs and Xbox specs. If you compare the Wii U specs to Xbox 360, Wii U has a TON more resources to run software than Xbox 360. That's fact.
Of course the Wii U is more powerful than the 360. It's not more powerful than the Xbox One though, which is what it is competing with.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
The Wii U doesn't even have poor hardware, though. That's the problem about talking about power, because if you don't understand saud power, it doesn't really matter. A PowerPC console is going to have lower specs than x86, regardless, because that's how it is designed.
If you were to compare an Xbox 360 to a PC of similar performance, the PC would have much higher specs, but the performance of running software is primarily the same, as long as said software is optimized for each architecture.
Seriously, go compare the GCN specs and Xbox specs. If you compare the Wii U specs to Xbox 360, Wii U has a TON more resources to run software than Xbox 360. That's fact.
Of course the Wii U is more powerful than the 360. It's not more powerful than the Xbox One though, which is what it is competing with.
But the 360 is still getting 3rd Party support which the Wii U is more powerful than but still not getting the support. I think that is what he means
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Really 4K? I can't even see the difference between 720p and 1080p, why all this bigger and better.
To be fair, the difference between 1080p and 4K is much more than 720p and 1080p.
SD (480i): 307,200 pixel display
HD (720p): 921,600 pixel display
Full HD (1080p): 2,073,000 pixel display
UHD (4K): 8,294,400 pixel display
It's by far the hugest jump in display resolution ever.
It may be huge but hardley noticable if you don't have a tv big enough to accomodate. My dad may have a 41 inch tv but that's already bigger than I like so yeah
Everything can change, but I'm never changing who I am
Here's what I think and I have mix feelings about this, I wish Nintendo will drop the game-pad. Yes I know its not going to fix anything (Don't get me wrong I love the Wii U) Here's why and I'm going to hate myself for saying this but I have to get this off my chest. The reason why no one wants to make games for Wii U is for this reason and this reason only. NO ONE GIVES A RATS A** ABOUT THE WII U GAME-PAD Why am I saying this well its because the 3rd party want everything made out for them they don't want to utilize the Game-pad into there own games. Basically no one has time to do that. Nor did Nintendo want to teach them too or explain why they should. (That's my guess). I mean come on guys think about it. Do you think if Nintendo cared about 3rd party support they would of done something to fix it. Now Nintendo needs to rely on themselves because of the mistake they did. Not only that not a lot of Devs want to mess with a consoles that sadly is not as powerful as the others. No one wants that. Sorry but that's what I think.
LONG LIVE NINTENDO
Switch Friend Code: sw-4699-3487-8963 | My Nintendo: kereke12 | Nintendo Network ID: Kereke12
Really 4K? I can't even see the difference between 720p and 1080p, why all this bigger and better.
To be fair, the difference between 1080p and 4K is much more than 720p and 1080p.
SD (480i): 307,200 pixel display
HD (720p): 921,600 pixel display
Full HD (1080p): 2,073,000 pixel display
UHD (4K): 8,294,400 pixel display
It's by far the hugest jump in display resolution ever.
It may be huge but hardley noticable if you don't have a tv big enough to accomodate. My dad may have a 41 inch tv but that's already bigger than I like so yeah
I seen how 4K is there's really not a difference in the display only that its a bit clearer
LONG LIVE NINTENDO
Switch Friend Code: sw-4699-3487-8963 | My Nintendo: kereke12 | Nintendo Network ID: Kereke12
Here's what I think and I have mix feelings about this, I wish Nintendo will drop the game-pad. Yes I know its not going to fix anything (Don't get me wrong I love the Wii U) Here's why and I'm going to hate myself for saying this but I have to get this off my chest. The reason why no one wants to make games for Wii U is for this reason and this reason only. NO ONE GIVES A RATS A** ABOUT THE WII U GAME-PAD Why am I saying this well its because the 3rd party want everything made out for them they don't want to utilize the Game-pad into there own games. Basically no one has time to do that. Nor did Nintendo want to teach them too or explain why they should. (That's my guess). I mean come on guys think about it. Do you think if Nintendo cared about 3rd party support they would of done something to fix it. Now Nintendo needs to rely on themselves because of the mistake they did. Not only that not a lot of Devs want to mess with a consoles that sadly is not as powerful as the others. No one wants that. Sorry but that's what I think.
The GamePad isn't what is stopping Devs from working on it, at least not most, it is the install base. Devs have and can work around power limitations, no one cares if Devs utilize the GamePad or just have it mirror the TV. Right now developers see their target audiences are on Xbox One and Playstation 4 or they think people will upgrade from PS3 to PS4 or Xbox 360 to Xbox One. The Wii U does not have a terrible install base if targeting world-wide. The problem comes with Japan. Many "Western" devs do not target Japan, and many "Eastern" Devs do not target outside Japan. If the Wii U grows its install base then Wii U will have more audiences to target, what Nintendo could do is publish/localize games in other regions. If Nintendo created partnerships with 3rd Parties to localize and publish (meaning Nintendo then takes the financial risks) games they could reach new audiences and diversify their image, we might actually be seeing evidence in this with Bayonetta 2 and Fatal Frame but in a different way. Power does not matter as much as available audiences.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Here's what I think and I have mix feelings about this, I wish Nintendo will drop the game-pad. Yes I know its not going to fix anything (Don't get me wrong I love the Wii U) Here's why and I'm going to hate myself for saying this but I have to get this off my chest. The reason why no one wants to make games for Wii U is for this reason and this reason only. NO ONE GIVES A RATS A** ABOUT THE WII U GAME-PAD Why am I saying this well its because the 3rd party want everything made out for them they don't want to utilize the Game-pad into there own games. Basically no one has time to do that. Nor did Nintendo want to teach them too or explain why they should. (That's my guess). I mean come on guys think about it. Do you think if Nintendo cared about 3rd party support they would of done something to fix it. Now Nintendo needs to rely on themselves because of the mistake they did. Not only that not a lot of Devs want to mess with a consoles that sadly is not as powerful as the others. No one wants that. Sorry but that's what I think.
The GamePad isn't what is stopping Devs from working on it, at least not most, it is the install base. Devs have and can work around power limitations, no one cares if Devs utilize the GamePad or just have it mirror the TV. Right now developers see their target audiences are on Xbox One and Playstation 4 or they think people will upgrade from PS3 to PS4 or Xbox 360 to Xbox One. The Wii U does not have a terrible install base if targeting world-wide. The problem comes with Japan. Many "Western" devs do not target Japan, and many "Eastern" Devs do not target outside Japan. If the Wii U grows its install base then Wii U will have more audiences to target, what Nintendo could do is publish/localize games in other regions. If Nintendo created partnerships with 3rd Parties to localize and publish (meaning Nintendo then takes the financial risks) games they could reach new audiences and diversify their image, we might actually be seeing evidence in this with Bayonetta 2 and Fatal Frame but in a different way. Power does not matter as much as available audiences.
& that's what I'm saying.
LONG LIVE NINTENDO
Switch Friend Code: sw-4699-3487-8963 | My Nintendo: kereke12 | Nintendo Network ID: Kereke12
Agree that nobody really gives a crap about the gamepad..........sell the Wii U with quality software, not controller gimmicks.
The gamepad has failed to catch the imagination of the gaming public or the casual market, and it's not going to, that's not to say its a bad design,..............but people don't buy a Wii U so they can honk the horn with the gamepad on MK8.
4K was just an example of people — me, in particular — underestimating advancements. I admit it was pure ignorance on my part. The difference is there.
But the Wii U and the PS4/Xbone are probably more like my PC and the gaming PCs that some of my buddies have. I can't use anti-aliasing, I have to keep texture filtering to a minimum, I can't turn on tessellation or motion blur...
It doesn't really bother me because I don't really do much PC gaming these days, but I'd be sad if the PS4 had to sacrifice those things to get 30+ FPS. I definitely do not pick a console because of its power, but it doesn't hurt that it's there.
The problem is the settings for consoles are fixed and they always make the wrong choices.
Take Tomb Raider the settings that make the most difference are tessellation and SSAA. But they decide making Lara Croft's hair looking totally out of place and like a Shampoo advert is a better thing to do.
“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.
Agree that nobody really gives a crap about the gamepad..........sell the Wii U with quality software, not controller gimmicks.
The gamepad has failed to catch the imagination of the gaming public or the casual market, and it's not going to, that's not to say its a bad design,..............but people don't buy a Wii U so they can honk the horn with the gamepad on MK8.
Exactly what I'm trying to say here. No one cares
LONG LIVE NINTENDO
Switch Friend Code: sw-4699-3487-8963 | My Nintendo: kereke12 | Nintendo Network ID: Kereke12
Here's what I think and I have mix feelings about this, I wish Nintendo will drop the game-pad. Yes I know its not going to fix anything (Don't get me wrong I love the Wii U) Here's why and I'm going to hate myself for saying this but I have to get this off my chest. The reason why no one wants to make games for Wii U is for this reason and this reason only. NO ONE GIVES A RATS A** ABOUT THE WII U GAME-PAD Why am I saying this well its because the 3rd party want everything made out for them they don't want to utilize the Game-pad into there own games. Basically no one has time to do that. Nor did Nintendo want to teach them too or explain why they should. (That's my guess). I mean come on guys think about it. Do you think if Nintendo cared about 3rd party support they would of done something to fix it. Now Nintendo needs to rely on themselves because of the mistake they did. Not only that not a lot of Devs want to mess with a consoles that sadly is not as powerful as the others. No one wants that. Sorry but that's what I think.
The GamePad isn't what is stopping Devs from working on it, at least not most, it is the install base. Devs have and can work around power limitations, no one cares if Devs utilize the GamePad or just have it mirror the TV. Right now developers see their target audiences are on Xbox One and Playstation 4 or they think people will upgrade from PS3 to PS4 or Xbox 360 to Xbox One. The Wii U does not have a terrible install base if targeting world-wide. The problem comes with Japan. Many "Western" devs do not target Japan, and many "Eastern" Devs do not target outside Japan. If the Wii U grows its install base then Wii U will have more audiences to target, what Nintendo could do is publish/localize games in other regions. If Nintendo created partnerships with 3rd Parties to localize and publish (meaning Nintendo then takes the financial risks) games they could reach new audiences and diversify their image, we might actually be seeing evidence in this with Bayonetta 2 and Fatal Frame but in a different way. Power does not matter as much as available audiences.
& that's what I'm saying.
I feel you don't understand what I am saying because I don't agree with you...
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
1: Because it costs Nintendo less, and that way they can offer it for less (well the wii u was very expensive, but now it has a normal price)
2: Older technology means less quirks, crashing and stuff (well this doesn't count for third-party games, but that may be partly their own fault)
3: Nintendo prefers gameplay above hardware, so they don't need "hard" ware.
If things go on like this, every new console from Nintendo will be at least stronger then the last one. But it will never match the power of the newest Microsoft/Sony consoles.
Don't think dropping the gamepad makes sense now. Would alienate their biggest fans(as those are the ones that probably have the system).
There are probably a few factors all contributing to why the Wii U has done so poorly:
Lack of games, confusing reveal(confusion lasting for over a year after the reveal and probably through the "post-launch window), price. I'd say the lack of games is probably the biggest issue. Doesn't matter how low the price is if there are not games for it.
As far as the Gamepad goes. They may have been better off just releasing a true stop-gap console rather than the Wii U: Wii 2 or Wii HD: comes with a pro controller and a wiimote+ and nunchuk, fully backward compatible with all Wii games and accessories, introduces the Nintendo Network, includes either NSMBU or Wii Sports HD(w/ online MP have 5 original sports + some new ones). Priced at $200.00 at launch. I get that is his idea for now but I'm saying that should have been the plan all along. Again don't think dropping the gamepad now is a good idea.
The Wii U doesn't even have poor hardware, though. That's the problem about talking about power, because if you don't understand saud power, it doesn't really matter. A PowerPC console is going to have lower specs than x86, regardless, because that's how it is designed.
If you were to compare an Xbox 360 to a PC of similar performance, the PC would have much higher specs, but the performance of running software is primarily the same, as long as said software is optimized for each architecture.
Seriously, go compare the GCN specs and Xbox specs. If you compare the Wii U specs to Xbox 360, Wii U has a TON more resources to run software than Xbox 360. That's fact.
Of course the Wii U is more powerful than the 360. It's not more powerful than the Xbox One though, which is what it is competing with.
But the 360 is still getting 3rd Party support which the Wii U is more powerful than but still not getting the support. I think that is what he means
I guess you could say that. You can't really say Xbox One or PS4 is more powerful than Wii U, though, because PowerPC can do things that x86 consoles can't. That's why different architectures exist in the first place. Wii U is the most powerful and modern PowerPC available to consumers.
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
The Wii U doesn't even have poor hardware, though. That's the problem about talking about power, because if you don't understand saud power, it doesn't really matter. A PowerPC console is going to have lower specs than x86, regardless, because that's how it is designed.
If you were to compare an Xbox 360 to a PC of similar performance, the PC would have much higher specs, but the performance of running software is primarily the same, as long as said software is optimized for each architecture.
Seriously, go compare the GCN specs and Xbox specs. If you compare the Wii U specs to Xbox 360, Wii U has a TON more resources to run software than Xbox 360. That's fact.
Of course the Wii U is more powerful than the 360. It's not more powerful than the Xbox One though, which is what it is competing with.
But the 360 is still getting 3rd Party support which the Wii U is more powerful than but still not getting the support. I think that is what he means
I guess you could say that. You can't really say Xbox One or PS4 is more powerful than Wii U, though, because PowerPC can do things that x86 consoles can't. That's why different architectures exist in the first place. Wii U is the most powerful and modern PowerPC available to consumers.
I'm going to be honest here I don't think Wii U isn't as powerful then last-gen systems. But what I still don't get is why is the other last-gen consoles still getting support & if they think Wii U isn't "Next-gen" why hasn't anyone supported Wii U? I stand by on what I just said. Wii U isn't Powerful
LONG LIVE NINTENDO
Switch Friend Code: sw-4699-3487-8963 | My Nintendo: kereke12 | Nintendo Network ID: Kereke12
The Wii U doesn't even have poor hardware, though. That's the problem about talking about power, because if you don't understand saud power, it doesn't really matter. A PowerPC console is going to have lower specs than x86, regardless, because that's how it is designed.
If you were to compare an Xbox 360 to a PC of similar performance, the PC would have much higher specs, but the performance of running software is primarily the same, as long as said software is optimized for each architecture.
Seriously, go compare the GCN specs and Xbox specs. If you compare the Wii U specs to Xbox 360, Wii U has a TON more resources to run software than Xbox 360. That's fact.
Of course the Wii U is more powerful than the 360. It's not more powerful than the Xbox One though, which is what it is competing with.
But the 360 is still getting 3rd Party support which the Wii U is more powerful than but still not getting the support. I think that is what he means
I guess you could say that. You can't really say Xbox One or PS4 is more powerful than Wii U, though, because PowerPC can do things that x86 consoles can't. That's why different architectures exist in the first place. Wii U is the most powerful and modern PowerPC available to consumers.
I'm going to be honest here I don't think Wii U isn't as powerful then last-gen systems. But what I still don't get is why is the other last-gen consoles still getting support & if they think Wii U isn't "Next-gen" why hasn't anyone supported Wii U? I stand by on what I just said. Wii U isn't Powerful
well that is wrong, the Wii U is powerful. And the reason why older systems still have support is because those systems have a install base that is far above current-gen consoles.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
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Topic: Why Isn't Nintendo Hardware Powerful? Here's Why (Video)
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