Talking about grass, the grass in Argorok's arena. It really reminds you this is an old game.
During the introduction with the boss, the grass sways violently around and you can see the grass in all its papery glory. Like, the grass rotates 45 degress to the side and the lower corner of the texture comes out of the ground.
Also, if you go to Malo's family house in ordon, for some reason shadows are projected wrong on the table to the right (if you look at the room as door=north). Stand next to it (to it's right) and suddenly Link's legs appear projected on top of the table.
Finally picked this back up over the weekend, and am nearing the end — just finished City in the Sky and moved on to the Palace of Twilight.
Anyone else find themselves missing the Wii's pointer controls sometimes? The Double Hookshot was a lot more satisfying with IR pointing, and it was much easier and more fun to snipe moving targets with your arrows — I must've went through 30 arrows trying to hit flying enemies in the last temple, whereas I could've nailed them on the first shot with IR aiming.
Talking about grass, the grass in Argorok's arena. It really reminds you this is an old game.
Animated foliage is the biggest first world problem in gaming. I mean that; not everything needs bushes floating up like weird space amoebas and blocking your view of the character animations. That kind of nonsense would ruin Monster Hunter and precision games like it.
If there's anything that looks outdated in that room it's Argorok's scale texture. He was probably the least inspired boss design in Twilight Princess.
@Meowpheel You are a total snob when it comes to this game, though. Did it make you mad? Do you need a bandaid composed of a bunch of rhythm games and multiplayer FPSs?
Just because I only post nitpicks, it doesn't mean I'm hating every moment I play the game however... There's really not much else that seems worth mentioning about this port in particular.
The thing about argorok is absolutely true though, it totally slipped my mind that it could be just a red-scaled dragon, it looked more like red blisters when I played on the Wii... Which made it a bit scarier... And explained the need to use armor.
Anyway, I'll go play Let's Dance 2018 and Call of Duty Monochrome Ops. See ya.
@Meowpheel: Funnily enough I thought the exact same thing!
It always just makes me laugh, rather than intimidated. It wasn't what I was expecting when all its armour came off that's for sure. Pure blistering red all over.
Man, I'm sidequesting and such before taking on the last boss, and those spinner tracks in the gorge north of Castle Town are about to make me burst a blood vessel.
@DarthNocturnal, there was an optional one I found frustrating, at least. It's in the little valley northwest of Castle Town, where you need to jump from track to track to get to a chest with a heart piece. Took me an age to get it right, though it could've just been me.
Then my power went out mid-way through the endgame. Not my day for Twilight Princess.
You just have to have patience with the spinner sections. It's easy to get trigger happy and jump early, plunging into one of the bottomless pits that resulted from Hyrule and the Mushroom Kingdom merging Tales of Symphonia-style.
King Dadness Nonspcific Hyrule: "And over here we will put these very specific indentations across the wall, not over there, from here on the other wall, then back to the first wall, for no particular reason. Perfect. Ok now we can start putting some traps and buttons, little Zelda loves puzzles."
Then many many years and a few alternate timelines later, the descendants of those architects went on to live in Raccoon City and built everything there.
One thing I'm not sure I understand is why Zelda dissolves after healing Midna and then reappears in Hyrule Castle like nothing happened, just a bit more possessed.
I mean, I haven't reached that part yet, and the last time I did was a good amount of years ago... So I probably don't remember the in-game explanation, if it was given.
@Meowpheel: Just beat the game (for the first time in years), and there's no real explanation that I caught. I love it, but Zelda magic is still a nebulous, deus ex machina type of deal — it just does whatever the plot needs it to do.
One thing I'm not sure I understand is why Zelda dissolves after healing Midna and then reappears in Hyrule Castle like nothing happened, just a bit more possessed.
I mean, I haven't reached that part yet, and the last time I did was a good amount of years ago... So I probably don't remember the in-game explanation, if it was given.
I talked to a guy who pretended like that was a story-condeming, irredeemable plot hole. Lol, it's just her Triforce of Wisdom power—the same reason Link didn't turn fade in the Twilight and Ganondorf didn't die when being impaled by a magical sword. Triforce magic is all over that game; it makes you like a shonen anime character.
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Topic: The Legend of Zelda: Twilight Princess HD - OT
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