She's also not constantly beeping for things like battery level or to outright tell you the solution to a puzzle.
That is a thing that bothers me a lot. Nintendo didn't realise that breaking the fourth wall in this sense ruins the experience. I want to be completely absorbed in Zelda's world. I want to feel like I am in the game. I don't want to see every step that this is just a video game. A main character telling me that my real life battery is low or telling me to push the A button or telling me how to use an item is just awful. In Wii Sports or Mario Galaxy 2 this was not a problem but in a huge adventure it is so disruptive.
I agree with @Haru17. Affinity matters a lot. A computer-like and emotionless voice like Fi can't touch you.
Probably a dumb question, but is the Cave of Ordeals still in this version? I read something somewhere that made it sound like the Wolf Link amiibo thing replaced it, and I'm hoping I just read it wrong.
Probably a dumb question, but is the Cave of Ordeals still in this version? I read something somewhere that made it sound like the Wolf Link amiibo thing replaced it, and I'm hoping I just read it wrong.
To my knowledge, The Cave of Ordeals is still intact and very much in the game.
@Mirror-Image: Yes the cave of ordeals is still in this version.
Cave of Ordeals spoiler: Is the glitch still in place where you can blow out the torches in most of the rooms with the Gale Boomerang? I didn't know about it until after I cleared the Cave legitly, lol.
Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.
@Octane: this is great news, I hope it only encourages Nintendo to continue remastering their titles in HD. I do want new titles but Nintendo should be able to easily knock out a bunch of HD remasters as well. Just think about Skyward Sword, Mario Sunshine and Galaxy in HD!
Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.
Although VGChartz numbers should be taken with a huge mountain of salt, the numbers seem realistic. The user base is about 3 times larger than when WWHD was released. Both Smash and Zelda are front loaded IPs, so the comparison is good. 3 million lifetime would absolutely be possible. TP:HD will probably not sell that much in Japan (which was expected), but initial European reception seems to be good.
@Octane: this is great news, I hope it only encourages Nintendo to continue remastering their titles in HD. I do want new titles but Nintendo should be able to easily knock out a bunch of HD remasters as well. Just think about Skyward Sword, Mario Sunshine and Galaxy in HD!
It's not easy to knock out a bunch of HD remasters for Nintendo. That's why Tantalus was the company remaking TP:HD.
Skyword Sword and Galaxy will not arrive as remakes on the Wii U. These will all be Wii digital downloads.
Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.
Imo it's hard to tell as Zelda is a 1st week strong series where as Smash, Kart etc will constantly sell over week 50-60. It'll probably end being one of the best selling Wii U titles but I can't see it touching Kart and Smash, easily a million seller like you said though.
@jariw: @arronishere: Of course, don't take the numbers as actual sales, but they do give us a decent impression of how well a game has sold. As I said, Smash sold 5 million, I don't see TPHD selling that much, despite their comparable first week numbers, but a million seller is definitely guaranteed, and from the looks of it, 2 or 3 million isn't out of the question either. Still, that makes it one of the better selling Wii U games. @jariw: Not sure if that comparison to Wind Waker HD is a good one, more often do games in a franchise sell better when they are released near launch than later when the userbase is larger. See games like Mario Party, DKC, Metroid Prime, Pikmin and even Zelda games on previous Nintendo consoles. I think this is one of the rare examples were a game arrives later, yet still outsells a previous installment.
Anyway, what matters is that this was only a remaster; mind you, of a game that technically could still be played on the Wii U through BC. If this is an indication of what Zelda U will do in terms of sales, then it'll have a bigger impact than I had first imagined.
Anyway, what matters is that this was only a remaster; mind you, of a game that technically could still be played on the Wii U through BC. If this is an indication of what Zelda U will do in terms of sales, then it'll have a bigger impact than I had first imagined.
Or if Zelda U flops is it an indication that a bright and colourful Zelda isn't wanted by the masses?
@arronishere: Not sure how few copies it'll have to sell to ''flop'', as I don't think that will happen at all. How much it will sell remains to be seen. Even then, since every Zelda is a vastly different experience, I wonder how much the art style influences sales and how much are other aspects of the game. Difficult to tell, that's for sure.
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