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Topic: The Legend of Zelda: Twilight Princess HD - OT

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jump

Meowpheel wrote:

I, personally, don't enjoy being stressed. : P

I don't think saving princesses and fighting demons is the job for you then.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Eel

Saving princesses from demons is relaxing fun. Specially when I can goof around and forget the world is ending for an indefinite amount of time.

The Silent Realms reach Silent Hill 1-levels of uncomfortableness and stress. For me, at least.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Chandlero

Operative wrote:

She's also not constantly beeping for things like battery level or to outright tell you the solution to a puzzle.

That is a thing that bothers me a lot. Nintendo didn't realise that breaking the fourth wall in this sense ruins the experience. I want to be completely absorbed in Zelda's world. I want to feel like I am in the game. I don't want to see every step that this is just a video game. A main character telling me that my real life battery is low or telling me to push the A button or telling me how to use an item is just awful. In Wii Sports or Mario Galaxy 2 this was not a problem but in a huge adventure it is so disruptive.

I agree with @Haru17. Affinity matters a lot. A computer-like and emotionless voice like Fi can't touch you.

[Edited by Chandlero]

Haru17 wrote:

Now that's a 2/10 joke if I've ever seen one.

Ah but as we've learnt from games reviewing, there really is no difference between 2/10 and 5/10. All people notice is that it's below 7.

It's dangerous to go alone! Stay at home.

GrizzlyArctos

I have to say that it's nice that Midna hasn't stopped and told me I should take a break every now and then.

Yes, I like bears.

Xyphon22

Probably a dumb question, but is the Cave of Ordeals still in this version? I read something somewhere that made it sound like the Wolf Link amiibo thing replaced it, and I'm hoping I just read it wrong.

Xyphon22

Mirror-Image

Xyphon22 wrote:

Probably a dumb question, but is the Cave of Ordeals still in this version? I read something somewhere that made it sound like the Wolf Link amiibo thing replaced it, and I'm hoping I just read it wrong.

To my knowledge, The Cave of Ordeals is still intact and very much in the game.

Mirror-Image

Eel

The extra cave for the amiibo is not physically accessible in the map, you enter it via scanning the amiibo, I think.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Spagem

Tsurii wrote:

Aonuma kept saying the amiibo "opens a shortcut" to the thing but, so far, I didn't find any other way to access it either.

Shortcut...? Where did he say that?

You mean the quick start?

Spagem

My Nintendo: Spagem

Tyranexx

renaryuugufan92 wrote:

@Mirror-Image: Yes the cave of ordeals is still in this version.

Cave of Ordeals spoiler:
Is the glitch still in place where you can blow out the torches in most of the rooms with the Gale Boomerang? I didn't know about it until after I cleared the Cave legitly, lol.

"Love your neighbor as yourself." Mark 12:31

Octane

Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.

Octane

Dreamliner

@Octane: this is great news, I hope it only encourages Nintendo to continue remastering their titles in HD. I do want new titles but Nintendo should be able to easily knock out a bunch of HD remasters as well. Just think about Skyward Sword, Mario Sunshine and Galaxy in HD!

[Edited by Dreamliner]

Dreamliner

jariw

Octane wrote:

Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.

Although VGChartz numbers should be taken with a huge mountain of salt, the numbers seem realistic. The user base is about 3 times larger than when WWHD was released. Both Smash and Zelda are front loaded IPs, so the comparison is good. 3 million lifetime would absolutely be possible. TP:HD will probably not sell that much in Japan (which was expected), but initial European reception seems to be good.

Dreamliner wrote:

@Octane: this is great news, I hope it only encourages Nintendo to continue remastering their titles in HD. I do want new titles but Nintendo should be able to easily knock out a bunch of HD remasters as well. Just think about Skyward Sword, Mario Sunshine and Galaxy in HD!

It's not easy to knock out a bunch of HD remasters for Nintendo. That's why Tantalus was the company remaking TP:HD.

Skyword Sword and Galaxy will not arrive as remakes on the Wii U. These will all be Wii digital downloads.

jariw

jump

Octane wrote:

Some sales info for those who are interested; Twilight Princess sold around 420,000 copies in the US during its first week, according to VGChartz. That's more than three times higher than Wind Waker in its first week. TPHD's first week is comparable to Smash Bros Wii U in the US. Smash sold more than 2.5 million copies in the US to date and reached almost 5 million copies sold worldwide. 5 million is a stretch for TPHD I think, but it is most definitely another million seller. If Europe and Japan follow with strong sales, it'll likely end up being one of the best selling games on the Wii U.

Imo it's hard to tell as Zelda is a 1st week strong series where as Smash, Kart etc will constantly sell over week 50-60. It'll probably end being one of the best selling Wii U titles but I can't see it touching Kart and Smash, easily a million seller like you said though.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

jariw

arronishere wrote:

Imo it's hard to tell as Zelda is a 1st week strong series where as Smash, Kart etc will constantly sell over week 50-60.

Mario Kart 8, yes. Mario Kart 8 only sold around 35% of its current sales figures during the first 10 weeks.

But not Smash. Smash for Wii U got more than 60% of its current sales during the first 10 weeks.

[Edited by jariw]

jariw

Octane

@jariw: @arronishere: Of course, don't take the numbers as actual sales, but they do give us a decent impression of how well a game has sold. As I said, Smash sold 5 million, I don't see TPHD selling that much, despite their comparable first week numbers, but a million seller is definitely guaranteed, and from the looks of it, 2 or 3 million isn't out of the question either. Still, that makes it one of the better selling Wii U games.
@jariw: Not sure if that comparison to Wind Waker HD is a good one, more often do games in a franchise sell better when they are released near launch than later when the userbase is larger. See games like Mario Party, DKC, Metroid Prime, Pikmin and even Zelda games on previous Nintendo consoles. I think this is one of the rare examples were a game arrives later, yet still outsells a previous installment.

Anyway, what matters is that this was only a remaster; mind you, of a game that technically could still be played on the Wii U through BC. If this is an indication of what Zelda U will do in terms of sales, then it'll have a bigger impact than I had first imagined.

Octane

jump

Octane wrote:

Anyway, what matters is that this was only a remaster; mind you, of a game that technically could still be played on the Wii U through BC. If this is an indication of what Zelda U will do in terms of sales, then it'll have a bigger impact than I had first imagined.

Or if Zelda U flops is it an indication that a bright and colourful Zelda isn't wanted by the masses?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Octane

@arronishere: Not sure how few copies it'll have to sell to ''flop'', as I don't think that will happen at all. How much it will sell remains to be seen. Even then, since every Zelda is a vastly different experience, I wonder how much the art style influences sales and how much are other aspects of the game. Difficult to tell, that's for sure.

Octane

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