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Topic: The Legend of Zelda: Twilight Princess HD - OT

Posts 1,401 to 1,420 of 1,760

Grumblevolcano

@Gremstein: Yeah, I had issues with Epona but horse controls weren't particularly great in the first place. If the Game Awards 2014 footage is anything to go by, Zelda U will fix this.

Grumblevolcano

GrizzlyArctos

Just got the Master Sword and I really don't think I appreciated this game when it first came out, for whatever reason. I'm enjoying it a lot more this time round! One thing I will say though is that the Morpheel boss fight was pretty disappointing compared to what I remember. Beyond the surprise of how big it is, it just kinda swims around without being any kind of threat.

I've also ran into problems with controlling Epona. Sometimes she'll refuse to go straight, or turn around and she keeps getting stuck on the smallest things. I also managed to get her stuck on one of the King Bulbin fights where she just stood there, not moving or turning at all.

Yes, I like bears.

Gremstein

Grumblevolcano wrote:

@Gremstein: Yeah, I had issues with Epona but horse controls weren't particularly great in the first place. If the Game Awards 2014 footage is anything to go by, Zelda U will fix this.

I am totally foaming at the mouth waiting for that damn game to come out already. It's literally 90% of why I bought a Wii U.

But anyhow... aside from the crap with Epona, the game is pretty good. I liked the tweaks to the intro and the light collection thing, and I even kinda like the stamps. The bigger wallet from the get go is definitely a welcome change, as is not having to be reminded how much a blue rupee is worth every time I play the game.

Gremstein

jariw

Regarding Epona, don't rely on left stick turns. Instead use the right stick to aid with the turns.

@VelvetElvis: I do the same. Whenever I get into a new room I directly look around, and the objective of the room is almost always there to see visually. There's a visually buggy room in the Kakariko Village (where some Wii textures seems to be present on some objects) where the contrast between old and new graphics is very easy to see.
One of the most visually impressive sections I've experienced yet is when wolf Link/Midna controls the big bird though a river ravine, with lots of enemies shooting fire arrows. That section feels like it could easily be from a new game released this year.

jariw

yokokazuo

@Grumblevolcano I can't wait for Zelda U when we will have horses that don't normally run into trees

Personally I don't think I had many problems aside from running into walls though. The king bulbin fights went well for me overall.

yokokazuo

Xyphon22

Just finished the Goron Mines in my Wii version. Does the HD version change anything with regards to using the iron boots? I haven't gotten to the third Tears of Light section yet, but there is no way that it is more annoying than that. I know they are trying to keep real physics of someone wearing iron boots and being magnetized to the walls and ceiling, but come on; this is Zelda, where you keep those iron boots along with 7,000 other items in your pockets. Surely they can let you run with iron boots.

Xyphon22

VelvetElvis

@jariw, seeing how nice the game looks has me oddly excited for the next mainline Zelda, especially after Aonuma's recent words about how Twilight Princess was where he began laying the foundations for it.

So how about some pretty pictures from my play through? Note that I did crop out the UI elements in these — my only gripe so far is that you can't hide the UI during gameplay, and that your heart meter still shows up in first-person mode.

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[Edited by VelvetElvis]

VelvetElvis

Haru17

GrizzlyArctos wrote:

Just got the Master Sword and I really don't think I appreciated this game when it first came out, for whatever reason. I'm enjoying it a lot more this time round! One thing I will say though is that the Morpheel boss fight was pretty disappointing compared to what I remember. Beyond the surprise of how big it is, it just kinda swims around without being any kind of threat.

She's just one more in the grand tradition of extremely-cool, somewhat-flawed giant worm boss fights. I'm sure Zelda U will once again iterate with the revelation of Molpheelra, or some such giant angry water / sand worm.

Don't hate me because I'm bnahabulous.

Spoony_Tech

I pray that they didn't touch the art style last shown for Zelda U. I thought it looked amazing!!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | X:

Eel

@Haru17: well, technically Morpheel is already a giant water/sand worm-like boss.

Half of his battle has him mostly hidden in sand.

Lava-rpheel, the next gen in giant worm monsters. Wait, no, Wind Waker did that already....

Icepheel...?

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

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My Nintendo: Abgarok

Grumblevolcano

Parts of the Lakebed Temple look like Aquas and I can't get it out of my head.

Grumblevolcano

Haru17

Meowpheel wrote:

@Haru17: well, technically Morpheel is already a giant water/sand worm-like boss.

Half of his battle has him mostly hidden in sand.

Lava-rpheel, the next gen in giant worm monsters. Wait, no, Wind Waker did that already....

Icepheel...?

Well, no. It started with Morpha, the boring water noodle, then continued in Molgera, the sand worm that upped the scale a ton, but lacked much interactivity. Then there was Morhpheel, the underwater sand trap that you mentioned, who had a ton of interactivity as well as the epic scope, but just didn't really attack in its second form.

The concept is golden, it's just the execution that they iterate upon. I bet we get a giant sand worm swimming through the Gerudo dunes next time.

Don't hate me because I'm bnahabulous.

Dezzy

VelvetElvis wrote:

@jariw, seeing how nice the game looks has me oddly excited for the next mainline Zelda, especially after Aonuma's recent words about how Twilight Princess was where he began laying the foundations for it.

It's not exactly clear what that means though. Twilight Princess is fairly generic in it's approach. The only thing I can think he meant was that the bosses will be massive. I hope he didn't mean there'd be a dark world. I'm bored of that.

It's dangerous to go alone! Stay at home.

jariw

@Spoony_Tech: Since we have the art style of Zelda U confirmed both in the November 2015 Direct, and in pictures within TP:HD, nothing will change with the Zelda U artstyle at this point. The game might even be finished by now.

@VelvetElvis: However, the HUD area is soooo much smaller than in the earlier version of the game, so it really doesn't bother me. Once the map is out of the way (I'm using it on the Gamepad), it's good. For screen shot purposes, it bothers me more that it doesn't seem possible to make 1080p screen shots from the Wii U in this game. All user screen shots I've seen has been 720p.

[Edited by jariw]

jariw

VelvetElvis

@Dezzy, it was surely a very broad statement ("a lot of the things I want to do with this new Zelda game are things I thought of while making Twilight Princess") — he certainly didn't imply large bosses or a dark world. Since he's speaking broadly, I took it to mean that TP was just where we saw the beginning sparks of a larger, more interactive Zelda. Early on in the game's life, we saw much larger forests, more interaction with animals, etc. — not all of that made it into the game fully in-tact, but it's still the most detailed Zelda world we've yet seen. Skyward Sword didn't continue in that direction, with it's more compact world, so perhaps Zelda Wii U feels like the continuation of those larger-scale aspirations for Aonuma.

But really, who knows — he could just be talking about making the grass prettier.

For me, I just meant that the simple act of seeing the slightly updated, HD world of Twilight Princess and being reminded of Aonuma's excellent direction of the series was enough to get me stoked.

EDIT: @jariw, heh, we were both typing at once. And I agree! I was wondering why my Imgur uploads were all at 720p. Glad to know I'm not the only one, but I'm also curious as to why.

[Edited by VelvetElvis]

VelvetElvis

skywake

I knew I liked this game and I never understood a lot of the hate it got. But playing through it again it's really impressive. Other than the horse mechanics as some have mentioned I don't think there's much to complain about. The intro was long but not as long as I remembered. The tear collecting wasn't that bad. Visually they've cleaned it up enough that it could have almost been released yesterday as a new game. There are some frame drops in some sections but most of the time it's pretty smooth. Infact the only point I got frustrated at all was with the section where you have to escort Ilia. I do miss the pointer controls.

On Aonuma's comment.... I think people are reading into it too much. I took what he said to mean that there were things he wanted to implement in Twilight Princess but did not. Some of those things are going to be in Zelda U. In the same way that they wanted to implement more "open" dungeons and 1:1 sword controls in Twilight Princess but implemented it on Skyward Sword. Or how Miyamoto wanted to solve the "camera problem" with spherical worlds as far back as Mario 64 but took until Galaxy to implement it. I think it's something along the lines of that.

[Edited by skywake]

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jariw

@VelvetElvis: As I understand it, 720p is a limitation of the Wii U's screen capture feature. Seems to be the same issue with WW:HD and Smash U screenshots.

jariw

MrGawain

So I've played through the first 3 temples, and have so far got 6 of the Miiverse letter stamps. Just curious to know if the stamps are randomly picked, or if they are picked up in the same spots all the time? Because so far I've got 'A' 'N' 'K' 'H' 'Y' and 'W'.

I mean, c'mon Nintendo, are you intentionally trying to get kids banned from Miiverse?

Isn't it obvious that Falco Lombardi is actually a parrot?

Grumblevolcano

@MrGawain: I also have played through the first temples but have 'A', 'N', 'K', 'H', 'W' and 'Cucco'. That said, some areas were inaccessible in Goron Mines and Lakebed Temple.

EDIT: I also found by revisiting those places "U" and "Y", forgot that Iron Boots are useful against rapids

[Edited by Grumblevolcano]

Grumblevolcano

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