@shani: Very noticeable, yes! It helps a lot in close counter situations. The time it takes to launch an inkstrike has a very noticeable decrease as well.
Cool, then maybe that'll make me go back to the Inkstrike sometimes. Haven't used it in probably 6 months now.
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
Aw no, burst bombs were nerfed? I use them a lot... @shani@Blue_Blur Are the burst bombs stronger, though? That seems logical to me; uses a lot of ink for more power.
So anyone try out the new Wasabi Splattershot? How does it play?
I can feel the 3K nerf... One thing I hate about it is that I also use uncharged shots to create paths to move through so it also affects that as well.
Also missed a couple shots since I fired too soon and they were out of range.
As the Bamboozler specialist () in this forum, I can say the new one is quite interesting. The burst bombs can be really helpful, but the special may not be the best one for this weapon, still you can press the other team with it. It's quite fun and basically the same weapon as before (the update changed so little about this weapon)
The buffs and nerfs are pretty interesting this time around, kinda disappointed non-fully charged shots have less range so I often find myself more defenseless when someone charges at me. Though the fully charged shots getting an increase in range is nice to compensate for the nerf. Really loving the Refurbished Mini Splatling since you can defend yourself better while having a special that compliments it better, same thing also applies to the new Bamboozler.
Also am I the only one who finds the Soda Slosher feels a lot faster than the regular one? I dunno, it felt like it.. Maybe because it's a blue colour...
I just read through the changelog, and both the soda and regular sloshers are faster now.
After reading the changelog, it seems like most things were buffed, not nerfed. The only thing I have to worry about is the shorter duration in Echolocator and the decrease in special saver for the dynamo.
I'm on Turf War if anyone wants to join.
_ _ _
Wow, I am a huge fan of the new Dynamo/seeker pairing. I can pull off just as many tricks as before, and it makes getting around so much easier sometimes. It makes the dynamo a little more possible for those medium-sized levels like Hammerhead Bridge.
@shani: Appreciate it! I personally think that one way to know you can love someone is when they drive you absolutely bat-s*** crazy and yet every part of you still has faith and wants to make amends. I mean, I love my wife and all but when it hits the fan she can go off the deep end and basically no matter what either of us as done or who is at fault, I have to take a deep breath and dive into the muck to pull her back out. It ain't easy but where would be if we just avoided conflict and secretly steamed behind each other's back? That's how you level the cracks open for the tendrils to infiltrate... If you know what I mean.
One way to think about it is akin to bone density, I guess. Stress and nourish lent are both key to building a strong, sturdy frame to support the endeavours of any body. But too much of one or too little of the other and it can all fall apart.
@ACK: Totally! I think having no illusions about this, but instead being open about conflicts and seeing the bigger picture (arguing, making up with each other and staying together) is what makes for a healthy relationship. So by all means, I'm happy for you two.
played around with Berry Pro and it's as good as I thought it would be.
That's good to hear! Last night I just had enough energy to get the money needed to buy the Berry SSP by playing TW (and unlocking subslots) and then I had to lay down, so I haven't really tried it yet.
kinda disappointed non-fully charged shots have less range so I often find myself more defenseless when someone charges at me.
This might sound a bit harsh, but what both of you wrote is actually kind of a relief as a non-charger player because it means having a slightly better chance against them.
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
@PikminFan22: Glad my stream of consciousness isn't too obnoxious and maybe even appreciated in some small way. Obviously I don't intend to derail any thread, especially not for a game I'm as utterly devoted to as Splatoon!
As for the gear... First off the the Tenacity buff was alittle absurd and mostly helped people who probably didn't need more bubbles and krakens pop them seemingly every time you confront them. Some matches you basically need to know how to out dance a bubble or lure or kraken these days or risk sheer embarrassment every time you approach the middle ground.
As for Def up... Originally there was a lot of misinformation going around and touted by folks/outlets more interested in making a name for themselves than collecting sound research and information. What else is new, huh?
That said, while I don't generally run any Def up (I focus more on movement and dodging), it can be very beneficial in several ways. Certain levels can add more shots to kill for several of the common weapons up which can be huge. Any amount can mess with chargers who (used to) rely on Damage up to reduce charging time. Among other uses... One consideration is that Damage up for some weapons can counter Def up builds as well, so as with anything there are many considerations.
@Vee_Flames: Burst bombs got nerfed quite hard. Instead of being able to throw 4 bombs on a full tank, now you can only throw two. The trade-off is (if I remember correctly), is that each bomb has a 15% larger splat radius, and does 5 more damage. I'm still able to kill Inklings a lot with well-aimed bombs, so the nerf isn't as bad as it sounds. And I haven't tried the wasabi spattershot yet, so I don't know how good it is. XD
@PikminFan22: First of all, congrats on getting to S rank! S+, here you come!
For the abilities, if you mean the gear you copied from me yesterday, then I was planning:
Bandana
Main: Sub saver (Swin speed X3)
Zapfish jacket
Main: Special Charge Up (Special Saver X3)
Mawcasins
Main: Ink recovery up (Ink saver main X3)
Since I didn't like the new Slosher as much as I hoped, I'll be using different gear with the original Slosher. I'm glad you liked the combo for the soda Slosher I came up with though!
kinda disappointed non-fully charged shots have less range so I often find myself more defenseless when someone charges at me.
This might sound a bit harsh, but what both of you wrote is actually kind of a relief as a non-charger player because it means having a slightly better chance against them.
No worries, all it does is change what abilities I use for the Kelp Splatterscope since two Damage ups won't be necessary anymore. But I still do carry one damage up since I can still splat people up close if they get too close to me lol. On the bright side, it should scare away some snipers who refuse to do fully charged shots on the E-Litre.
@Vee_Flames: Burst bombs got nerfed quite hard. Instead of being able to throw 4 bombs on a full tank, now you can only throw two. The trade-off is (if I remember correctly), is that each bomb has a 15% larger splat radius, and does 5 more damage. I'm still able to kill Inklings a lot with well-aimed bombs, so the nerf isn't as bad as it sounds. And I haven't tried the wasabi spattershot yet, so I don't know how good it is. XD
@PikminFan22: First of all, congrats on getting to S rank! S+, here you come!
For the abilities, if you mean the gear you copied from me yesterday, then I was planning:
Bandana
Main: Sub saver (Swin speed X3)
Zapfish jacket
Main: Special Charge Up (Special Saver X3)
Mawcasins
Main: Ink recovery up (Ink saver main X3)
Since I didn't like the new Slosher as much as I hoped, I'll be using different gear with the original Slosher. I'm glad you liked the combo for the soda Slosher I came up with though!
Good grief dat nerf. I now have no quarrel going to Splat Bombs.
I was trying this with the Soda Slosher: Sub Saver, Ink Recovery, and Respawn Faster (I die quite a lot ) or Special Up.
Soda Slosher is pretty funny in Rainmaker. I'll stick with the original for Splat Zones.
I see no need for Damage Up and Ink Saver anymore.
One thing that has gone under the radar is that they fixed the issue where inkzooka and Rainmaker shots could hit squids behind cover when aimed upwards. When I saw that I got a little giddy! Considering how I've nearly mastered the art of dodging Inkzooka shots, basically most inkzooka kills came either from pocket rockets or while I was safe behind an obstacle. Too much salt spent on that crud...
Also, while I'm not entirely sold on all the burst bomb changes, I really think the decrease to the knockback effect was needed in Tower Control, at least.
EDIT: One thing that sort of bothers me is how they basically berfed the .96 gal unless you run Def up. The iffy spread was one of the main knocks against it and now that has been reduced a bit. So while this makes Def up even more viable, for those that don't use it one of the most feared shooters in the game has become harder to survive.
Good grief dat nerf. I now have no quarrel going to Splat Bombs.
I was trying this with the Soda Slosher: Sub Saver, Ink Recovery, and Respawn Faster (I die quite a lot ) or Special Up.
Soda Slosher is pretty funny in Rainmaker. I'll stick with the original for Splat Zones.
I see no need for Damage Up and Ink Saver anymore.
I agree with not needing damage up anymore for any slosher. I might still use three sub-abilities for damage up with the original slosher, (to keep Inklings with defense in check, and I like the shirt my Inkling's wearing), but it's not necessary anymore to me since sub weapon stats were changed.
I haven't tested it with the new update, but I assume it's the same: with the original slosher, a main ink saver or three sub ink savers would allow two extra sloshes before completely running out of ink. I assume the same thing works with the other sloshers.
So yeah, neither are necessary, but I think I'll continue to use them with my gear.
@shani overall I don't have a problem with it up close since it still pretty much works the same, but it has really messed up my 90%+ shots since they become too short to reach the enemy. I'm starting to charge a bit longer though. I usually try to let go right when I am fully zoomed in, but sometimes I'm just a tiny bit too early...
@Iggly the kelp scope usually charges fast enough for me so I'm not affected by the nerf much with it, usually I run special charge up mains with it.
@PikminFan22: Nah, I came up with it myself. Gear combos on squidboards will probably be better though. I wasn't trying to do any Sonic references, (I just meant the original slosher), but I guess we could nickname the original slosher (old pink one) "Amy" now... lol XD
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