Forums

Topic: One of the world's best Mighty Switch Force players (of the 3DS version) is going to be in the credits for the Wii U version.

Posts 1 to 13 of 13

CrazyOtto

Roberto "Mega Rat" Nguyen-Guerrero will be appearing in the credits for "Mighty Switch Force: Hyper Drive Edition", he is one of the world's greatest players of the 3DS version with these par times:
Incident 1 - 01:08.30
Incident 2 - 00:38.15
Incident 3 - 00:20.51
Incident 4 - 00:44.71
Incident 5 - 00:50.11
Incident 6 - 01:10.40
Incident 7 - 00:27.30
Incident 8 - 00:20.00
Incident 9 - 00:48.13
Incident 10 - 01:23.98
Incident 11 - 00:42.66
Incident 12 - 01:10.75
Incident 13 - 00:59.33
Incident 14 - 00:59.40
Incident 15 - 00:45.11
Incident 16 - 03:52.50
Bonus 1 - 01:32.15
Bonus 2 - 00:39.08
Bonus 3 - 01:14.00
Bonus 4 - 00:54.16
Bonus 5 - 02:26.80

Here's the player's GameFAQs topic: http://www.gamefaqs.com/boards/631516-wii-u/64642711

It's awesome when a company acknowledges their fans like this!

CrazyOtto

3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter

Auracle

I read that Way Forward liked one person's Let's Play of the original Shantae so much that they asked him if he would do one for Risky's Revenge. He said he couldn't because he didn't have a DSi. Way Forward then bought him one. That's pretty awesome.

I foresee what you'll do there.
-The truth is incontrovertible, malice may attack it, ignorance may deride it, but in the end; there it is. ~Winston Churchill

3DS Friend Code: 1805-2247-0273 | Nintendo Network ID: True_Hero

TheDreamingHawk

That's impressive! Maybe I can become as speedy as a ninja in MSFHD and get in the credits someday too!

A Supporter of Reggie Fils-Aime and Respectful opinions
Pokemon black 2 FC: 1808 0259 1596

3DS Friend Code: 4725-7951-6337 | Nintendo Network ID: TheDreaminHawk

MegaRat

Hi everybody, it's me Mega Rat!

Just wanted to show off the proof of my name for anyone to see here:

http://i.imgur.com/nddzs.jpg

I'm so happy. sheds a tear

Edited on by MegaRat

MegaRat

LordJumpMad

I call Hax

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
[url=http://www.backloggery.com/jumpmad]Unive...

3DS Friend Code: 4167-4592-9402 | Twitter:

MegaRat

LordJumpMad wrote:

I call Hax

No hax!

Anyways, finally beat the top time placed by another player on Incident 12. My new time is:

01:10.11

Old record time was 01:10.16

MegaRat

Scary_Old_Lady

MegaRat wrote:

LordJumpMad wrote:

I call Hax

No hax!

Anyways, finally beat the top time placed by another player on Incident 12. My new time is:

01:10.11

Old record time was 01:10.16

Record it and I'll believe, even more! Because I don't believe enough.

Train Simulator Reskins: http://superalbs.weebly.com/ ;)

3DS Friend Code: 3695-0038-1854

MegaRat

Pengaweeno wrote:

MegaRat wrote:

LordJumpMad wrote:

I call Hax

No hax!

Anyways, finally beat the top time placed by another player on Incident 12. My new time is:

01:10.11
Old record time was 01:10.16

Record it and I'll believe, even more! Because I don't believe enough.f

http://www.youtube.com/user/DWTsume?feature=guide

Here's my channel with some very old recordings of my runs. I would love to rerecord everything but that's hard enough to do ... AND get god times on. Wish I had a 3DS recorder or something. xD

MegaRat

6ch6ris6

haha this is awesome !!!

Ryzen 5 2600
2x8GB DDR4 RAM 3000mhz
GTX 1060 6GB

MegaRat

So anybody know if MSFHD still plays the same, or does it feel a little different?

MegaRat

MegaRat

A word from the dev about the hard mode levels:

The hyper stages are spiritual successors to the stages they are based on. They are the same overall size, use the same color scheme and visual theme, use the same enemies and puzzle pieces from the original title, but each stage has it's own new personality; it will feel familiar, but not identical. There is an increase in difficulty and tension just like the original 21 incidents, so the earlier Hyper stages ease you into the later ones. Sometimes stage art remains unchanged and blocks are the only difference, sometimes the sisters are hidden in the same exact location and it is a matter of how you get to them that is different, and sometimes we moved the sisters and the exit around to throw speed-runners off their game, forcing them to re-memorize a new pattern to master. The change can be as simple as moving a block or requiring an extra jump, because we don't want to over-design each and every block encounter from the original game. Often it is just a matter of tweaking what a playe'rs expectations are, and other times it's completely turning a puzzle on it's head. And in a few instances we created some precision jumps and finely timed block switches over a pit of spikes, so it's a mixed bag.

And as a bonus, and to mix things up and remind the player this is a new stage, the background music is a remixed version of the original stages music.

I really thing fans of the original are going to get a kick out of the new stages, because around the office there are some guys who loved the first game who are trying out the new levels and having a blast.

Damn you Wii U exclusiveness (For now maybe). xD

Edited on by MegaRat

MegaRat

MegaRat

Incident 16 is supposed to say 03:15.58.xD

MegaRat

  • Page 1 of 1

This topic has been archived, no further posts can be added.