As for the hand skin color thing, I was mildly surprised they left the hand in rather than just have a floating stylus. The human race can't be trusted to not get offended by every little thing so if they had had some foresight they could have just left the hand out if they wanted to avoid the issue entirely, whuch Nintendo does prefer to do.
Personally, I say leave it in. Let the whiners complain if they want and just ignore them. Whatever. What a stupid thing to get upset over.
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Those kind of things should be toggle switch on/off, there's no problems with things like the White Tanooki suit and Luigi helper as long as players have the choice not to see it irrelevant of how many deaths they have.
I agree, also the level creators should have the option to turn it off completely if the choose
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Unfortunately, since the Koopalings will not be in, I will be making Koopaling themed levels. I'm going to try to use the coins to make their face in the stage and the Stilleto Heel will be good for making a Wendy themed stage. I'll probably make a circus themed stage for Lemmy.
I will still cross my fingers and hope that Nintendo will make DLC so I can download them but it would have been nice if you could just toggle Bowser Jr. to make him any one of the Koopalings.
Has it been confirmed that the Koopalings definitely won't be in it? Since Nintendo have said there's still more to see? It might be possible by the time the game is released...
It is a shame if Nintendo definitely won't have them in the game. As far as I've seen, Boom Boom is not in the game either, nor the Sumo Bros and Chargin' Chuck.
@LztheQuack: Maybe there will be checkpoints for these two versions of levels then. The Nintendo Treehouse has shown that some things work differently in different versions of Mario games. So, checkpoints for SMW and NSMBU? I wouldn't be surprised if they're included.
There were checkpoints for the original Super Mario Bros too, it's just that they weren't physical checkpoints, they were automatic when you got to a certain point in the level. They've already shown that certain enemies/objects will be 'downgraded' to 8bit, such as bowser Jr and boo. If they do include checkpoints it'd make sense to downgrade those too.
I wonder what happened to the tall mushroom they showed long ago.
I also remember when they announced this they said that both graphical styles (back then) would share the same physics glad to hear they decided against that.
One of the videos shows the skinny mushroom (can't remember which one) so it looks like it's still there. And from what I heard the physics would stay the same to cater for new players. Has this changed now? And I know there are some things in certain styles u can't get in the others, so there are some differences but not sure exactly what yet...
I'm pretty sure the overall physics will remain the same throughout all the templates. As in, Mario will run at the same speed, jump at the same height, and control the same. It's the mechanics that will differ. Spin jumps are reserved for World and NSMBU, Wall Kicks are exclusive to NSMBU.
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One of the videos shows the skinny mushroom (can't remember which one) so it looks like it's still there. And from what I heard the physics would stay the same to cater for new players. Has this changed now? And I know there are some things in certain styles u can't get in the others, so there are some differences but not sure exactly what yet...
Was it a recent video? Only time I remember seeing it was last year's E3.
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