Someone has taken over the Koopa Kompany. Now Bowser must fight his way through the Enemy Factory, past the Research Labs, and through all his security protocols to find and eliminate the person responsible for this hostile takeover.
This is an amiibo level where you play as Bowser to reclaim his domain. It's not too hard, but not simple in all parts either. Tried to create an aesthetic that was constant through the level.
@jamesRainbowBoy: @mrichston: really nice balance between puzzle and platforming. Both aspects were really nice, and the theming is good. I really loved the platform you used for the bill's teeth, it looks great. I also plaed "It takes two to Yashi" and it was really clever. Not too hard (which is good for me, I'm not great at puzzles) but well made. I got stuck once between the floor, two walls and a P-block above me. I'm not sure how I did that, but it can happen. Otherwise, very nice levels. I'm following you, and I'll browse your levels from time to time.
If I would know exact place where you got stuck, I could try to replicate and possibly fix it. I have no idea how p-switch can get you completely stuck. I have been able to jump on it, even when it has been above me. That Yoshi level already has had quite bit of testing to prevent unintended solution. There are routes that are only intended for Yoshi and some only for Mario. Maybe you found some unintended route.
@jamesRainbowBoy: I just tried circular saw cave and it was quite fun.
One thing though: when you place several elements on a track, their placement depends on the player's movement and speed as he is going to reveal it. So when I played your level, the objects seemed placed in a random fashion. I still could beat the level without a problem, but this kind of things can break a level.
@mrichston: really nice balance between puzzle and platforming. Both aspects were really nice, and the theming is good. I really loved the platform you used for the bill's teeth, it looks great. I also plaed "It takes two to Yashi" and it was really clever. Not too hard (which is good for me, I'm not great at puzzles) but well made. I got stuck once between the floor, two walls and a P-block above me. I'm not sure how I did that, but it can happen. Otherwise, very nice levels. I'm following you, and I'll browse your levels from time to time.
@gaming_24_7: Ok so you're Julian. I'm getting lost between the names sometimes ^^ I really really liked that level.
I loved the part with the P-block that rolls ont he bottom of the screen, and you have to follow by timing your jumps. I ended up finishing your level by the borrom route though. Those were the cutest troll block I've ever seen. Nice design, good platforming, fait difficulty. Yep that was nice.
@Captain05crunch: Yeah the boss is quite hard. But I'm okay with it, since every danger is clearly visible, and the objective should be obvious at this point. I'm really happy with it and I decided this would one of my tougher levels, even if it means less stars.
Thanks for the feedback, that is one concern I now have about that level. Would emerging from a pipe into a room with it all in full view correct that issue, do you think?
Anyhow, here are a couple more of mine. Looking to play others on here when I get home, the quality of most of them is top-notch!!!
@eXtremeHippo: I really loved your level, got stuck near the end, the bit with the Super Leaf-spewing pipe and the Bob-ombs (I think it was the end!) but I gave it a star since it was a very professional level! No wonder Nintendo featured it on one of their live streams!
Guys, check out this level (not mine): 5999-0000-0093-0AAF
It's guaranteed to blow your minds (so long as you're not aware of recent developments, that is!)
@sjmartin: Really cool level, the bit with the Fire Bars was tricky if you didn't take the time to creep through it! Gave you a star ).
Thank you very much! I really appreciate you trying it and your comments! (And the star!)
I copied down some of your level codes to try this week. Looking forward to it!
This is one of my personal favourites; it's got a fairly heavy theme running through it, but I think the actual game mechanics are solid. It's probably the most macabre stage I've seen (and certainly the most macabre I've made), to the degree where I've slightly worried myself. Anyway, please let me know if you like it, or think it's more a case of style-over-substance:
I got these new costumes and I had no idea how to use them, so I made a stage consisting of four separate mini-levels, each with a different character and a very different feel. This is my first, conscious attempt at making a level that players in the 100-Mario challenge can play and beat without losing dozens of lives. It is not spectacular in any way - and it's not as intricate as some of my previous levels - but it's very concise and player-friendly. The section with Rosalina is a very classic and easy platforming stage. The section with Waluigi is one of those "lead the bomb and use the stomper as a lift" thingy. In the Ashley section you have to use the doors and do specific things in order, but it's very simple and snappy. And the Falco section is just a "brute-force" maze - but a very obvious one (I love mazes!!). If you don't like a mini-stage you can go back anytime and tackle a different one. And at the end of the level you're given an automatic 1up, which should make people in the 100-Mario challenge happy. Have fun!
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
@Rikaria: I really really loved that level. The mechanic you put there with the moving block looks really seemless, the timing is perfect. It was really satisfying to finish each part? Creative, fun, balanced. Great level.
@Maxoxpower: I will need to try this one again tommorow. I ended up completely blocked after trying to git my may to a pipe with bombs, and I have no idea if I You Did It Again up or missed something obvious. I'm very tired, so i'll give it another try tomorrow, during my off-day.
@spizzamarozzi: It is super cute. I especially like the waluigi part, but that might be because I just made a level using bombs myself ^^. Ashley felt a but underwhelming, but I can't say why. Other than that, I liked each part and it was really nice.and fair
@GIR: I tried your levels. They are really cool for what they are trying to do but Mushroom Minder and Building Bridges With Buzzy are really not my thing. I like platforming levels with enemies and a nice theme, that try to ell a story. Or pure platforming levels. So yeah, not to my tastes, but not bad by any means.
@gaming_24_7: Ok so you're Julian. I'm getting lost between the names sometimes ^^ I really really liked that level.
I loved the part with the P-block that rolls ont he bottom of the screen, and you have to follow by timing your jumps. I ended up finishing your level by the borrom route though. Those were the cutest troll block I've ever seen. Nice design, good platforming, fait difficulty. Yep that was nice.
Thank you very much for your feedback. I put much work in this level and I am very glad you liked it. But you are right: three different names are very perplexing. I changed the name of my Mii and the name here. Now, it is the same everywhere
@Maxoxpower: I will need to try this one again tommorow. I ended up completely blocked after trying to git my may to a pipe with bombs, and I have no idea if I messed up or missed something obvious. I'm very tired, so i'll give it another try tomorrow, during my off-day.
thanks
try my new code : updated the level a little bit :
Castle Brick N'Roll! (DDA5-0000-0094-CD01)
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