Again looking for test subjects to test the newest version of "The Companion Shell" - a medium difficulty puzzle stage inspired by Portal's Companion Cube. How far do you get, where are you stuck?
[edit] Updated to 1.6, the easter egg should be accessible again.
Thank you for helping me help you help us all!
Hey guys! I just got to play the game yesterday (FINALLY! I actually got the game at launch but my Wii U was borked.) and I've had a blast playing other people's levels. I'm not very good at making levels or playing Mario, and I only have a few of the creation tools, but I've made two levels so far. Can I get a little feedback?
Again looking for test subjects to test the newest version of "The Companion Shell" - a medium difficulty puzzle stage inspired by Portal's Companion Cube. How far do you get, where are you stuck?
Thank you for helping me help you help us all!
Really good puzzle solving right there! I like it a lot.
Just uploaded a course, it's fairly difficult at a few points. Feedback would be most appreciated. Title of the course is Elastic Empire Coronation, ID is 39F0-0000-006D-8389
Hey everyone--I'm a long-time lurker, first time poster. I've really enjoyed playing levels shared here--a lot of good stuff. I wish they would change how you search for levels in the course world, as it is hard to find consistently good levels that way.
Here's my latest level: "Giants in the Sky" - 628F-0000-006D-7A8D
Hey there. I'm a man who's suffered from depression for a little more than 20 years now, so I've decided to make this level to show a bit of what I feel, along with panic disorder and social anxiety. Please give it a try, or check it in the link I'm providing below. I'm happy that GoNintendo and Nintenderos featured the level and with it, raised a discussion of the impact of games in people's lives and depression.
Here's a short interpretation of everything in the level:
CODE: E9A2-0000-0059-6002
LINK: https://www.youtube.com/watch?v=sO_joB2RaBA
First, you try going out, and it's really hard. You have to fight the urge to get back to the "safe" place which is home, hence Mario is pushed back and the corridor gets more threatening as he forces his way out. Then, Being Social, shows the hurdles of interacting with people, which we must overcome and go around in order to survive. Next, you're judged by everyone who thinks you're just nuts. Even casual activities like grabbing a simple coin become a chore and force you more into exposure. Then, you call your friends and they don't answer..You start losing friends, gradually, left alone. Even your family, Hammer Ma and Hammer Pa, fights you, forcing you to "forget it, let it go", among others. But you musn't fight them - they do want you to be better, but don't know they are doing the opposite while trying to help. Just let them go away and follow your way.
All that pressure brings you a panic attack, in which all logic goes broken and you feel lost, threatened and vulnerable. In the end, you see a message suggesting: "Give Up Life". But as you enter the pipe, a positive message appears.
@teachergus: I like theme stages a lot, and this is strongly themed stage. It was the most haunting stage I have ever played. The oppressive atmosphere was something I didn't think could ever be possible in Mario Maker, which is amazing that you did it. I think you could work on the aesthetic of the stage, just make it look a bit sleeker and bring a stronger visual design. I thought each theme was very well done. I thought the Judge... room was the creepiest, strongest themed room.
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