Neither games need a 'turn around'. The only reason Tropical Freeze gets treated poorly is idiots constantly thinking Retro should be working on Metroid or some other niche series instead of one of the best selling 2D platfomer franchises that ever existed, Or in other words, delusional people that somehow think some 'hardcore' looking game with a 'realistic' art style is somehow going to bring Nintendo the same people as on the Xbox One or PS4.
I think we're going to get a new trailer for this and Smash Bros in the next Direct for sure, a nice preview for 2014 so to speak.
I really hope they play on the gravity aspect and go hell for leather with their imaginations. I want to see really crazy course design/upside down bits. I bet we'll get a large circular tunnel that when you drive through you can drive all the way round it meaning the green shells will be pretty dangerous no matter if you're upside down or upright.
Rainbow Road should be the ultimate showcase of the anti-gravity feature. Loops, corkscrews, Mario Galaxy-style sphere racing, the possibilities are endless.
I think a feature they should bring back is double dash mode at least for multiplayer as it would be awesome to form my old team again baby Mario and Para Troopa.
Is it just me or does the game pad, so far seem under used? I mean there are a number of possibilties and it would be a shame if the only defining feature the game pad displayed was a wheel with a character spefic logo horn on it.
I don't recall there being that much disappointment for Mario Kart 8. I think it's Donkey Kong Country: Tropical Freeze that's in need of a turnaround.
Honestly, I'm betting DKTF is gonna be one of Ninty's more niche titles in recent years, >if it even releases.<
WTF is that supposed to mean?(the text in arrows)
For me, I was pretty underwhelmed from DK:TF. It's looks better the more I look at it, though. DKCR was ok, for me. The smooth animations and more stuff going on in the game confuses the hell out of me sometimes. It's a pretty far jump going from the SNES games to these newer ones.
Is it just me or does the game pad, so far seem under used?
Agreed. As for Mario Kart 8, I hope they use it in local multiplayer. Having one player playing on the GamePad alone and the other one on the TV. That'd be sweet.
Looking forward to: No More Heroes: Travis Strikes Again
3DS Friend Code: 3007-8070-6318 | Nintendo Network ID: 19Robb92
the thing with gamepad usage in this game it that local multiplayer needs to be balanced you couldnt for example put a rear view mirror on it because the person on the gamepad would have a big advantage in avoiding stuff coming from behind. off tv play will be mk8s biggest gamepad feature but im okay with that.
the thing with gamepad usage in this game it that local multiplayer needs to be balanced you couldnt for example put a rear view mirror on it because the person on the gamepad would have a big advantage in avoiding stuff coming from behind. off tv play will be mk8s biggest gamepad feature but im okay with that.
Eh, I don't know about that. Nintendo and balance in Mario Kart?
Because bikes and karts were so, so balanced in Mario Kart Wii, right? Oh wait, the former was literally ten times more useful than the latter. Mario Kart games have always had balance issues, so a GamePad related one isn't that much of a big deal.
Uh...not to sound whiny but...Is NOONE Going to comment on my find? I mean.....its pretty interesting if I do say so myself!
I just quote that quote:
"However, the developers found it too confusing because the game already had too many distractions, making it difficult to control where to place items while racing."
Same will count for Wii U. You actually answered your question yourself.
the thing with gamepad usage in this game it that local multiplayer needs to be balanced you couldnt for example put a rear view mirror on it because the person on the gamepad would have a big advantage in avoiding stuff coming from behind. off tv play will be mk8s biggest gamepad feature but im okay with that.
Eh, I don't know about that. Nintendo and balance in Mario Kart?
Because bikes and karts were so, so balanced in Mario Kart Wii, right? Oh wait, the former was literally ten times more useful than the latter. Mario Kart games have always had balance issues, so a GamePad related one isn't that much of a big deal.
Though for the record bikes apparently won't have the wheelie ability this time, so they shouldn't be as broken.
Snagrio
3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64
@BlueBlurlxM That quote only pertains to the DS because that system probably couldn't have handled such a feature. The Wii U however seems like it could do that somehow with its far superior hardware. I think its something that's possible on Wii U.
They meant it gameplay wise. Imagine how difficult it would be to race and place an item for example at the same time.
Anyways. It wouldn't work because only one player can use the gamepad. They could have used it for MK7, but they didn't.
I can see them using it for a special mode or battle mode, but I doubt it.
With his recent relevance, I actually kinda want Kranky Kong in this. I can just imagine him winning or losing a race and rambling for several minutes about Blue Shells and online play.
Snagrio
3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64
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Topic: Mario Kart 8 - OT
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