My fear is that when it comes to Paper Mario and Intelligent Systems, they're just plain bad game designers
there is no reality where this is true and it's kinda insulting
Sticker Star was just a new idea that they didn't want to have wasted and thrown to the wayside, so they had to make ridiculous design decisions for it to work at all. It's likely they just trapped themselves into a corner and were too far along in development to reasonably make it all that good.
That article, in entirety, is purely speculation. He proposes that IS was allowed to pull from the entire history of the Mario franchise, including spin-offs like Luigi's Mansion, and then just sort of runs with that for the next 10 paragraphs. It's poor journalism when your entire platform of criticism is based on an assumption.
The only valid point he brings up is in the throwaway paragraph about poor game design. Then he goes back to silly assumptions, saying that IS were cowards for not standing up to Miyamoto.
Love the way he wraps up the whole thing with a "quote [that] kind of sums things up well:" ...and the quote is by himself.
I would like anyone to point out a company that hasn't released a "bad game"
Some would disagree, but I'd say tri-Ace has yet to develop an outright bad game (in the West anyway, haven't played any of their Japan-only games). Infinite Undiscovery was unpolished, but I wouldn't call it a bad game. Phantasy Star Nova may finally be the game that makes me cave and buy a Vita.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
My fear is that when it comes to Paper Mario and Intelligent Systems, they're just plain bad game designers
there is no reality where this is true and it's kinda insulting
Sticker Star was just a new idea that they didn't want to have wasted and thrown to the wayside, so they had to make ridiculous design decisions for it to work at all. It's likely they just trapped themselves into a corner and were too far along in development to reasonably make it all that good.
My reasoning comes from the stuff in the older games which seems to be questionable design at best and plain busywork at worst. Like saying 'I love you' one hundred times in Thousand Year Door or chasing that general round the whole country. Or running on hamster wheels and doing pointless chores for rubees in Super Paper Mario. Or chasing Dimentio through the dimensions in said game. Or having to do the whole Flopside Pit of 100 Trials twice to fight its boss. Little things like that which make me think they're trying to be too clever for their own good and getting sidetracked by trying to appeal to the internet geek demographic while ignoring how this stuff isn't that fun to begin with.
And I do really question their character choices in Sticker Star. I mean yeah, they were unfairly limited by Miyamoto. But they still had hundreds of potential characters and enemies they could have used but didn't. To the point even New Super Mario Bros has a bigger cast list. Feels like they can't design a game without inventing a bunch of new one offs out of wholecloth. Not defending Miyamoto's point, but... it does feel like they can't work under any sort of limitations and that they're a team who focuses too much on the 'story' and 'gimmicks' to the exclusion of everything else.
I just think there's a bad pattern there that started off as minor in Thousand Year Door, became complete obnoxious in Super Paper Mario and become absolutely horrible in Sticker Star once the 'crutch' of new characters/a deep story was removed. But hey, the internet seems to love to defend things just because they're 'creative' without realising that some of the problems with Sticker Star were starting to show in the earlier games.
I would like anyone to point out a company that hasn't released a "bad game"
Some would disagree, but I'd say tri-Ace has yet to develop an outright bad game (in the West anyway, haven't played any of their Japan-only games). Infinite Undiscovery was unpolished, but I wouldn't call it a bad game. Phantasy Star Nova may finally be the game that makes me cave and buy a Vita.
I would like anyone to point out a company that hasn't released a "bad game"
Some would disagree, but I'd say tri-Ace has yet to develop an outright bad game (in the West anyway, haven't played any of their Japan-only games). Infinite Undiscovery was unpolished, but I wouldn't call it a bad game. Phantasy Star Nova may finally be the game that makes me cave and buy a Vita.
Kind of my point. There may be a game you don't like or got lower scores than some might think it should but it doesn't make it a bad game. Your Infinite Undiscovery example is perfect. Metacritic has it at 68 and Sticker Star is at 75. So who is to say what is a "bad game"
I don't like Metacritic but it works for what we are talking about.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Retro Studios
Nintendo Tokyo/EAD/whatever team made the Galaxy series (even Donkey Kong Jungle Beat was apparently decent).
Maybe GoodFeel, although I have no idea if those English class games are decent.
and AlphaDream (with Mario & Luigi, Tomato Adventure, etc).
My fear is that when it comes to Paper Mario and Intelligent Systems, they're just plain bad game designers
there is no reality where this is true and it's kinda insulting
Sticker Star was just a new idea that they didn't want to have wasted and thrown to the wayside, so they had to make ridiculous design decisions for it to work at all. It's likely they just trapped themselves into a corner and were too far along in development to reasonably make it all that good.
My reasoning comes from the stuff in the older games which seems to be questionable design at best and plain busywork at worst. Like saying 'I love you' one hundred times in Thousand Year Door or chasing that general round the whole country. Or running on hamster wheels and doing pointless chores for rubees in Super Paper Mario. Or chasing Dimentio through the dimensions in said game. Or having to do the whole Flopside Pit of 100 Trials twice to fight its boss. Little things like that which make me think they're trying to be too clever for their own good and getting sidetracked by trying to appeal to the internet geek demographic while ignoring how this stuff isn't that fun to begin with.
And I do really question their character choices in Sticker Star. I mean yeah, they were unfairly limited by Miyamoto. But they still had hundreds of potential characters and enemies they could have used but didn't. To the point even New Super Mario Bros has a bigger cast list. Feels like they can't design a game without inventing a bunch of new one offs out of wholecloth. Not defending Miyamoto's point, but... it does feel like they can't work under any sort of limitations and that they're a team who focuses too much on the 'story' and 'gimmicks' to the exclusion of everything else.
I just think there's a bad pattern there that started off as minor in Thousand Year Door, became complete obnoxious in Super Paper Mario and become absolutely horrible in Sticker Star once the 'crutch' of new characters/a deep story was removed. But hey, the internet seems to love to defend things just because they're 'creative' without realising that some of the problems with Sticker Star were starting to show in the earlier games.
Sometimes being bad on purpose is hilarious, and getting people to run on Hamster Wheels is freakin' hilarious.
I'm in the camp of people hoping for a new Advance Wars. Really, it's been too long since the last game, and the gamepad would be perfect for it.
Really, Nintendo has already said that Awakening could have been the last in the series because of low sales prior to its release. If they released a new one on WiiU right now, the install base would be too low and it would not sell well, imo.
As for Advance Wars...all entries have been on handhelds last I checked.
Er, no. It's a franchise that started on consoles, then moved to handhelds because more people bought handheld games in Japan. It could move back to consoles if they wanted to.
To be unnecessarily specific, Advance Wars has only been on handhelds, while Famicom Wars has only been on consoles. Technically the same franchise, but still felt like pointing it out. WebHead is correct in what he wrote.
Lol I thought the feetless characters in Awakening were somewhat charming.
IMO though FE just seems better suited for handheld gaming. Sitting down and pulling an extended FE session is... mentally exhausting. I find it works better when digested in gaming sessions more typical for a handheld.
But on the other hand, I wouldn't say no to an HD bundle of Path of Radiance and Radiant Dawn for Wii U, similar to how Namco is publishing an HD remake of Tales of Symphonia and Dawn of the New World.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
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Topic: Intelligent Systems Unannounced Wii U Game
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