Will be interesting to see if Japan receives Link to the Past.
Unlike the GBA port of Super Mario World which added the ability to switch to Luigi with his own physics, the nice status screen that shows you which exits you've reached, and turning the Dragon Coins into NSMB style Star Coins to collect, Link to the Past has no such enhancements for would be downloaders on the Wii U.
Everything remotely significant that was added for single player was dependent upon first playing Four Swords linked up with a friend, as I recall (The new dungeon and the new side quest). So unless Nintendo does some editing here, that content will be inaccessible leaving this addition as a rather pointless one with the otherwise superior original already available.
Will be interesting to see if Japan receives Link to the Past.
Unlike the GBA port of Super Mario World which added the ability to switch to Luigi with his own physics, the nice status screen that shows you which exits you've reached, and turning the Dragon Coins into NSMB style Star Coins to collect, Link to the Past has no such enhancements for would be downloaders on the Wii U.
Everything remotely significant that was added for single player was dependent upon first playing Four Swords linked up with a friend, as I recall (The new dungeon and the new side quest). So unless Nintendo does some editing here, that content will be inaccessible leaving this addition as a rather pointless one with the otherwise superior original already available.
The Mario World port also nerfs the difficulty by allowing too many hits. Plus adds the Star Coins which are not even desirable.
There is a reason for Europe to have the GBA version of a Link to the Past - because it supports French / Spanish / Italian. The PAL SNES one runs 17.9% slower and only supports English and German. (Apparently there is a 60hz French only SNES one as well but they won't be rereleasing that either)
“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.
The Mario World port also nerfs the difficulty by allowing too many hits. Plus adds the Star Coins which are not even desirable.
99% of the dragon coins were already there, it merely turned them into a collectible akin to the NSMB's star coins by tracking which ones you've collected. Nice way to enhance a game as far as I'm concerned.
And I was talking actual enhancements of note, not every last little difference. We could go on all day discussing the differences between the GBA port and the SuperNes original. While it sounds like you might have something for those in PAL land, for us North Americans, the GBA port of Link to the Past is essentially pointless with the original already available.
All the interesting enhancements required playing Four Swords (The best addition of all), something that isn't going to be able to be done on the Wii U. Short of modifying the requirements to access the added dungeon and the extra side quest, all you're essentially doing is playing a cropped SuperNes port with annoying voice samples added for Link and downgraded music. Even the slowdown when things get busy is still there.
So with a slight twist, like I said, it will be interesting to see if Nintendo of America releases this one.
Out of curiosity, has anyone heard if the NES original is still unlockable in the Japanese download of Zero Mission after beating the game? I'm curious if Nintendo had M2 strip that out since they're selling it as a standalone product for $5 (Even though the full deal is still the way to go thanks to the limitations of NES emulation on the GBA that resulted in a changed aspect ratio and missing lines of resolution).
Out of curiosity, has anyone heard if the NES original is still unlockable in the Japanese download of Zero Mission after beating the game? I'm curious if Nintendo had M2 strip that out since they're selling it as a standalone product for $5 (Even though the full deal is still the way to go thanks to the limitations of NES emulation on the GBA that resulted in a changed aspect ratio and missing lines of resolution).
I read somewhere that the Japanese version of Zero Mission included the American NES version of Metroid instead of the Japanese FDS version.
CrazyOtto
3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter
It is correct. The Japanese version of Zero Mission includes the NES version of Metroid, with the FDS version only released on the Famicom Mini series.
At least on the original, not sure about the VC release (though I recall Nintendo of Japan's VC site included the manual with the NES Metroid section intact).
Figured you'd of caught this yourself by now, but since it still has slipped by, your "STILL MISSING IN EUROPE RELEASED BUT RELEASED IN NA" category is obviously not worded correctly. You meant to say "STILL MISSING IN EUROPE BUT RELEASED IN NA".
Figured you'd of caught this yourself by now, but since it still has slipped by, your "STILL MISSING IN EUROPE RELEASED BUT RELEASED IN NA" category is obviously not worded correctly. You meant to say "STILL MISSING IN EUROPE BUT RELEASED IN NA".
Thank you, I'm fixing that
CrazyOtto
3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter
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Topic: Full of list first party Game Boy Advance, Nintendo DS, and Wii games missing from the Wii U Virtual Console (Under Construction)
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