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Topic: Discuss: Is the Super Mario 3D series a natural evolution of the 2D series or a completely different animal?

Posts 21 to 22 of 22

RedDevilAde

I'd put SM64, Sunshine and the Galaxy games as separate from the 2d Games, but SM3DW and SM3DL took the 2D gameplay into the 3D realm for the first time (albeit with a lot of influence from the previous 3D Mario games).

Rimmer: "Look, I think we've all got something to bring to this conversation, but I think that from now on the thing you should bring is silence."

Homer: "Oh people can come up with statistics to prove anything Kent. Forfty percent of all people know that."

Nintendo Network ID: RedDevilAde

iKhan

Dipper723 wrote:

iKhan wrote:

Gotta source? Because that's not how I've heard it. Nor does it make much sense.

Okay, I heard that that was how the game intended to be from a couple of videos on YouTube, but I couldn't find this information anywhere else, what I instead found that the game was just intended to be seen in an isometric view, not what I mentioned before. So I admit I was wrong with what I said earlier.

http://www.dromble.com/2013/09/21/nintendos-frustrations-with... - It's in the first paragraph.

But I still believe that Galaxy & 3D Land/World are great for people who don't want their Mario games to be too open like 64, or Sunshine, or too linear like the 2D games

Linear or not, shifting a game to 3D automatically adds a greater sense of exploration. There is simply more area to carry. Super Paper Mario is a great example of this, with it being far more easy to overlook something in 3D than in 2D.

That's my problem with the 3D series in a nutshell. In trying to apply 2D mechanics to 3D platforming, they forced in elements that discourage exploration while simultaneously offering an explorable world.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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