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Topic: Demand Final Fantasy XV on the Wii U

Posts 621 to 640 of 835

Janfeae

Janfeae

DefHalan

The Wii U hardware is designed differently than the Xbox One or PS4, it requires a different way to allocate date. Game Engines are what allocate this data. If there is a Engine built to work with Xbox One and PS4 (which have similar archtecture) it would be difficult to easily port it to Wii U, messing with a game engine is risky. (may cause big problems such as bugs or crashes) Would it be worth it for Square Enix to mess with their Engine so it works on Wii U? In my opinion, Yes. Does this mean FFXV will be profitable on Wii U? No. What this does mean is in the future Square Enix can port games much easier and cheaper. This could mean that Square-Enix games have a chance to profit on Wii U. In my opinion it is better to leave their options open. So can FFXV run on Wii U? probably not in its current state but with some reworking yes. How much will this affect Square-Enix? Short-term hurt profits, Long-term open them up to make more money but it may not pay-off.

I think porting the Kingdom Hearts remakes would be a smart idea. A) they figure out how easy or hard it is to port to Wii U. B) they find out if they have a market on Wii U. C) Kingdom Hearts is already popular on 3DS, they can expand into Wii U from there. D) Reach new fans they may not have gotten if they did not take the risk.

Long story short: It is risky but with so many unknown variables I think they need to try before giving up on Wii U.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

SCRAPPER392

@Janfeae
You're still forgetting that they haven't optimized this stuff on ANY of these consoles. Xbox One runs CoD Ghosts at 720p, and PS4 runs it at 1080p, BUT PS4 also had framerate issues during the campaign. So ya, optimizing and making the software more efficient will make these games run better. It's just a matter of that Wii U requires well developed software, so it's not as easy to just dump things on there.

×86 is easier to use to an extent, and can generally brute force software to run, whether it's optimized or not, but that actually gives Wii U a greater purpose in this generation than people will give it credit for. PowerPC runs things differently, so obviously it's not gonna run software the same way.

You can't compare 2GB of PPC RAM to 8GB of ×86 RAM. The sooner people figure that out, the sooner they won't look naive, and this is truth.

EDIT: Also, there's still 2 years before this game comes out, supposedly, so we should probably not be basing our expectations on today. You're right about the sale count. My point was that a s*** ton of people are gonna have to buy it for it to be worthwhile, regardless. I still think at least 20 million consoles by 2016 would get the game on Wii U, but WTF do I know?

[Edited by SCRAPPER392]

Qwest

Janfeae

Janfeae

larry_koopa

Sorry, but this isn't going to happen. The Wii U can not handle a game that is being developed for PS4 and X1. End of story. I'm planning to get XV on the PS4 when the day comes.

My game library ranges from Mario Kart to Call of Duty to Tales of Xillia to Diablo 3 to Forza. To me gaming is about having fun - not blindly supporting only one company while thumbing your nose at "the evil other systems."

DefHalan

Diddy_kong wrote:

Sorry, but this isn't going to happen. The Wii U can not handle a game that is being developed for PS4 and X1. End of story.

based on what?

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

SCRAPPER392

@Janfeae
You're still comparing 2GB of PPC RAM to ×86 RAM. I realize that PS4 and Xbox One have more RAM, but I don't think it specifically matters for this game or KH3. If you've seen the trailers for these games, the graphics aren't even that much better than last gen anyway, and there aren't nearly as many enemies on screen as we've seen on a 7th gen game, anyway. Yet, at least.

Graphics don't necessarily have everything to do with how they design a game in the first place. Besides, Wii U has 2× RAM and more processing power than last gen anyway. If you consider that Wii U has 2× the specs as last gen, you expect twice as much performance in your software, because that's how PPC works. Go look at an Apple computer from before they went to ×86. The specs don't just double like Nintendo's have in one year, so Nintendo's console is 8th gen. It's not even debatable.

I'm not arguing the difference between any of these consoles. If you look at the Wii U by itself, it can do alot more than people give it credit for. The difference between PPC and ×86 is skewed in comparison, so you're wasting your time in doing so. You can't even really compare Xbox One to PS4. They have similar architecture and specs in some areas, but there's actually a point where Xbox One favors a different area of performance than PS4. If you think Xbox One and PS4 are the same deal, you're not understanding the specs. Comparing Wii U to either of those is even more of a joke.

EDIT: Also, some of your points aren't really relevant. PS4 had framerate issues on a last gen game(CoD Ghosts). Killzone can't even reach 60FPS, etc. Looking at your program tabs scenario, it depends on how demanding each program you're running, is. If you're running a game, the industry standard hardly ever pushes that beyond 1GB, because that's strictly interactions in game, not the graphic power. It could be, but that's not specifically what Wii U or Xbox One are using it for. PS4 isn't using eDRAM at all, and that tells us that Xbox One and Wii U require on the fly processes that are escorted separately from the RAM.

Lastly, go look at GCN vs. Xbox. GCN was PPC and Xbox was ×86. GCN had a little more than half of the Xbox specs, but they were still in the same league.

[Edited by SCRAPPER392]

Qwest

SCRAPPER392

@Janfeae
Another point would be Project Cars. It's a game running DX11 on all 3.

Hardware resource use:
Wii U - 1 CPU core, GPU, RAM, eDRAM
Xbox One - processes across 4 CPU cores, GPU, RAM, eSRAM
PS4 - processes across 4 CPU cores, GPU, RAM(basically the Xbox One build, minus eSRAM)

http://nintendoenthusiast.com/news/project-cars-wii-u-technic...
http://www.cinemablend.com/games/Project-CARS-Hits-Some-Hardw...

So Wii U is running all the processes off of 1 CPU core, because it can multithread, while the ×86 consoles are running the game off of 4 CPU cores. The only possible benefit I've seen from Xbox One and PS4, is a possible higher framerate and resolution. However, more dedication to PPC would hold the same result, but work still needs to be done. So actually, the gap between Wii U and the other consoles is becoming smaller, at least for the time being, until they figure out these consoles even more so. They've barely scratched the surface, so drawing conclusions is not welcome.

[Edited by SCRAPPER392]

Qwest

Janfeae

Janfeae

SCRAPPER392

@Janfeae
I didn't say RAM didn't matter. I said that PPC RAM and ×86 RAM is different, so comparing them is pointless.

The difference is literally in the architecture. The rest of your post is a hypothesis, so good luck figuring that out.

Qwest

rallydefault

Woof.
Just get it on PC if it never makes it to the Wii U. They've been bringing a bunch of FFs to the PC lately - wouldn't be even a bit surprised if the newest one finds its way there, too.

rallydefault

Blast

Diddy_kong wrote:

Sorry, but this isn't going to happen. The Wii U can not handle a game that is being developed for PS4 and X1. End of story. I'm planning to get XV on the PS4 when the day comes.

LOL. YOU'RE SO WRONG. I agree with the second half the first half is wrong.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

Janfeae

SCAR392 wrote:

@Janfeae
I didn't say RAM didn't matter. I said that PPC RAM and ×86 RAM is different, so comparing them is pointless.

The difference is literally in the architecture. The rest of your post is a hypothesis, so good luck figuring that out.

Being exclusive to Microsoft and Sony is not my hypothesis, theory, or opinion, right now it is fact; and so Is my statement about there being games in development that are beyond the scopes of the power of the Wii U. The difference in PPC and x86 only furthers my old points, and doesn't help the other side of the argument. Continuing to point that out only hurts its chances of coming to the Wii U. There is a big difference between the two. Like, Mac and PC difference. This does nothing to help it come to the WIi U, it makes it even harder than it already is because the two are not compatible. This means for a port to the Wii U to happen, unlike the Xbox One it is something they have to work around if they wish to have it run on a Wii U's OS. It's why having a x86 Mac, doesn't mean you can run Windows software, and conversely why it doesn't mean a Wii U can run PS4 hardware at its leisure. As you continue to point out, they are architecturally different, which means even more trouble when it comes to porting it to a system that is so different that the systems it was designed for.

You say you never said that it doesn't really matter in relation to these games, but to quote you, "You're still comparing 2GB of PPC RAM to ×86 RAM. I realize that PS4 and Xbox One have more RAM, but I don't think it specifically matters for this game or KH3" It is important in big games like this, especially when the developer has such ambitious projects and implementations in mind. It is not like comparing Red to Blue, no matter the type or manufacturer, when it comes to what it actually is, Random Access Memory, one of the two is superior, and by a very considerable gap. They have comparison charts for these kinds of things, and you can find them fairly easily. I really don't want to take this any further lol I really don't. Even if Nintendo and Square said it themselves, I still think you guys would push regardless and continue to disagree, which is fine. As I continue to say, don't waste your time on people like me, and make your desires known to the company responsible for the decision. Right now, demand for a Wii U version has to be strong enough for them to even consider a WIi U counterpart. Forget compatibility and porting costs; in an optimistic light, there is still no demand for the Wii U. As a company, you don't flood the market with supply, when there is no demand. This is the hurdle you guys have to overcome, this. You also ignored the part where I said that with enough money, it is possible. That much isn't really debatable either, it is likely fact. But Square has to see it as worthwhile to go through all the trouble that is required to get a game like XV to run on a WII U, when it had no such plans from the start.

As you say, the two consoles are very different, but that is the second biggest reason why there are no plans as of now. Step one is creating demand. Its like asking for other AAA titles to come to the Wii U. Most won't because the demand is high for the other two consoles and very low for the Wii U. It seems most would rather spend the extra 100$ for a PS4 to play multiplatform titles for the next coupe of years, and people buy the Wii U mostly for 1st part content, and content they can't get anywhere else like Bayonetta 2. So for like the 4rd time lol going on the premise that it's possible, it still won't help you guys if the there is no demand for it. You guys have to show the company that there is demand, not the people in this thread. Only then will it be within the realms of actuality. People have done it before, so I believe in you guys.

Janfeae

SCRAPPER392

@Janfeae
I wasn't even talking about the game being only on Xbox and PS. I know they currently don't have plans to port it to Wii U. That is a given, and why this thread exists in the first place.
I said the RAM doesn't matter in this case, because there isn't much going in terms of interaction that couldn't have been done on PS3 or Xbox 360. Xbox One and PS4 are using 5GB of RAM and Wii U is using 1GB of RAM. Aside from the graphics in these cross-gen games, the RAM isn't really doing any extra work, so it doesn't make sense why anyone would say that it is. The same applies to FFXV, because the game was originally in development for PS3. This generation hasn't even really started from a technical point of view.

Lastly, Nintendo and Square Enix haven't said anything. I wouldn't even be on this thread if SE or Nintendo said, "No FFXV on Wii U".

EDIT: If 3rd party games are selling Xbox and PS consoles, the same could easily be said for Wii U, if 3rd parties decide to support Wii U. SE put FF and KH on Xbox without history of demand at all.

[Edited by SCRAPPER392]

Qwest

R_Champ

Blast wrote:

R_Champ wrote:

fascinatura wrote:

I just CANT at the people abandoning FF just because they didn't like one game in the series.

Anyway, I would love XV on Wii U. But I know that I will probably have to buy a PS4 so I can play it.

I think it's in part personal preference.

-I didn't like XI because it was a pay-to-play grindfest.
-I didn't like XII because it didn't even care about it's own characters...and after Xenoblade it was pretty much entirely obsolete.
-I didn't like XIII overall because the battle system felt hands off...but was difficult in an annoying way.
-I didn't really like XIII-2 because they made a sequel where there was no right being one...and it shows...sad the battle system was actually better though T_T.

So for me, FF is dead, especially if you're comparing it to Fire Emblem, Monolith games, and a slew of good Atlus titles. If you still love it, more power to you, but FFXIII Lighting Returns is just a sign of more bad things to come in my mind, and FFXV and KH3 are doing NOTHING to alleviate that doubt.
...
...
...
And don't get me started on KH. To me, it's more fan-inflated and overhyped than Majora's Mask, Persona 4, and Final Fantasy VII....combined.

@R_Champ Hmmm... you make alotta good points and you're right about Kingdom Hearts. I'm a Kingdom Hearts fan but I do agree that its very fan-inflated. Its the nostalgia from the first game that has people in love with the series. The gameplay is very fun but that story is just... sooo.. BAD.

As soon as I found out that Snow and Hope was in Final Fantasy: Lightning Returns... I lost interest in the game.

I think fan inflation makes strange sequels where there should be none. I'll admit I loved Persona 4, FF VII, and the first Kingdom Hearts...but then we get a slew on unnecessary sequels and spinoffs that cheapen the brand, try to act way too serious, and waste time where it could be MUCH better invested. Certain brand/game loyalty/obsession will do that, and I think it's pushing the gaming industry into a much more Hollywood-esque place. When reviewers gushed over Persona 4 Golden like the extra fanservice made it the most deep and original game ever ...part of the gamer inside me died.

So, in the end, I "demanded" XV on Wii U, and they gave me the much better invested "X" instead...I thanked them for correcting my error in judgement.

Nintendo & Steam ID: R_Champ

Janfeae

SCAR392 wrote:

@Janfeae
I wasn't even talking about the game being only on Xbox and PS. I know they currently don't have plans to port it to Wii U. That is a given, and why this thread exists in the first place.
I said the RAM doesn't matter in this case, because there isn't much going in terms of interaction that couldn't have been done on PS3 or Xbox 360. Xbox One and PS4 are using 5GB of RAM and Wii U is using 1GB of RAM. Aside from the graphics in these cross-gen games, the RAM isn't really doing any extra work, so it doesn't make sense why anyone would say that it is. The same applies to FFXV, because the game was originally in development for PS3. This generation hasn't even really started from a technical point of view.

Lastly, Nintendo and Square Enix haven't said anything. I wouldn't even be on this thread if SE or Nintendo said, "No FFXV on Wii U".

EDIT: If 3rd party games are selling Xbox and PS consoles, the same could easily be said for Wii U, if 3rd parties decide to support Wii U. SE put FF and KH on Xbox without history of demand at all.

That comment was in relation to what you said about it being a hypothesis AKA opinion, when those two things (Demand and games currently in development being beyond the Wii U) at the very least are not. Porting is several times easier with the Xbox One, because the hardware is similar, and is the reason why such a thing is happening. Other than that, it would still be a playstation exclusive, because that is the model they've been using all this time. Microsoft and Sony's models are similar this time, so it poses no problem. It can really only stand to gain from porting it to XBONE unless of course, it's install base doesn't want it; but as I saw around e3, there was a maaaassive war brewing over this game and KH3. Playstation fans (fanboys really -_-) were upset at them getting it, and they were met head on with Microsoft fans who said it's better this way because they can play it too, and it doesn't affect them personally. XV itself has huge demand because of how long this game has been in development. And the 360 and PS3 don't help with what you're conveying either either. The PS3 was the stronger of the two, but Versus XIII wasn't even possible on the PS3, as I said in an earlier post. It still wasn't enough to run the game that Nomura wanted to make, so it switched to the PS4 which allowed them to implement the original concept. Aside from RAM altogether, that's just one potential issue. I said I wouldn't go there, because I'm sure it's stuff you know already. I am nooooooot against you guys lol

I have to agree and disagree about this generation not being started yet though. The games we have now? No, not at all. Any game out now was really developed with 2006 hardware in mind (PS3, 360). The games in development right now releasing late 2014 to mid/late 2016? Absolutely. XV falls within that category and KH3 most definitely does. Were supposed to be getting news on XV in the near future (hopefully before e3 in 3 months), so we'll see if new plans for the Wii u have emerged. I definitely wouldn't hold my breath though.

Janfeae

CanisWolfred

R_Champ wrote:

Blast wrote:

R_Champ wrote:

fascinatura wrote:

I just CANT at the people abandoning FF just because they didn't like one game in the series.

Anyway, I would love XV on Wii U. But I know that I will probably have to buy a PS4 so I can play it.

I think it's in part personal preference.

-I didn't like XI because it was a pay-to-play grindfest.
-I didn't like XII because it didn't even care about it's own characters...and after Xenoblade it was pretty much entirely obsolete.
-I didn't like XIII overall because the battle system felt hands off...but was difficult in an annoying way.
-I didn't really like XIII-2 because they made a sequel where there was no right being one...and it shows...sad the battle system was actually better though T_T.

So for me, FF is dead, especially if you're comparing it to Fire Emblem, Monolith games, and a slew of good Atlus titles. If you still love it, more power to you, but FFXIII Lighting Returns is just a sign of more bad things to come in my mind, and FFXV and KH3 are doing NOTHING to alleviate that doubt.
...
...
...
And don't get me started on KH. To me, it's more fan-inflated and overhyped than Majora's Mask, Persona 4, and Final Fantasy VII....combined.

@R_Champ Hmmm... you make alotta good points and you're right about Kingdom Hearts. I'm a Kingdom Hearts fan but I do agree that its very fan-inflated. Its the nostalgia from the first game that has people in love with the series. The gameplay is very fun but that story is just... sooo.. BAD.

As soon as I found out that Snow and Hope was in Final Fantasy: Lightning Returns... I lost interest in the game.

I think fan inflation makes strange sequels where there should be none. I'll admit I loved Persona 4, FF VII, and the first Kingdom Hearts...but then we get a slew on unnecessary sequels and spinoffs that cheapen the brand, try to act way too serious, and waste time where it could be MUCH better invested. Certain brand/game loyalty/obsession will do that, and I think it's pushing the gaming industry into a much more Hollywood-esque place. When reviewers gushed over Persona 4 Golden like the extra fanservice made it the most deep and original game ever ...part of the gamer inside me died.

So, in the end, I "demanded" XV on Wii U, and they gave me the much better invested "X" instead...I thanked them for correcting my error in judgement.

I'm tempted to call you a troll, but that would mean that you don't actually believe what you're saying, which would actually be giving you the benefit of the doubt...

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

Oragami

Janfeae wrote:

I'm sure the desire is burning, so I believe with a lot of effort, you can bring this game to the Big N. I support you all in this, and wish you the best! Especially you Oragami! lol Prove the neigh sayers wrong by capturing Square Enix's attention. I believe in you guys

Thanks! And I agree that the game would have to take a technical hit to be on the Wii U, but as I stated earlier, I don't mind that.

New PS4 owner
Yeah, guitars are cool.

My musical project Comet Tail made a couple of recordings.
https://www.youtube.com/watch?v=T0zUoWWO1v4
https://www.youtube.com/watch?v=2evBddvrm2U

Oragami

To everyone saying, "We don't need Final Fantasy XV because we have X," that's like saying, "The Dreamcast didn't need Marvel vs. Capcom 2 because it had Soul Calibur." Think about that.

New PS4 owner
Yeah, guitars are cool.

My musical project Comet Tail made a couple of recordings.
https://www.youtube.com/watch?v=T0zUoWWO1v4
https://www.youtube.com/watch?v=2evBddvrm2U

Oragami

I just had a thought. Instead of arguing whether or not Square-Enix would consider porting FFXV to the Wii U, let's just imagine that they are strongly considering it. Who would be in support of this in that situation?

New PS4 owner
Yeah, guitars are cool.

My musical project Comet Tail made a couple of recordings.
https://www.youtube.com/watch?v=T0zUoWWO1v4
https://www.youtube.com/watch?v=2evBddvrm2U

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