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Topic: Could you salvage Rise of Lyric?

Posts 41 to 59 of 59

Bolt_Strike

kkslider5552000 wrote:

I'm actually kinda confused (if slightly appreciating) why Sega keeps changing the gameplay after making games that people actually liked. You'd think after Generations they'd keep making games like Generations. Or maybe they saw the recent reactions to Mario and decided they can't make several games in a row whose main mechanics are too similar.

I don't think it's that, I think it's one or both of these things:

1. I don't remember Generations' sales that well, but I don't think it sold as much as they wanted it to. If that's the case, I think they're pretty much screwed because of the aforementioned issue of trying to please a broken base. They seem to keep alternating between different gameplay styles in an attempt to please different groups of fans, and it's not going to work now matter how many times they try.
2. They might simply be experimenting with different gameplay styles and Gamepad gimmicks. SEGA tends to do this with Nintendo consoles nowadays, they use them as glorified beta tests for gimmicks (see Secret Rings and Black Knight).

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Blast

I honestly think the people who have played this game for a short period of time are not liking Sonic Boom: U because Sonic isn't moving fast enough.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

kkslider5552000

Bolt_Strike wrote:

kkslider5552000 wrote:

I'm actually kinda confused (if slightly appreciating) why Sega keeps changing the gameplay after making games that people actually liked. You'd think after Generations they'd keep making games like Generations. Or maybe they saw the recent reactions to Mario and decided they can't make several games in a row whose main mechanics are too similar.

I don't think it's that, I think it's one or both of these things:

1. I don't remember Generations' sales that well, but I don't think it sold as much as they wanted it to. If that's the case, I think they're pretty much screwed because of the aforementioned issue of trying to please a broken base. They seem to keep alternating between different gameplay styles in an attempt to please different groups of fans, and it's not going to work now matter how many times they try.
2. They might simply be experimenting with different gameplay styles and Gamepad gimmicks. SEGA tends to do this with Nintendo consoles nowadays, they use them as glorified beta tests for gimmicks (see Secret Rings and Black Knight).

I refuse to believe this, simply because that Samba De Amigo remake was insultingly broken.

Non-binary, demiguy, making LPs, still alive

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ACK

ACK

X:

shingi_70

Nope, If sega wanted some game that tied in with the TV series they might have well aped the gameplay styles of Sonic Adenture.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

ACK

Blast wrote:

I honestly think the people who have played this game for a short period of time are not liking Sonic Boom: U because Sonic isn't moving fast enough.

I hope so. This is a significant concern on my end. Are visceral reactions overcoming a fair determination? Is there a bias at work preventing some from even attempting to facilitate any joy inside themselves? Are taste and opinions nearly phasing out objective critiquing and reporting in the entertainment industry?

Yeah, no one needs to answer that last one. I like to give everyone the benefit of the doubt, but know firsthand the sort of journalist who excels in this overstimulated internet age. So I definitely am suspect of the source of all this negativity. And far more hopeful than most. I will buy this game and I will play it with my kids. Straight up.

To that point, I admit that Morgan's Nintendolife article is probably the first one I've read on Rise of Lyric where I feel the writer honestly attempted to ferret out appeal. I grew up in the days when most gaming rags made every forthcoming game sound important on some level. I kind of miss that...

ACK

X:

ACK

shingi_70 wrote:

Nope, If sega wanted some game that tied in with the TV series they might have well aped the gameplay styles of Sonic Adenture.

Isn't that essentially what they did, except without isolating abilities, characters, and level types?

ACK

X:

shingi_70

ACK wrote:

shingi_70 wrote:

Nope, If sega wanted some game that tied in with the TV series they might have well aped the gameplay styles of Sonic Adenture.

Isn't that essentially what they did, except without isolating abilities, characters, and level types?

Sort of but the above kills all level design.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

DonnyKD

Sad to see that blind Sonic bias has hit even this board. "Sonic hasn't been good since Snic 3!" So SA1, 2, Heroes (which is decent), Colors, Generations, Lost World and the All Stars Racing series don't exist to you? Eh, probably not, since you didn't play those. What "negative reception" this game gets is irrelevant since the fanbase is horribly shattered and frankly, would try their hardest to complain about EVERYTHING.

And people calling Sonic Boom mediocre, just lol. Ignoring the fact that we have not seen a lot of the game, what makes it "mediocre"? I will flat out not listen to anyone saying "Sonic's not fast enough", 1) there's speed sections, 2) speed isn't the deal breaker in a Sonic game.

DonnyKD

Bolt_Strike

DonnyKD wrote:

And people calling Sonic Boom mediocre, just lol. Ignoring the fact that we have not seen a lot of the game, what makes it "mediocre"? I will flat out not listen to anyone saying "Sonic's not fast enough", 1) there's speed sections, 2) speed isn't the deal breaker in a Sonic game.

I think I've already said this here, but they could make Sonic run at light speed and that wouldn't fix things. The problem isn't that the speed isn't there, but you can't take advantage of it for most of the levels. Most of the stages are very combat and exploration based making it impossible to speed through them, you have to either stop and fight a bunch of enemies or stop and look for a switch or some other way to open up the next section to progress, you can't run pretty much nonstop from start to finish which is what the speed fans want.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

unrandomsam

Combat can definitely be done at speed. (Exploration should be able to as well to make it less boring - If there has to be collectables put them all on the perfect path).

Generations sold 3m copies (Including 3DS - excluding Steam) cannot see how it could have not paid off.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Bolt_Strike

unrandomsam wrote:

Combat can definitely be done at speed. (Exploration should be able to as well to make it less boring - If there has to be collectables put them all on the perfect path).

It could, but not like this. This gameplay quite blatantly favors combat at the expense of speed. I think the way to balance speed and combat is to have a bunch of enemies populate a large but unlocked arena and then give the player a choice, do I defeat the enemies so I can safely progress, or try to dodge them and move on so I can complete the level quicker? Additionally, give the player access to some combat moves that could allow them to quickly tear through enemies or have some kind of dual purpose (for example, the uppercut move in Unleashed HD's Werehog gameplay was designed as a combat move, but speed runners also found it useful for platforming because it gave them some extra height in their jumps).

unrandomsam wrote:

Generations sold 3m copies (Including 3DS - excluding Steam) cannot see how it could have not paid off.

IDK, like I said I'm not really familiar with the sales figures, but I don't think 3m is as impressive for two versions.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

unrandomsam

It all depends how much it cost to make. They already had most of the engine I think. (By the fact that you can mod the unleashed daytime levels into Generations).

The companies spending tons on advertising are the ones who need to sell loads of copies.

(Think about how many copies have to be sold to pay for each tv advert for example).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

CaPPa

Where exactly is this 'Sonic Boom' is a terrible game thing coming from? Most of the previews I've seen have been fairly positive.

CaPPa

MAB

Disregarding all the usual text walls for the last few pages... The only problem I can see is that this game is on Wii U & 3DS only

MAB

SCRAPPER392

MAB wrote:

Disregarding all the usual text walls for the last few pages... The only problem I can see is that this game is on Wii U & 3DS only

You're probably right, but I kinda doubt these games would even exist if Nintendo wasn't paying for them. Sony is too busy paying for indies, and Microsoft along with Sony are always trying to get the exclusive/timed DLC that doesn't really change anyone's opinion.

Qwest

unrandomsam

Tie ins to TV Shows always exist. Afaik Nntendo is not paying for the TV show.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

MAB

unrandomsam wrote:

Tie ins to TV Shows always exist. Afaik Nntendo is not paying for the TV show.

Yeah, that's the mistake SEGA made with this tie in... Releasing Sonic on systems that pander to easy gamed Mariophiles instead of giving it to the real hardcore fanbases too

MAB

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