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Topic: Could you salvage Rise of Lyric?

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ACK

[Edited by ACK]

ACK

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ACK

I post everything on this site through my phone while watching my kids. I cannot accept that my posts are too long. Or at least tell that to my touchscreen.

Truthfully, I believe fervently in communication. I read a large ratio of what is written anywhere on this site. What does it matter if it's one person's opinion or a litany of quips from the fingers of many?

ACK

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sinalefa

As usual, I would rather wait to see what happens. Sega has a lot of money backing this up if they are also making a toy line and a TV series. And as can be noticed, they are gearing it towards kids and not towards Sonic fans. After seeing the uproar over Knuckles design, it is easy to see that Sega is not looking to please Sonic fans.

I will comment in this thread, never being able to find it again.

ACK

sinalefa wrote:

As usual, I would rather wait to see what happens. Sega has a lot of money backing this up if they are also making a toy line and a TV series. And as can be noticed, they are gearing it towards kids and not towards Sonic fans. After seeing the uproar over Knuckles design, it is easy to see that Sega is not looking to please Sonic fans.

Of course we will wait. But the question then is why the hell are they making this a Sonic game? How many recent properties has Sega effectively created for kids or otherwise? We rail on Nintendo being beholden to their IPs, but that catalog is substantial and they have guarded them all carefully. Sega has little other than Sonic at this point and are seemingly determined to take the extreme step of shoehorning that sole valuable IP into incompatible products.

For the sake of what? Reaching a new market? Kids know Sonic and don't need him crammed into a franchise to ensure their interest. The whole concept is actually quite cynical. Whether or not Rise of Lyric is any good (I do have faith in BRB), I cannot escape the burgeoning impression that this is all a result of a marketing department at its worst.

[Edited by ACK]

ACK

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UGXwolf

I got about halfway through this before accidentally losing my place, but what I feel needs to be said is that it's way too late for a total overhaul of the gameplay mechanics. They need to polish the game, not rethink it.

Anyways, if the reception is really so bad, the only thing left to do is show them why their apprehension is so wrong. Unfortunately, the Sonic fanbase, and indeed many fanbases are not exactly conducive to giving it a shot. They'll have to rebuild the series from the ground up in order to recapture that spark. We can only hope this is the first step.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

8BitSamurai

Why anybody was expecting any more than what we're getting, a cheap game designed to cash-in on a Sonic cartoon, a name synonymous with bad since the PS2/Xbox/GC days is beyond me.

[Edited by 8BitSamurai]

"rare download" Assistant

steamhare

Since the Sonic branding is a huge red flag to most gamers at this point anyway, I don't see the apprehension as being avoidable. There is nothing we can do but wait and see.

As far as using the well known Sonic brand, the series is already muddied and has so many different groups liking it for different reasons that at this point you can't please all of the fans even some of the time, and trying to please even one fanbase would probably end in disappointment. Creating a new franchise branch might be a good idea at this point; if it catches on, then Sonic might finally be less of a mixed bag where you never really know what you'll get.

steamhare

ACK

UGXwolf wrote:

I got about halfway through this before accidentally losing my place, but what I feel needs to be said is that it's way too late for a total overhaul of the gameplay mechanics. They need to polish the game, not rethink it.

Anyways, if the reception is really so bad, the only thing left to do is show them why their apprehension is so wrong. Unfortunately, the Sonic fanbase, and indeed many fanbases are not exactly conducive to giving it a shot. They'll have to rebuild the series from the ground up in order to recapture that spark. We can only hope this is the first step.

As I said before, it's possible that the Sonic Boom brand needs to be extricated from the game for this concept to be compelling. As is, it's a bit of a disaster. The mechanics are not well thought out and represent a Skylanders sort of design ethic. That game works because of the abundance of new characters to discover, attach it to the Sonic franchise and what happens then?

We don't actually know enough about the game to effectively rethink the mechanics. I know that. What I want to know is what some of you would do if put in the shoes of a game designer at BRB tasked with designing such a concept. Can we come up with something more cohesive, compelling, and appropriate?

If I had any interest in uploading, I'd scribble out some character designs and share some of what I'm thinking... But I generally lack the motivation and ego required to foist my ideas into the internet. Rarely would I even create a new topic, but I'm curious about how a branding so out of whack could culminate in something like Sonic Boom: Rise of Lyric.

Again, I'm not saying the game is the problem, but the game and concept together definitely represent a precarious marriage. I'm just looking for a better union.

ACK

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UGXwolf

8BitSamurai wrote:

Why anybody was expecting any more than what we're getting, a cheap game designed to cash-in on a Sonic cartoon, a name synonymous with bad since the PS2/Xbox/GC days is beyond me.

Honestly, Sonic games haven't been so bad, lately. Hit-or-miss, sure. Far from mass appeal, without a doubt, but not really BAD per say.

In fact, aside from Sonic 06, there always seems to be at least one gameplay element that most players agree was a nice addition. I see no reason to write this game pdf so soon. In fact, I think it looks like it may actually be kinda fun.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

ACK

steamhare wrote:

Since the Sonic branding is a huge red flag to most gamers at this point anyway, I don't see the apprehension as being avoidable. There is nothing we can do but wait and see.

As far as using the well known Sonic brand, the series is already muddied and has so many different groups liking it for different reasons that at this point you can't please all of the fans even some of the time, and trying to please even one fanbase would probably end in disappointment. Creating a new franchise branch might be a good idea at this point; if it catches on, then Sonic might finally be less of a mixed bag where you never really know what you'll get.

I completely agree, but it's not like BRB is going to turn down lucrative work. If Sega made these demands for a game you were tasked with designing, could you succeed? How?

[Edited by ACK]

ACK

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8BitSamurai

UGXwolf wrote:

8BitSamurai wrote:

Why anybody was expecting any more than what we're getting, a cheap game designed to cash-in on a Sonic cartoon, a name synonymous with bad since the PS2/Xbox/GC days is beyond me.

Honestly, Sonic games haven't been so bad, lately. Hit-or-miss, sure. Far from mass appeal, without a doubt, but not really BAD per say.

In fact, aside from Sonic 06, there always seems to be at least one gameplay element that most players agree was a nice addition. I see no reason to write this game pdf so soon. In fact, I think it looks like it may actually be kinda fun.

Suit yourself. Sonic Heroes, Lost World, Shadow, Unleashed, '06, and his other games have been enough horrendous games for me.

"rare download" Assistant

MikeLove

ACK wrote:

I post everything on this site through my phone while watching my kids. I cannot accept that my posts are too long.

If you really typed all that while watching your kids, they are likely in their late 20's by now.

MikeLove

sinalefa

I feel Sega is banking on a recognizable IP, no way they are investing so much in a new IP. For the reception most Sonic games get, they don't seem to care if they "ruin" it again. As a matter of fact I feel this is a spin off, and as such they can try different stuff. If it fails, they keep the "main" Sonic line and ditch this. If this is successful they will have both brands. So it has both good things and bad things.

I will comment in this thread, never being able to find it again.

unrandomsam

Up until playing Sonic Generations (PC version) I would have said I preferred Mario to Sonic but now that isn't the case for the Sonic games I like.

So much more fun than Mario once you are playing it properly at full speed. (And it is not watered down more and more each time).

(I had none of the problems any of the reviewers had with the Wii U Lost World it was all totally logical. (And a variant on the classic Sonic thing of as fast as absolutely possible and it all works out but hesitate a bit and you get hit.)

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

ACK

KennyPowers wrote:

ACK wrote:

I post everything on this site through my phone while watching my kids. I cannot accept that my posts are too long.

If you really typed all that while watching your kids, they are likely in their late 20's by now.

I'm a writer by trade. That was a simple stream of consciousness flow of ideas that took maybe 15-20 minutes. Maybe I write fast and voluminous, but it's simply a commitment to expression.

My kids are 3 and 5. I was their sole supervision even as I tapped that message into my phone. That's how I do it.

ACK

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ACK

Thinking about it, I want to clarify that I'm not blaming the Sonic brand, recent Sonic games, nor the developers. To me, this whole experience has been a catastrophic failure of marketing. Maybe Rise of Lyric will be great and successful; however, the reception so far has been anything but. Something big needs to happen to salvage the perception, interest, and stature among the fan base.

Those are the ideas/answers I'm looking for.

ACK

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ACK

sinalefa wrote:

I feel Sega is banking on a recognizable IP, no way they are investing so much in a new IP. For the reception most Sonic games get, they don't seem to care if they "ruin" it again. As a matter of fact I feel this is a spin off, and as such they can try different stuff. If it fails, they keep the "main" Sonic line and ditch this. If this is successful they will have both brands. So it has both good things and bad things.

Ruining Sonic is out of the realm of possibility. And you're probably right. The Sonic branding likely ensures that this will sell at least 500,000 copies. Would a new IP have a greater potential of a breakthrough, though? Would the creation of a new IP ultimately lead to more lucrative opportunities? If nothing else, would a new IP lead to fresher gameplay possibilities?

Can't really say. But I seriously question the degree to which this Sonic Boom branding is being crammed into this game. What does it offer to the game design? The franchise? The fan base? The audience?

None of those question have really been answered, to my extent.

ACK

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GuSolarFlare

the game must be mind blowing and the best sonic game yet, or people won't stop bashing sonic because its games since the wii are pretty average(I like most of them to be honest)

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

UGXwolf

ACK wrote:

Thinking about it, I want to clarify that I'm not blaming the Sonic brand, recent Sonic games, nor the developers. To me, this whole experience has been a catastrophic failure of marketing. Maybe Rise of Lyric will be great and successful; however, the reception so far has been anything but. Something big needs to happen to salvage the perception, interest, and stature among the fan base.

Those are the ideas/answers I'm looking for.

I'm not a game designer, nor do I profess to be one. I don't think it's as easy to come up with a legitimately better idea as you seem to think. Besides that, you seem to be forgetting something. The audience we hear on the Internet is not always the target audience. It's a set, pre-biased audience. If they didn't like it, in the first place, they probably aren't about to start. There's nothing you can do to save it for them because "it isn't really Sonic." Just like Star Fox Adventures was actually a good game, with a few parts tacked on because it had to pertain to SF in some way. The game was poorly received, not for being a bad idea but because "it's not really Star Fox." It missed its audience by a mile because they weren't paying attention. Not because it was a bad idea. The mistake of rebranding has already been made. It can still be a great game, but the rebrand will do all the same damage, no matter what.

Part of the problem is that your solution panders to the classic Sonic fanbase. Unfortunately, the classic Sonic fanbase has long since given up on the Sonic franchise. I heard some of them say some nice things about the run button in Sonic Lost World, but that was it. You won't be getting those guys back. You also can't pander to any of the more recent audiences, because they're all niche, at this point? So what do you do? Screw it all and hope the kiddos are interested enough to complain to their parents until they get the game and are stuck with it for two months.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

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