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Topic: Analog stick controllers?

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Nintendo6400

I keep hearing people complain about the circle pads on the new controller. What Nintendo should do is make analog stick controllers along with the circle pad ones. That way people can choose which one they're more comfortable with. Would you like analog sticks, or circle pads?

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komicturtle

Use the Classic Controller Pro. It's $20. It has ALL the inputs the WiiU Tablet has minus the fancy screen and speakers.. And cameras and microphone.. And stylus.

Go nuts

komicturtle

TheGreenSpiny

Personally I just hope the Wii Remote and Nunchuck are supported. Most of the games that were shown at E3 were FPS. I won't buy or play any Wii U shooter that doesn't support the 'mote and chuk combo. If the circle pads are as bad as everyone says, then that's like taking two steps backwards in controls.

TheGreenSpiny

Terave

On the 3DS - Fine.
On the Wii U controller - Analog required -> No slipping and just better.

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bro2dragons

As I hear it, they're far better designed, and more precise than the one on the 3DS. I think on a controller that shape (flat), the circle pads are going to work a lot better than raising and lowering your thumb all the time. Other controllers have more of a natural curve to them. With the Wii U controller, the circle pads could very well be the best choice for comfort. And, if they're built as well as I've heard, I have no problem exchanging analog sticks for circle pads.

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romulux

this is the first i've heard about anyone not liking the circle pad. i personally couldn't be more glad that nintendo's putting their stock in the new sliders. i've noticed when i use sticks now that my thumb isn't nearly as stable while holding the stick down in any direction since you have to put pressure on at an angle, the circle pad keeps your thumb flat no matter where you're moving. i have noticed that it's not quite as sensitive to small movements as i'd like but it sounds like the wii u versions will fix that.

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Meta-Rift

@WaveBoy: I think the Wii U controller will make it easy to provide both control methods for any game that would use them. I have a hard time going back to analogue sticks for aiming, but for lots of people it's the other way around. The new controller has two circle pads, and it also has a gyroscope. That should satisfy most people on both sides of the argument.

I mean, Skyward Sword doesn't even use the IR sensor for aiming. If they're going to keep the advanced swordplay in Zelda for Wii U, MotionPlus is a must. But TBH, I'd much rather see what they can do with just the new controller.

And I hate to be the one who has to say it, but I wouldn't hold my breath on Metroid Prime 4.

Meta-Rift

C-195

WaveBoy wrote:

TheDarkness wrote:

Personally I just hope the Wii Remote and Nunchuck are supported. Most of the games that were shown at E3 were FPS. I won't buy or play any Wii U shooter that doesn't support the 'mote and chuk combo. If the circle pads are as bad as everyone says, then that's like taking two steps backwards in controls.

You and me both dude. I've said this before, but if Metroid Prime 4(just throwing down an example) doesn't support the Wii remote and Nunchuck Combo I'm out, i'll honestly skip it....There's no way in hell i'm going back to those clunky, archiac, boring, stiff and dated dual analog controls. that would be like a giant slap to the face....I don't care how unique, creative and innovative the Wii U controller 'may' be with it's extra screen....the point is by using 'that' controller you're getting one massive downgrade with Samsus's Arm cannon aiming and the like, and you're completely losing out on the immersion factor.

Dual Analog controls are no longer fun in my eyes, it's depressing actually. If 3D titles remained staignent in that state I'd quit games that used dual analog all together. Pointer controls make you feel like the character, and that's everything i wan't in a new Metroid Prime or Resident Evil title for ex, just to feel like you're that character in that world, you can't get that with dual analogs.

I've never felt more involved, more blown away or immersed into a videogame than Metroid Prime 3....Blew me away the first time i set the controls on Advanced, what a massive next gen upgrade regarding the controls.

If the next Metroid Prime, Zelda or Resident Evi(once again for ex) don't use MotionPlus & Nunbuck comba as alternative controls, then F**** it.
Dual analog isn't the future for these types of games, it's a massive step back 'just' for a new screen which may be awesome based on the innovative idea's these devlopers are churning up, but it just doesn't matter to me at all if I'm losing out on wii pointer controls.

For a sidescroller? Hell ya, I'm all for the Wii U controller for something like a new Wario Land Shake it! or Super Mario Bros ect ect.....but for many o fthe other genres that the Wii has been proven to be superior in? no thanks..

Same here, I can't stand Duel Analog FPS's the controls just feel so clunky to me, the freedom of a mouse/ wiimote is far more my style. They still should ditch the circle pads for analog sticks though and have them similar to the ones on the 360, primarily the 'click in' function they have, it would help devs who mainly work on the 360.
On a side note, they should make the larger triggers on the controller analog as well, it would help with racing games.

C-195

SamuraiShyGuy

The funny thing is, I remember a guy wrote into Nintendo Power saying he liked the circle pad on 3DS so much that he hopes they use the circle pad on console controllers. He got his wish. I haven't used the Wii U controller, so I have no comment on this issue.

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Meta-Rift

WaveBoy wrote:

The Wii U may also have pointer and gyro controls, but holding onto that massive brick tablet in no way replicates or even comes close to holding a gun, in Zelda's case 'a sword', a wand, Samus's Arm Cannon, hell or even an ice cream cone and the hundreds of other small compact one handed weapons/objects you can think of that fit snug tight and in the palm of your hand 'and freely' which the Wii remote provieds.

So far I've heard that the controller is surprisingly lightweight and fits comfortably in your hands. But that's not the point. I think it's great that Wii U games will be able to use Wii controllers. I'm not saying the Wii U controller should replace that. But the Wii U controller opens up new possibilities the same way the Wii remote did, and I think it would be a waste not to explore those possibilities.

Take Skyward Sword for example, obviously the new controller can't do that. There are other things that it can do instead, though, things that wouldn't be possible with a Wii remote. I'd love it if every game had the option to use either controller as an alternative to the other, but then you can't have games that are designed around a gameplay mechanic exclusive to one controller. A game like Skyward Sword needs Wii MotionPlus, you can't progress in the game without it. That's why there should be some games that require the remote, some games that require the new controller, and some games that let you choose the one you like better.

Meta-Rift

pntjr

If Nintendo says the circle pads are improved, beleive them. When has good ol' Ninty ever let us down? (Besides all the time)

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komicturtle

I hope the improved slide pads are carried over to 3DS SP.

komicturtle

Mandoble

3DS circle pad is simply terrible. PSP style is way better. Anyway, a second analog stick is still not enough to compete vs keyboard + mouse. Ideally you should be able to do the following independently:
1 - To Move.
2 - To look around
3 - To aim a weapon or something

So, how to solve this situation? You have your finger pointing to the left, while you advance forward and turn your head to the right. These situations were solved for PC games long time ago, but they are still "impossibles" for the consoles. Your would need a combination of analog sticks + 8 way HATs over them.

Mandoble

Chrono_Cross

@16

When don't you have something bad to say about Nintendo? How is the circle pad, in any way bad? Do you have really big thumbs?

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bboy2970

Mandoble wrote:

3DS circle pad is simply terrible. PSP style is way better. Anyway, a second analog stick is still not enough to compete vs keyboard + mouse. Ideally you should be able to do the following independently:
1 - To Move.
2 - To look around
3 - To aim a weapon or something

So, how to solve this situation? You have your finger pointing to the left, while you advance forward and turn your head to the right. These situations were solved for PC games long time ago, but they are still "impossibles" for the consoles. Your would need a combination of analog sticks + 8 way HATs over them.

What exactly is bad about the Circle Pad? And how is it you think the PSP nub is better? I mean...if you hated both then fine I understand, you aren't a fan of non-stick analogue sticks....but how you can prefre the PSP's pathetic little nub...thing over the 3DS's smooth, intuitive Circle Pad is totally beyond me. I get that people have opinions and all that but I kind of thought it was just common knowledge and accepted as fact that PSP's nub is horrid and 3DS's Circle Pad is pretty good. I feel like your just trying to say something negative toward Nintendo here.

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Mandoble

The problem I (and many others) have with the 3DS circle pad is that my thumb keeps sliding out of the pad in the direction where I press it, this doesnt happen with PSP. bboy2970, so it is commonly accepted that PSP one is pathetic? commonly accepted by non PSP users I guess ...

WaveBoy, good L&R buttons are these on the DSiXL or the PSP, no idea what's the relation between them, Commodore 64 (I never had one) and the WiiU circle pads.

Mandoble

bboy2970

Mandoble wrote:

The problem I (and many others) have with the 3DS circle pad is that my thumb keeps sliding out of the pad in the direction where I press it, this doesnt happen with PSP. bboy2970, so it is commonly accepted that PSP one is pathetic? commonly accepted by non PSP users I guess ...

WaveBoy, good L&R buttons are these on the DSiXL or the PSP, no idea what's the relation between them, Commodore 64 (I never had one) and the WiiU circle pads.

Well you're definitely the first person I've heard of this from. I know of plenty who dislike both but this is certainly the first I've seen of having issues on 3DS but not on PSP. And yeah, look around the internet. the PSP nub is not well-liked.

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TeeJay

I'm having the same issues Mandoble mentioned about the thumb slipping off the 3DS circle pad. I often find Link slowing down suddenly when I've had him running for a bit because my thumb slips. Just putting that out there.

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bboy2970

TeeJay wrote:

I'm having the same issues Mandoble mentioned about the thumb slipping off the 3DS circle pad. I often find Link slowing down suddenly when I've had him running for a bit because my thumb slips. Just putting that out there.

Have you ever used the PSP's nub? If so, I'd be very interested to here your opinion on it.

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bboy2970

Ok, I'm not saying the Circle Pad is perfect. I have even experienced the problem described in Zelda. I'm saying that its better than the PSP nub and I would be surprised to find another person in addition to Mandoble that doesn't like the 3DS pad and actually likes the PSP's thing. So, do you in fact prefer the PSP's nub, Treverend?

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