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Topic: Super Mario World (SNES Classic) Saving Weirdness

Posts 1 to 9 of 9

Spottedfeather

I was playing Super Mario World on my SNES classic and found an odd problem. I had the cape that allows Mario to fly. I needed to stop playing. So, I went to the closest Ghost house and redid it and saved. But when I started the game back up later, I had lost the cape. I was back to the standard tiny Mario. Also, I had lost the reserve feather in the box at the top of the screen. I have no idea why this happened. Was it because I saved at a stage further back than I was at ? Was this an issue on the actual SNES ? It's been about 20 years since I've played the actual game.

Spottedfeather

KingMike

It sounds normal. The standard save function of the SNES version of SMW only saves which levels you've completed. It doesn't save anything else. (maybe it saves midpoints, but that's it.)
Unlike the GBA version which saves everything.

KingMike

Spottedfeather

just doesn't make much sense, is all, not to save your powerups, too. Most other games I've ever played save everything. Chrono Trigger even allows you to start a new game with all your points, equipment, and magic.

Spottedfeather

DizzyDee81

I want this game released on Switch, reskinned like Wonderboy 3!

Pitifully predictable, Correctly political

Yoshi

This is why you use the save states to jump right back into a game versus booting up the game and loading from a save.

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
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Chandlero

@Spottedfeather Welcome to the past. We were happy to have a save function at any rate, 25 years ago. The predecessor didn't have any save possibility at all. We had to finish Super Mario Bros. 3 in one run or the console was running the whole night to complete the next level in the morning. Super Mario World was a big step forward in this regard.

Edited on by Chandlero

KingMike

@Chandlero Did you know about the Warp Whistles? Those were created so you didn't need to finish it in one sitting (unless you really needed to keep your items).

KingMike

NintyPricer

Spottedfeather wrote:

just doesn't make much sense, is all, not to save your powerups, too. Most other games I've ever played save everything. Chrono Trigger even allows you to start a new game with all your points, equipment, and magic.

Ya but SMW was a launch title rushed to market and hacked together (still my favorite Mario game). Crono Trigger was a near EOL title that made use of a much larger cart. Apples to oranges; it was the challenge of the day.

NintyPricer - A web app I made for tracking Switch eShop prices and getting sale alerts.

KingMike

SMW probably didn't let you save your lives, power-ups, etc. on the SNES because they wanted to make the game more challenging.
But then they probably changed that on the GBA once they realized that power-ups and lives were easy enough to find it was more of a time-saver to let you keep them.

KingMike

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