There are also Forza Horizon 3 and Forza Horizon 4 bundles but they are more expensive. Forza Horizon 4 is included in Game Pass if you are considering the subscription. If not, compare the Forza Horizon bundles with the games sold separately.
If you ask me which one I prefer, Forza Horizon 3 or 4, I don't know what to answer because I love both but 4 might be the winner.
From my recent experience of how quickly the storage goes on xbox.... Definitely don't get a 500GB model unless you have an external hard-drive or get one immediately
Inside Xbox was a bit lackluster. The camo controller and Idris Elba were the best parts lol!!
But seriously outside of the crossplay in PUBG is a a big deal too, though I have never and probably will never play it, Im glad the walls are slowly breaking down. Hope its a standard next gen!
@antdickens Hey it's me again. You ever consider bringing back Pure Xbox?
XBox/Steam/Epic: owendershot | Switch friend code: I don't remember, these codes are crazy, I'll check later.
Playstations are fine, but I don't have one.
XBox/Steam/Epic: owendershot | Switch friend code: I don't remember, these codes are crazy, I'll check later.
Playstations are fine, but I don't have one.
I'd probably ignore Pure XBox as much as I ignore Push Square, but it would be great to see all the same!
@DarthNocturnal 3 really was a huge mistake though.... Nothing about that game was AoE. It was a Warcraft III wannabe, and shredded absolutely everything that made an AoE game AoE.
The problem is really that AoE 3 is basically Banjo Nuts & Bolts on many levels. "Ensemble" was only "Ensemble" in name only at that point, all the real talent, including the founders and original AoE designers, was gone by that point. Rick & Tony Goodman founded Ensemble. Rick was really the mastermind behind AoE in general. During the development of 2 he'd left and founded Stainless Steel, but his template for the game had already been set as a huge influence on the sequel. Brian Sullivan was gone by then as well. Bruce Shelley technically directed both 2 and 3, but without the influence of any of the original creators, and the Sid Meier circle of friends behind the first two, he ended up with a studio that was a shadow of its former self during a time when Microsoft was very into enforcing "the Microsoft Way" of developing things, and that effect was very, very, very visible in all their games of the time (I'd heard first-hand a number of cases of the internal turmoil at that time. Nobody actually wanted to be there, and nobody wanted to make the products they were being told to make, nor the way they were being told to make them. Imagine being a games creative, and basically, having the people behind Power Point telling you how to make it, and the marketing department telling you want you're going to make. Tim Schafer's joke on stage at E3 this year about Excel was only half a joke. That's not how things work when you're bought by Microsoft under Spencer, but that is how things worked in the early oughties.)
AoE III was born from that mess.
Meanwhile Goodman made Empire Earth which was basically the real AoE 3 but never got the credit it deserved because Sierra was the publisher right when they were embroiled in the Vivendi buyout/nightmare, and everything was caught in limbo.
@Dezzy Ooohh Gears Tactics for XBox too? That's awesome!
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