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Topic: Why was Grand Theft Auto III's star silent?

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JGMR

"It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game," reads an answer on Rockstar's website. "We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it).

"So we decided that the game's protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work. While the structure of GTA3 may seem obvious or natural now, and the use of cutscenes made in the game's engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time. Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving."

Article on 1up also includes previously unreleased concept art.

[Edited by JGMR]

With kind regards,

JGMR

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