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Topic: What going on with Konami and Capcom?

Posts 21 to 40 of 41

SCRAPPER392

Square Enix is basically in the same boat. They've been developing Final Fantasy XV for like 8 years or so, and they keep releasing games on iOS and Android, that AFAIK, no one cares about as much people on consoles do. I don't think Square Enix will make money back on Final Fantasy XV, unless it sells an outrageous amount like 30-40 million copies. Good luck with that, I guess.

Capcom has pretty much given up on new Mega Man games, it seems. Resident Evil is still OK, IMO. That series has always been off and on, with RE6 probably being the worst for fans, IMO. 1, 2, 4, and 5 were probably the biggest highlights. Some of their games are still doing really well. Capcom has Monster Hunter and Dead Rising. People still like those alot. Those weren't always the games they were known for specifically, by most people, so it's good for them that that is the case and they seem to have embraced that.

Konami is Metal Gear Solid Inc, at this point, and DDR being destroyed by Just Dance has probably taken a toll. They could reboot that, if they tried hard enough, but that might mean it will never happen.

People are angry about the direction Pacman is taking. The last good Pacman game, IMO, was Pac World 2, and that's like 2002. Tekken is still good, but people aren't buying it enough.

There's always something to criticise about any company. That's just how it goes.

Qwest

CaviarMeths

WaveWarlock wrote:

Too much money is being invested in game development these days.

I think this only applies to AAA titles. Problem is that gaming journalism and the community focuses so much on those AAA titles. We all like to point at Square Enix for spending 10 years on Final Fantasy XV and 100 million dollars on Tomb Raider, bemoaning the state of the industry, but these aren't typical projects, even for Square. We're still getting Bravely Second and Final Fantasy Explorers to the 3DS, but you would never know it if you didn't frequent Nintendo fan sites like this one.

Honestly though, maybe it's a good thing. I'm tired of big companies showing off their latest state-of-the-art engine on the newest hardware, giving me a 20 hour interactive movie, and then asking me to buy the overpriced DLC. If the industry collapses, indies will survive. Nintendo will survive. Studios that focus on low-to-mid range projects like Atlus and Namco will survive. Studios that go for a blockbuster with every title they make and rely on a bigger company to bankroll them, studios like Naughty Dog and Bungie, they might not survive. It will be interesting to see where the industry stands in 10 years. Console gaming as we know it now may not even exist any more.

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6ch6ris6

@SpookyMeths i hope the industry will change and maybe collapse too, but i dont think it will really help because nowadays you have game companies that are just way too big to fail. some of them like square could fail and vanish but companies like EA or Activision will not go away even if they fail with severtal AAA titles. they still make enough money with stuff like FIFA and CoD which always sell very good besides not much big changes. as long as people buy these kind of games, companies like that will survive too. and i do not see that people will stop buying FIFA and CoD EVERY YEAR AGAIN AND AGAIN !!!

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Blast

To put it simply... they both lost their way. Even Square Enix is confused on what they should do.

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KingMike

Aviator wrote:

Cancelled Megaman games: I don't understand why people hold grudges for cancelled games. A game gets cancelled. Move on and enjoy something else.

This wasn't just an ordinary cancellation. That was like two or three in a row. Mega Man Legends 3 is quite notable. I have yet to play them sadly but I do know the fans had been waiting anxiously for like a decade for a new one. To be told they'd get it AND they'd be able to give their input on the development process sounds like a dream. I could only imagine the sting of having it canned as fast as it was, it probably felt like someone at Capcom was just a very clever troll.

KingMike

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TensuraFan7

Konami still releases Yu-Gi-Oh! games from time-to-time as well.

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CrazyOtto

Yoshi_Prime wrote:

It's possible someone accidentally typed Konami and Capcom instead of EA and Ubisoft. You should check.

Konami and Capcom aren't all that much better than EA, Ubisoft, and Activision at the moment.

CrazyOtto

kkslider5552000

CrazyOtto wrote:

Yoshi_Prime wrote:

It's possible someone accidentally typed Konami and Capcom instead of EA and Ubisoft. You should check.

Konami and Capcom aren't all that much better than EA, Ubisoft, and Activision at the moment.

Capcom honestly is tbh, but that's only in the context of "they're making some games people kinda like again". I guess EA is too a little bit but only Dragon Age has really come out that fits that mold for a lot of gamers.

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Joeynator3000

Dunno about Konami, but Capcom just makes...weird choices sometimes. They said production costs would be very high to make a new Monster Hunter game for the Wii U...so what do they do with all that money they made off of Monster Hunter 4?...Put it towards mobile. >_>

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SuperWiiU

Both were among my absolute favorite developers/publishers until about 10 years ago. Both developers murdered my favorites series or changed it into something completely unrelated to the original/what I'd enjoy and most of their new IP's are very generic instead of unique and interesting. Does Konami even do anything serious outside PES and MGS anymore?

HollywoodHogan

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MrGawain

Konami and Capcom (and you can add Sega into this mix) used to make console games for the Japanese market, and other countries figured they liked these games. Then Japan got bored of console gaming and played brightly coloured games on mobile phones instead, while Western companies took the ideas of vampires (Castlevania), robot men (Mega Man), fighting tournaments (Street Fighter), zombies (Resident Evil), and alien invasions fought by space marines in armour (Contra), made them 3D, more mature and violent, and tacked narratives and voice acting that western audiences could relate to. The Japanese companies scratched their heads for a bit, tried to make their originally kid friendly IPs more western and failed, then tried to capture the mobile market and failed, then decide to mothball anything that didn't make money and keep churning out the same ideas again and again that could translate to modern western gaming, even though they're not making enough money by doing it. And the rest sits dormant because not enough American 18-30 year old men want to play 2D games with little storyline. It's very sad, but then that's the way the world is, unless you live in Nintendoland like me where Nintendo is able to keep adding just enough innovation to beloved 30 year old childhood memories to keep them alive.

Isn't it obvious that Falco Lombardi is actually a parrot?

Aviator

That's nice.

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brooks83

MrGawain wrote:

... Western companies took the ideas of vampires (Castlevania), robot men (Mega Man), fighting tournaments (Street Fighter), zombies (Resident Evil), and alien invasions fought by space marines in armour (Contra), made them 3D, more mature and violent, and tacked narratives and voice acting that western audiences could relate to.

I thought Resident Evil was always mature and violent? I mean, I certainly wouldn't let my three year old daughter play it.

[Edited by brooks83]

brooks83

SuperWiiU

brooks83 wrote:

MrGawain wrote:

... Western companies took the ideas of vampires (Castlevania), robot men (Mega Man), fighting tournaments (Street Fighter), zombies (Resident Evil), and alien invasions fought by space marines in armour (Contra), made them 3D, more mature and violent, and tacked narratives and voice acting that western audiences could relate to.

I thought Resident Evil was always mature and violent? I mean, I certainly wouldn't let my three year old daughter play it.

I haven't even played a western game in those genre's that was better than any of the best Japanese games.

[Edited by SuperWiiU]

MrGawain

brooks83 wrote:

MrGawain wrote:

... Western companies took the ideas of vampires (Castlevania), robot men (Mega Man), fighting tournaments (Street Fighter), zombies (Resident Evil), and alien invasions fought by space marines in armour (Contra), made them 3D, more mature and violent, and tacked narratives and voice acting that western audiences could relate to.

I thought Resident Evil was always mature and violent? I mean, I certainly wouldn't let my three year old daughter play it.

What I mean by that is that the original Resident Evil was slow, tense, and limited by camera angle and graphics. Some would say the Zombie games after it (including more recent Resident Evils) have been made to be glorified 1st or 3rd person shooters with less tension and more zombies 'sploding all over the place. It's a genre of game that's become antiquated to ramping up the gore with better graphics.

I also point to Konami's 'Zombies ate my neighbours', which occasionally has been deemed a classic but antiquated, and the theme has been pilfered by US designers and adapted to current Western trends (plants vs zombies).

Isn't it obvious that Falco Lombardi is actually a parrot?

Punished_Boss_84

Nothing, they have more products for Japan than the west.

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KingMike

MrGawain wrote:

I also point to Konami's 'Zombies ate my neighbours', which occasionally has been deemed a classic but antiquated, and the theme has been pilfered by US designers and adapted to current Western trends (plants vs zombies).

That was a LucasArts game (which means it's a Disney game now). Konami was only the publisher.

KingMike

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