Space Miner Ore Bust: Get it now. This is probably the funnest game ive played in a while. Very polished with (which these days comes seldom) great writing. All it is is Asteroids 2 with RPG elements. But it sure is a lot of fun with lots of personality.
Papa Sangre: If you have a good pair of headphones, get his game. Its not only innovative in how it uses real time binaural sounds to create the game world, but very fun, creepy, and atmospheric. If played right (in the dark with headphones) this can be a great horror-survival experience. (although I didnt find it too scary myself, it did have some desperate moments). The atmosphere created by sound (which is of great quality) can be quite great at times. It takes a while to get used to the no graphics part to it, but this can be quite fun. To me it is past being gimmicky and is downright fun at times.
Space Miner Ore Bust: Get it now. This is probably the funnest game ive played in a while. Very polished with (which these days comes seldom) great writing. All it is is Asteroids 2 with RPG elements. But it sure is a lot of fun with lots of personality.
Sounds like an old Dreamcast game I heard of, Armada.
SF4 looks good, but I can live without it. Especially with the obviously superior 3DS version coming soon. But for the most part Capcom's app store presence is rather bad. Dead Rising Mobile was dreadful when I tried it a while back, and Devil May Cry 4 looks just as bad. But do get Phoenix Wright. Now that game is way to amazing to pass up on any platform!
Also, NBA Jam for iOS is coming out soon, which should be great for fans of the series. Although I would have liked to see some online multiplayer. (But then again, the Wii version doesn't even have that much.)
SF4 looks good, but I can live without it. Especially with the obviously superior 3DS version coming soon. But for the most part Capcom's app store presence is rather bad. Dead Rising Mobile was dreadful when I tried it a while back, and Devil May Cry 4 looks just as bad. But do get Phoenix Wright. Now that game is way to amazing to pass up on any platform!
I can agree with that. I'm glad to pick up SFIV for a dollar, as a university student a 3DS isn't a high priority for my money, (I could really use some race skis!) and even without considering that, I wouldn't be playing it enough to justify more than 40x the cost to get it on 3DS! I can strongly agree with the poor Capcom app store presence, same deal with Sega unfortunately.
I can see your point there. I myself am not ready to dive in the 3DS wagon at launch.
Large devs should to look into the App Store more like EA or Epic games. The iPhone is a very capable device, and if you get enough hype you can make quite a bit with it. Haha, I guess the japanese are not getting into it too much.
Although SEGA isn't all too shabby. Some of their games are pretty good such as that port of Chu Chu Rocket, heck, Sonic 4 and Monkey Ball 2 were decent.
EA's really turning on the App Store support. Dead Space was insanely well-received, and NBA Jam too? Damn. Sadly it looks like they went over the top on the in-app purchases. The game's 5 bucks and they charge extra for each division plus extras. Looks like it'll amount to a $30-40 purchase if you get everything. :/
I doubt they would bring a different presentation when it is the same one used in the console versions. And by the way, the original's sprites were actually all photos of actual players. Unlike now were only the heads are photos. So technically, aside the 16 bit pixelation, it was even more photorealistic back then.
EA's really turning on the App Store support. Dead Space was insanely well-received, and NBA Jam too? Damn. Sadly it looks like they went over the top on the in-app purchases. The game's 5 bucks and they charge extra for each division plus extras. Looks like it'll amount to a $30-40 purchase if you get everything. :/
I read about that. Don't worry, found out that everything that can be bought can be unlocked without buying. Buying is just an optional shortcut.
I doubt they would bring a different presentation when it is the same one used in the console versions. And by the way, the original's sprites were actually all photos of actual players. Unlike now were only the heads are photos. So technically, aside the 16 bit pixelation, it was even more photorealistic back then.
Oh, okay, I never knew that GabeGreens. I thought they were cartoons lol. Thanks for enlightening me.
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