I've been a bit paranoid recently because I want fire emblem to last for years. But unitl Awakening, none of the FE games have crossed over to 1 million mark. So this makes me wonder like how many units a franchise has to sell inorder to survive.
Rayman Origins didn't sell well and yet Ubisoft made Legends which still didn't sell well as expected. Grim Fandango didn't do well either way. So what can a franchise like Fire Emblem do to survive in the industry?
So in case of FE.....does the series make profit. I'm wondering as to how the first game had slow sales in the first two months but then it started selling well. I mean, no FE game till Awakening has reached the 1 million mark and that worries me if the next one needs to reach the same figures as the first one.
I imagine that creating a new Fire Emblem or a new Megami Tensei require much less investments than, for example, a new IP like Codename STEAM, and those games have their solid fanbase that surely buy the next episode.
The Megami Tensei X Fire Emblem sounds like a way to sell a single game to both audience while "promoting" the classics series to other gamers.
It sounds like you're asking how much it costs to make a video game, and the answer to that is very complicated. Nintendo is quite notable for keeping costs low though. That's how they've survived as a business in the worst of times.
The ability to recycle assets is a huge part of cost-cutting. The reason why there are not one or two but three Final Fantasy XIII games on PS3, despite not being the most popular and having declining sales with each one, is because by the time Lightning Returns came around, it cost peanuts to spit out a FFXIII game. All the assets were already there. It was just a matter of arranging them in a different way and framing some game around them.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
For the series to have so many entries, it must be making a profit, however small. It certainly isn't one of Nintendo's biggest franchises (outside of Japan, at least) but it definitely has a devoted fanbase. And don't worry about whether the next Fire Emblem will outsell Awakening or not. Awakening seems to have gained a lot of new fans for the series, so the new Fire Emblem could have the potential to do just as well as Awakening.
If they've made this many games up until now it definitely must be profitable.
I'm wondering as to how the first game had slow sales in the first two months but then it started selling well. I mean, no FE game till Awakening has reached the 1 million mark and that worries me if the next one needs to reach the same figures as the first one.
It's been confirmed that had Awakening tanked with sales (sub-250k according to the series producer) the series would have been put on ice, but given that game's international success I think FE is safe for now. If would have to bomb hard to change that.
I dont think theres any chance IF would bomb hard so FE would be put to sleep, the game got a lot more recognition, populafity and Nintendo started to care about publicity.
The addition of the casual mode opened up Fire Emblem to a public it never knew and (hopefully) wont forget
Well Fire Emblem is probably the last chance for the SRPG genre to not disappear. The last Disgaea tanked hard. Probably wasn't released to the good audience.
Zoidberging is free to all, it's the usage of "Shpydarhaultm" that will be litigated at all costs (as you know @Tasuki ! )
In an ideal world, everyone would Zoidberg those who deserve it.
That said, this thread answers itself so easily that it doesn't even need a Zoidberging. As many have said, franchises survive if they are profitable. 'Nuff said.
Also, @Morpheel , while i do agree with you in principle, the better solution would be for certain users to post constructively, rather than use the forums as their personal blog-space. Unfortunately, sometimes shaming is the only way for people to see the error of their ways.
Pretty much what others said, enough to make a profit.
More precisely, something ridiculously big and complicated (think Smash Bros or the Legend of Zelda) has to sell a lot more than something like WarioWare or Nintendogs in order to survive as a franchise.
Fire Emblem? I think it's safe for a while now. It was nearly doomed a while back, but Awakening saved the series.
the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)
Also, @Morpheel , while i do agree with you in principle, the better solution would be for certain users to post constructively, rather than use the forums as their personal blog-space.
Or at least use or research some basic business sense. I don't know if they teach basic economics in India's public education, but even if it isn't, supply & demand isn't hard information to find - it's practically chapter 1 in the textbook...granted, ensured longevity of a product is practically an alchemy when you get down to the nitty gritty, but the basic foundation is always the same: a product survives so long as it is demanded, and it is often demanded because it gives people what they want. A game like Fire Emblem carved out a hearty niche, then grew from there by observing what players enjoyed and what they were dissatisfied with, and did their best to rectify the problems while still holding to and expanding upon the initial appeal.
Strictly on the numbers side, as has been stated, it depends on the scale of the game. There's a lot to it, but a game like Fire Emblem, which is usually on handhelds these days, doesn't need to cross the million mark, since they aren't as big and expensive to produce, while Zelda on consoles is usually a bigger and more expensive game that needs to sell a lot to recoupe on the cost. There's a lot that has to be considered on that end, and I highly recommend doing some research if you're really interested.
Seriously, @Artwark, you've said yourself several times that you intend to make games of your own, and I should hope you're willing to put in the effort required to achieve your goals. Understanding the nature of the market you're intending to dive right into headfirst definitely sounds pretty high on the list to check off, don't you think? Gotta know how deep the pool is before you dive in, so to speak.
Franchise = anything that is not the official product but sales are made from it's name. Rareware made four Donkey Kong games featuring Nintendo property. Squaresoft made an RPG featuring Nintendo property but all the other property belongs to square unless mentioned.
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