Jesus Christ, GrumbleVolcano, your Good Luck level was super hard to beat. You also trolled me really hard with that ''Go Down'' arrow near the end, hahaha... Proud to say I'm the third person to beat this, though.
@mrichston: I just finished playing through DK Vine Dilemmas and had a blast! It was a pretty short level, but the parts it did have were well done and original. I have no qualms with your course.
@Mk_II: After playing through Bubble Trouble I was pleasantly surprised with the good challenge it had. It didn't feel unfair, it felt about like what I'd want in a Mario level. (I took the top route by the way.)
I also played through Ghostly Business and thought it was a genuinely fun level as well. The cramped ceiling space through the door at the top right had me nervous but managed to get through it. Also really enjoyed the vine swinging bits at the top of the room through that door. I found out for the first time that if Mario is climbing a vine he isn't looking in the ghos'ts direction so they continually move towards him. (Intentional or not it made for good platforming fun.)
Hey, everyone! I've been playing this a ton since it came out. I've posted 8 levels so far, but here are my favorites:
This one is the first level I made, a confusing puzzle involving pipes and doors:
Here's a mini-game level that I think is quite unique:
Next are SMB1/Lost Levels inspired levels, but they aren't too hard:
Finally, a recreation of the last part of the original Metroid. I really wanted to capture the feeling of beating the game, so I made the time limit a bit strict. There's a boss battle too. If people find it too hard, I might have to revisit this one later.
I'm hoping to get some feedback and maybe some stars. Thanks in advance!
Here's a couple levels I've made, really looking to get feedback in either comments or stars.
(The latter I'm secretly looking for people who can actually make past the first jump, let alone beat it, cause apparently the 9 people who've played it so far never did, bouncing off enemies is really not that hard to grasp.)
Hey all,
3 new levels coming at you. Appreciate the plays and feedback received on the other levels I posted. I'm trying to play as many of yours as I can, but this thread moves quick!
I finished playing the levels from page 34 and man were they good! I really loved the musical one, it was pretty awesome. There were other great levels, I star'd the ones I liked. I've gotta say, people in this thread are skilled makers.
@JaxonH Your speedrun level was good, I didn't exactly loved the first part because I felt it was a little too complicated but the underground was really fun. I usually make all my levels in a way that you can speedrun them, try to beat Paratroopa Troop Trouble! in less than 30 secs! I did it in 20
Nice courses, guys, I'll check them out tomorrrow.
Here's my level I spent a lot of time on - Goomba Ocean. I made it feel like a proper world 1 Mario underwater level, using normal tricks and minimal design to make this feel like the Goomba's sea base. You enter in a heavily guarded Goomba airship factory, and you have to make your way into the floating camp of Goombas. Please enjoy!
Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454
Two levels in my super short(one screen) series, both take about 30-40 seconds and are a little challenging. Check them out whenever you've got two minutes to spare.
My newest, unique concept where the level fits a single screen.
Minute mario: on fire 3829-0000-005F-7C8C. Author/NNID: ordepro. Link: http://imgur.com/Oi2l3HU. Medium/hard difficulty. You have 60 seconds to complete this single screen level. Challenging but fair!
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Topic: Super Mario Maker Level Sharing
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