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Topic: Ys VIII: Lacrimosa of DANA

Posts 221 to 228 of 228

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

NEStalgia

@Ralizah Huh...how do you access the "endgame dungeon?"

Bah, I still say jaded...these are definitely unforgettable characters. Not all of them, mind you, but in particular Sahad, Kiergaard, Laxia and Dana. And through Dana, Olga and Sarai, though individually unremarkable, their character was reflected through Dana's attachment to them. You're right, many others were superfluous and forgettable, but that's ok. They may be archetypes, but at this point, every character is going to be an archetype in all kinds of literature/media and the only way to escape that is to be intentionally avante garde which tends to just come across as snobbish arthouse....which instantly turns into a "Look at my brilliance. LOOK AT IT!!" affair.

LOL, you're right about the JRPG fluff in that regard (though to be fair, Adol, canonically is a long-since dead man in his 60's...and in IX he's supposedly older (I haven't looked into it since the preview stuff, but, supposedly)..... these are his discovered adventuring journals, so does that count as teenagers? ) I suppose that's the part of the story in every JRPG that goes off the rails and I just ignore it. The lasting part isn't the Wardens/tree/gods/destroying providence/humanity saves the day part. It's really the deeper part set in Eternia, and Dana's interaction with what remains of her own long lost world, and the inner conflicts, etc. At times I think I overthink these characters and settings. At other times I think everyone else underthinks them and I'm the only one viewing it the same way the authors did.

Certainly the well crafted gameplay is what kept me actively unending engaged for 70 hours. That can't be ignored. But after it's done, that was just a fun diversion. But the world and story and characters are what linger in your mind and keep inviting you back. I think what sets it apart from "ancient secrets" and the "lost world" trope, though, is It's not just an archaeological find, or a find that suddenly comes alive, etc....it's that it intimately involves you in that world, keeps presenting you with the contrast of before and after....they way it was presented where you hear about dana, but know nothing about what that's all about....then you live in Dana's world and familiarize with it in a happy way, living her real life.....and then you cross the summit and see what's left....it's very impactful. The back and forth of wandering the ruins (and that MUSIC) looking at the remains of an area that minutes ago you saw alive and thriving and Dana living her life in it took what was other was "exploring the ruins" and made it personal and emotional. You see it as Dana does, walking around in half disbelief thinking "this was my world....I was just here...." And then having to basically watch its demise in slow motion, knowing the end, and watching Dana struggle, and fail, to stop it all, knowing she already knew she'd fail. That's the genius of it. Not the overarching theme. We've done ruins endlessly. It's always interesting, but it's not particularly unique. But this made those ruins, and the story of it, and the story of Dana very first person in a way I haven ot seen done before, and it was aided by the very well developed, very complicated Dana. Trope or not, she's a complicated tragic character I can understand very well.

Darnit that music. I woke up in the middle of the night with Dana's theme looping in my head. I tried desperately to replace it and get back to sleep...what replaced it was that darn sweeping Russian ballet title music again.....no more sleep for me. And it's STILL looping in my head. Darnit, the last time this happened to me was TMS#FE.

I still want to try to get the true ending....and I might do NG+ and see what's there. Normally I think NG+ is stupid but in this case it's worth it. But trying to go back to 3 Houses after playing this feels, somehow...bland. Though partly because every time I pick it up I'm still stuck wandering the school trying to talk to everyone.

NEStalgia

NintendoByNature

About 3 hours in. It's good so far. Nice combat and enemy variety. It kind of reminds me of trials of mana remake from this year( I know ToM was released after this so its more like ToM is like Ys VIII but still). Seems like the main objective so far is to just wander around rounding up more stragglers to build the community. Just got the sewing/crafting market up and running too which was nice to get some more accessories. Looking forward to the journey.

NintendoByNature

BruceCM

Hmm, well, Trials of Mana originally released a long time ago but I wouldn't say it's very similar ..... Let us know how you get on, though, @NintendoByNature

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Steam: Bruce_CM

NintendoByNature

@BruceCM im saying the combat in ToM is just like Ys VIII imo. I should've clarified ( the remake is what I was referring to).. the stories are vastly different but the hack n slash style feels alike between the two.

NintendoByNature

BruceCM

Ah, that's OK, @NintendoByNature .... You should like Ys VIII, anyway! Do let us know how it goes or if you get stuck, I might remember where to go or what to do, if needed

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Steam: Bruce_CM

Wargoose

I really enjoyed Ys VIII, I found the Dana sections a bit boring but other than that I really liked the game. The highlight for me was the metroid like progression, and finding the castaways. It reminded me of the pirate village you get to build in Skies of Arcadia.

I'm making my way through Ys IX now, and I've ordered the collectors edition of Ys Origins. Really happy that I discovered the series via Happy Console Gamer's videos. They've quickly become some of my favourite RPGs.

Wargoose

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