Forums

Topic: Xenoblade Chronicles X: Definitive Edition

Posts 181 to 200 of 352

Pizzamorg

@Anakin are you reloading after every failure? You have to accept the loss, lose the insurance etc. If you reload it won't count, it has to be three in the same save to the same boss. If you aren't then I dunno, maybe they don't do this for the final boss.

Life to the living, death to the dead.

Pizzamorg

Well that sucks then if it doesn't work on the final boss. Maybe this is a sign from the divine to jump ship. I am like 75 hours in now and fully burnt out. I was thinking of pushing through cause I only had a couple of chapters left, but if I am going to run into a wall I cannot overcome it doesn't seem worth it.

Life to the living, death to the dead.

NintendoByNature

@Anakin yea thats unfortunate sorry to hear. I also hate when you skate through a game, but struggle with the final boss.

NintendoByNature

Pizzamorg

Funnily enough, I think it was around the same place for me where I started to feel the burnout kicking in. I think the game makes a really strong first impression, and I actually quite enjoy the story (even if the villains are very underbaked), and the side quests while often simple to complete, do add a richness to the world and aren't afraid to tackle some pretty heavy themes (and a lot of weirdness, as well). So all of that, big thumbs up from me.

It is just the antiquated grinding for me that really is killing me off. Especially as levels feel weirdly meaningless as well, they feel like they exist as a way of gating the player off of things, and serve no other function. I can't believe they didn't look at this before re-releasing.

Levelling is also unnecessarily tedious after the opening few hours, unless you do stuff like the online cheese mentioned on the other page. Even sometimes a couple of levels is "all" that is needed to tackle the next story mission, but in real world practice, this can multiple evenings of gaming because of how measly the XP sources are. It just felt like those story missions were getting further and further away, as I got increasingly less motivated to keep climbing the grind mountain.

I have to assume the only reason they didn't look at this, is because the class / skill system is weirdly shallow for how long this game runs for, and if you sped it up I assume it would expose just how paper thin it all actually is even more so than the existing game length does to it already.

Life to the living, death to the dead.

Pizzamorg

Although God in my X write up there, how could I forget the classic Xenoblade middle finger game design of picking up a bunch of side or job board missions level appropriate and then them flanking the objective on all sides with enemies three times the level of that mission who won't ever deagro. Such enjoyment. Such fun. Maybe time has made me think the others weren't this bad with it, but it feels like its a hundred times worse in this one, especially cause Skell's don't have unlimited respawns, so when some random high level enemy just wanders in and one shots my party, it doesn't make me think the world is dynamic and exciting, it just makes me think this should have been addressed for the re-release because it actively ruins the experience.

Life to the living, death to the dead.

Spider-Kev

@Anakin
To be fair, it was my fault, I played that like every RPG I play.
My rule of thumb is 5-10 levels up before I start each/next story part.
So, I got stuck just before a castle. There's a dragon outside and I was to weak to fight it, plus I was too strong to level up.

Plus, I never use item or potions and I wasn't using the default to build up.

I just "bull in a china shop" most games!

XboX Username: SpiderKevM

Matt_Barber

I'll give the Shadowrunner (Commando class) art another mention for the benefit of everyone still running into high level monsters and thinking that there's no way to avoid aggro with them.

It works best with Blood Sacrifice (Winged Viper class) to generate the necessary TP; just target an enemy well out of range to run both arts and become invisible for a short time, enough to reach most quest objectives and treasure.

I can get that playing games blind to avoid spoilers can add to the fun but if you're finding it hard, there's really no point to persisting in bonehead mode when there's plenty of help to be found. That's for fans of Soulslikes, not JRPGs in general.

Matt_Barber

Pizzamorg

Do you not see the problem though with that solution @Matt_Barber? Like do you actually like game design like that?

Life to the living, death to the dead.

Kraven

@Anakin That’s really interesting. For me, that’s a plus. I thoroughly enjoy the side content. It provides a lot of character development and world building. Even if I knew that you should do those things because of how the game essentially forces you to in order to progress, I still would have done them anyway due to the nature of how I play games overall. It sucks that it wasn’t your cup of tea, and was a hindrance for you. I appreciate reading your thoughts in the last several comments!

Kraven

Kraven

@Pizzamorg I see the problem with it. With that said, once you for your Skell and customize it, most enemies are relatively easy to beat, even those five or ten levels above you. This in turn boosts your experience and you can level up significantly fast.

Kraven

Spider-Kev

@Anakin
I beat the WiiU XenoBlade X easily!
I had maxed my LvL then. But using a Skell (Doll) and a cave somewhere (I'll pull out the WiiU soon) I maxed out.

This time around, I'm trying to explore and lvl up before I even get a Skell.
I have two Mid Classes left to max out and most of my roster is already at max affinity.

It really, really help that this time you can just add someone when you want to! Running around to find them then add them was a huge pain! I mean, in game, they ALL (except the ones that drop them) have comm units. Why couldn't we just call them?

XboX Username: SpiderKevM

Spider-Kev

@Anakin
Just like the Player Character, you need to upgrade Armor and Weapons for the Skells!

XboX Username: SpiderKevM

Spider-Kev

I'm doing the affinity missions (currently on Murderess' one) and all the Heart-to-Hearts between chapters 5 & 6.
I'm at lvl 33.
Armor and weapons are maxed. L has finished his machine and grants extra augments for weapons and armor for a grand total of 6 augments!

Four of the arms manufacturers are maxed, I think there's one or two more that unlock, I can't remember.

XboX Username: SpiderKevM

Spider-Kev

@Anakin
This is a game where you need to front load the gameplay before head into the final bosses.
You can't just breeze through and level up at the end only.

XboX Username: SpiderKevM

Spider-Kev

@Anakin
You really shouldn't have to grind too much as long as you do all the affinity missions, all the side quests, all the blade barracks quests, all the heart to hearts... Plus, all of those fill in and out the story and characters pretty well.

All XenoBlade games have a ridiculous amount of story to be told. This one more so, even though the main story some say is lacking. I found it pretty darn good, except I could never get the online to work properly on my WiiU, I had like six bad systems! It had to keep getting replaced!

XboX Username: SpiderKevM

Spider-Kev

@Anakin
I get that, I've quit games before because of lost time.

Anyway, just noticed that there is something called Frame Patch that you get from Online Division Rewards. It says:
"Restores Skell Frame HP to maximum.
Affects all party Skells in operation."

There is also a Personal Patch that does the same, except that is for the PC and party members.

XboX Username: SpiderKevM

Matt_Barber

@Anakin I'm not sure where you got that info from, but you don't need to be level 80 to beat the final boss, or even the new one in the epilogue. I finished the game at at level 60, and there's no real benefit to being above that because it doesn't unlock any more gear.

I've seen speedruns of the original game where they finished it with level 40 gear, even, although I wouldn't recommend it. They're running a very specific build that's going to be way better than one you're going to randomly come up with. The gap between level 40 and 60 gear isn't huge though, so the point is that it's mostly about your build, even at the higher levels.

You're obviously done for now, but anyone in a similar position should make sure that your weapons, skills, gear and augments (use L's shop to get as many slots as possible and fill them) are all pulling in the same direction. Things that maximize your Potential stat and deal a lot of Ether damage are a good start, without giving the game away entirely.

Anyway, it's a shame that you got soft-locked into the final mission. The game does give you an opportunity to back out, make a hard save and do some final prep work, and anyone else who hasn't got there yet should absolutely do that.

It's a lesson I've learned the hard way with other games and it certainly stings.

Matt_Barber

Matt_Barber

@Anakin That's great news. You were obviously a lot closer than you thought.

Matt_Barber

Kraven

@Anakin Glad to hear you managed to finish it! Now that you completed it, has your opinion changed on the game, or do you still feel the same?

Kraven

Spider-Kev

@Anakin
Congrats!

Now that you beat it, what do you think of it?

XboX Username: SpiderKevM

Please login or sign up to reply to this topic